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Chessack

Latest Posts

Page: 2 of 5
Posted in: The trouble with defend-and-build
 Chessack
02-26-2002, 7:09 PM
#7
Originally posted by SirKai Honest to goodness, on that particular game, we never exchanged shots. His troops never came near my base and I never ventured near his. How odd. I wonder if a Rancor killed off all its early workers and its scout, and a...  [Read More]
Posted in: The trouble with defend-and-build
 Chessack
02-26-2002, 3:52 PM
#4
Can't see why it'd give up without any combat at all. When you say "Didn't fire a shot", do you mean that literally, or just that you killed all his attack forces without attacking him back? My experience has been the computer resigns way...  [Read More]
Posted in: The trouble with defend-and-build
 Chessack
02-26-2002, 10:27 AM
#2
I have never, ever had this happen, and I've easily played 40 or 50 defend-and-build games. What were the victory conditions? Had you perhaps captured all 5 holocrons, and were only 2 days from winning? I have had the computer occasionally resign un...  [Read More]
Posted in: Favorite Galactic Battlegrounds Game Mode?
 Chessack
02-23-2002, 7:25 PM
#2
I like RM the best, but you forgot my second-favorite: Terminate the Commander. :cool:...  [Read More]
Posted in: Selectable units
 Chessack
02-21-2002, 12:16 PM
#6
Great, except the question was how many units you can select (with the mouse) at once, not how many you can effectively control. ;)...  [Read More]
Posted in: Selectable units
 Chessack
02-21-2002, 11:12 AM
#3
I'm not sure if it's exactly 50... I've never been able to actually count them all... it becomes hard once there are more than 21 (7 per line, 3 lines, in the bottom window there). I know I have done 36 in a single group. I also know at some point ov...  [Read More]
Posted in: What in the world?!
 Chessack
02-21-2002, 11:20 AM
#10
Well, I usually end up with 12 or so turrets, so if I put 3 troopers in each, I wouldn't have enough pop. to get the size invasion army I usually like :cool: But yes, putting troops in towers and doing the things SirKai suggested are mostly good. E...  [Read More]
Posted in: What in the world?!
 Chessack
02-20-2002, 10:22 PM
#7
Do the research center upgrades too... they make towers really powerful and nasty. In fact, in general, you want to do all the upgrades eventually. By the time I really go "at" the enemy, I usually have completed over 90% of the total poss...  [Read More]
Posted in: What in the world?!
 Chessack
02-20-2002, 7:14 PM
#5
The near-infinite # of permutations you can use as a strategy, is one of the main strengths of this game....  [Read More]
Posted in: What in the world?!
 Chessack
02-20-2002, 1:53 PM
#3
Incidentally, what are you doing not having even a single turret, all the way into TL 3? The instant I enter TL 2, and I mean that instant, I immediately build a new worker, and turn him into a dedicated, permanent wall/turret builder, and start him...  [Read More]
Posted in: What in the world?!
 Chessack
02-20-2002, 1:35 PM
#2
So don't build the 5 AA troops. Build another 5 regular troops, for 15 total, and you'll probably stop his rush. If you do exactly what he does, exactly as fast, it's mathematically impossible for him to beat you with a rush....  [Read More]
Posted in: Questions
 Chessack
02-18-2002, 4:04 PM
#2
In answer to your questions: 1. You're correct. Powering them only pertains to how fast they research things, not how fast the collection happens per se. That's why you really only ever need to power one of each. Any extras you build close to resour...  [Read More]
Posted in: Tips
 Chessack
02-28-2002, 11:24 AM
#4
You can trade with enemy spaceports. The difficulty is usually that their troops and turrets will shoot at you when you try, and their gates may not open to let your trade craft in. Once you've flattened their walls and subjugated their military, how...  [Read More]
Posted in: When will Win '98 bug be fixed?
 Chessack
02-13-2002, 12:13 PM
#3
Which version of Windows 98 are you using? I also use SE, and have had none of the problems you have. But I also noticed, that in your description of the measuers you have taken, I saw neither of the following. You should try them: 1. Do a Windows U...  [Read More]
Posted in: Cannons vs. Pummels
 Chessack
02-15-2002, 11:02 AM
#13
Originally posted by SirKai Pummels vs. Cannons: I started off using pummels all the time but now I have switched to cannons. Pummels are great if you A) are doing a pummel drop or B) are sending them out alone to take out buildings (due to their...  [Read More]
Posted in: Cannons vs. Pummels
 Chessack
02-14-2002, 12:05 PM
#10
My experience is that it appears to be mostly random, perhaps affected by what the computer "sees" when it first patrols your civ. That is, if it sees you have no troops and the other comp civs all have troops, it's logical for it to pick y...  [Read More]
Posted in: Cannons vs. Pummels
 Chessack
02-14-2002, 11:04 AM
#8
It's funny... I have only played the TF maybe 5 or so times ever. I rarely win with them, for just this reason. I'm not sure why, but when I'm the TF, it's like I don't move fast enough... It really doesn't seem like it could possibly have anything t...  [Read More]
Posted in: Cannons vs. Pummels
 Chessack
02-12-2002, 12:06 PM
#5
I'm a much more defensive player than you, and I seek only to defend myself until I hit TL 4 and can start cranking out the really good, upgraded military units of choice (air power for Naboo and the Rebels, usually Mechs and Pummels for the other ci...  [Read More]
Posted in: Cannons vs. Pummels
 Chessack
02-11-2002, 11:12 AM
#2
Canons work well for some things, pummels work well for others. It's hard to "surprise" someone with canons. They have to lumber into range, unpack, and start firing. If the guy is watching his base with air patrols (as he should be), then...  [Read More]
Posted in: entire-game strategies -i wanna hear all ur strats
 Chessack
02-25-2002, 8:07 PM
#21
Originally posted by SirKai I played a game last night that was going great. I was closing off every possible route to my base with walls and towers. I was sending my workers to the last back door, in the far rear, when I see an entire attack squad...  [Read More]
Posted in: entire-game strategies -i wanna hear all ur strats
 Chessack
02-15-2002, 1:58 PM
#14
Don't beat yourself up too much about "only being able to win against the computer." The computer has been programmed by humans to use a particular strategy. Might be the same strategy almost all the time, regardless of civ -- and that migh...  [Read More]
Posted in: entire-game strategies -i wanna hear all ur strats
 Chessack
02-15-2002, 11:06 AM
#12
Originally posted by Lipid Note: i'm kind of like chessack in that i like to defend HARD until i have a sizeable force. At the same time find an opponant's "main path" and guard it with assorted planes/speeders, etc. When i have the force...  [Read More]
Posted in: entire-game strategies -i wanna hear all ur strats
 Chessack
02-14-2002, 11:08 AM
#8
I agree. I have not tried the turret rush, but I have air-rushed twice and creamed the computer before TL 4 even happened. That's not really any fun. I will probably try a turret rush at some point just to see how it works, but SirKai is right... if...  [Read More]
Posted in: Transporting troops via mechs: why?
 Chessack
02-15-2002, 12:16 PM
#16
That's true... but I do find it mechanically (as in, my point-and-click ability) easier to deal with having units inside mechs, and dumping them in a batch after the mechs get them there. It's also true, that sometimes this can keep them "fresh...  [Read More]
Posted in: Transporting troops via mechs: why?
 Chessack
02-09-2002, 6:12 PM
#14
I actually find transporting troops inside AT-ATs and the like, to be quite useful. In particular, it's nice to see the computer send a bunch of assault mechs after my AT-ATs, only to have those AT-ATs unleash 30 or 40 Dark Troopers and Sith Knights...  [Read More]
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