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brwarner

Latest Threads

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Posted in: ZeroEdit Error
 brwarner
03-17-2006, 12:59 PM
#1
Whenever I use ZeroEdit I get this error: The instruction at "0x000aacae" refered to memory at "0xffffffff" : The memory could not be "read". Click on OK to terminate the problem Click on Cancel to debug the program W...  [Read More]
Posted in: Map Editing
 brwarner
03-10-2006, 5:08 PM
#1
I am using BFII and I wanted to create a new map. I tried using the Zeroeditor but it didnt work because it says Battlefront is not installed so I assume it only works for BFI. Is there another editor for BFII?...  [Read More]
Posted in: Problem with Module Editor
 brwarner
02-04-2006, 9:16 AM
#1
I am using the map 001EBO with the module editor and whenever i place something it doesnt appear. I know it is not a save file thing because whenever i edit the module start poition it works. What is the problem?? EDIT: Also can i put creatures on t...  [Read More]
Posted in: LYTs and making KOTOR 1 maps
 brwarner
01-30-2006, 5:40 PM
#1
I was trying to use LYT files to construct max files for kotor 1 maps so they would be more percise but there seems to be something wrong. The positions in the LYT files seem to make the parts of the scene intersenct each other to the extent that the...  [Read More]
Posted in: Script/door qestion
 brwarner
01-07-2006, 11:16 AM
#1
Hello, I have a scenario were I want to have a dor you open, then later after a dialog the door closes and cannot be opne. How do i do this... I looked at all the door functions and could find none. I could swear that this happened somewere in kotor2...  [Read More]
Posted in: Script/Animation
 brwarner
01-05-2006, 12:36 PM
#1
I have the pc positioned on a bed in a module and I want them to sleep for part of the conversation so void main() { ActionPauseConversation(); SetDialogPlaceableCamera(26); AssignCommand(GetFirstPC(),ActionPlayAnimation(26) );//dead animation NoCl...  [Read More]
Posted in:  My first to re-models
 brwarner
01-04-2006, 1:43 PM
#1
My first attempt : Screwed up modeling attempt Mira (http://www.pcgamemods.com/mod/18112.html) Second more sucessfull: Dancer Outfit Remake (http://www.pcgamemods.com/mod/18113.html)...  [Read More]
Posted in: Same Heads
 brwarner
12-30-2005, 12:06 AM
#1
What kind of script function would I need to make the head of an npc the same as the main pc(you)??...  [Read More]
Posted in: [TSL] R2-D2
 brwarner
10-30-2005, 9:15 AM
#1
Has anyone thought of making an R2-D2 model?...  [Read More]
Posted in: Request
 brwarner
10-27-2005, 5:40 PM
#1
Could someone from scratch(Rule # 14) make a dancer's oufit like thing for kotor 1...  [Read More]
Posted in: Bastila Model
 brwarner
10-19-2005, 8:07 PM
#1
Can someone make a model&retexture of bastila resembling this pic. http://www.geocities.com/gamemaker@rogers.com/bb Srry for how bad the pic is I had to draw it myself....  [Read More]
Posted in: Map Request
 brwarner
10-06-2005, 4:34 PM
#1
There is a map that I would like for Kotor Tool in Kotor2. I would do it myseft but all I have is 3DSMax 3 and Gmax. The module for the map is called 950Cor....  [Read More]
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