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brwarner

Latest Posts

Page: 2 of 3
Posted in: Request
 brwarner
10-27-2005, 5:40 PM
#1
Could someone from scratch(Rule # 14) make a dancer's oufit like thing for kotor 1...  [Read More]
Posted in:  Phantom's Happy Halloween Mod
 brwarner
10-25-2005, 8:53 PM
#2
I don't know if it is just my computer but the link doesn't work....  [Read More]
Posted in: Bastila Model
 brwarner
10-20-2005, 3:49 PM
#6
another model would be fine...  [Read More]
Posted in: Bastila Model
 brwarner
10-20-2005, 7:52 AM
#4
What I wanted it to look like was like she just got 2 peices of cloth and wrapped it around here and tied a knot at the back. And I wanted it to be a remodel of her clothing. Srry for the lack of clarity....  [Read More]
Posted in: Bastila Model
 brwarner
10-19-2005, 8:07 PM
#1
Can someone make a model&retexture of bastila resembling this pic. http://www.geocities.com/gamemaker@rogers.com/bb Srry for how bad the pic is I had to draw it myself....  [Read More]
Posted in: lesbian bastila + gay carth
 brwarner
10-17-2005, 9:49 PM
#8
here Click me (http://www.pcgamemods.com/mod/16814.html) this will completly reverse the gender checks for the ENTIRE game not just that. simply follow instructions to install...  [Read More]
Posted in:  Mara Jade Dancer Outfit
 brwarner
10-23-2005, 7:33 PM
#20
Hey since PCGAMEMODS is down can you post it somewhere else for now so I can download it....  [Read More]
Posted in: Map Request
 brwarner
10-06-2005, 4:34 PM
#1
There is a map that I would like for Kotor Tool in Kotor2. I would do it myseft but all I have is 3DSMax 3 and Gmax. The module for the map is called 950Cor....  [Read More]
Posted in: LipSynchEditor beta
 brwarner
10-16-2005, 11:46 AM
#5
Is it also compatible with kotor 1 or is there another version by someone else for that....  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 brwarner
10-15-2005, 6:08 PM
#46
I extracted override to override and modules to modules...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 brwarner
10-15-2005, 5:37 PM
#44
I talked to everyone in the tatoine swoop place and they are all just ravcers, nothing happened...  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-08-2005, 8:03 AM
#77
here are the links to them http://www.freewebs.com/brwarners/SlaveGirl01.dlg http://www.freewebs.com/brwarners/slavedancer1.utc or goto if they dont work its on the main pagewww.freewebs.com/brwarners.html (http://www.freewebs.com/brwarners)...  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-07-2005, 9:10 PM
#74
I just made a new dialog in KotorTool no scripts no conditions just dialog for a test and it doesnt work they just look at me, and yes the utc points to the correct dlg file. Are you sure they shouldnt be in a .erf file like all the others in kotor...  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-07-2005, 7:10 PM
#72
If you modified Kotor 2 dialogues with Kotor tool, you likely have messed all the dialogues. But I didn't modify them I created new ones....  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-05-2005, 5:33 PM
#70
Well things are starting to work and al my paceables, characters, ect. but I can't talk to them. I used the kotor tool editor to change their dialogs to my ones and they just don't talk. I'm in kotor 2 so do I have to put the dialogs in a .erf file l...  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-04-2005, 10:47 AM
#68
I appear to have another problem. I have exported all the files in the modules 203TEL.rim and 203TEL_s.rim added a placeable in the placables folder changed one of the placeables in the git by changing the templeteres thing to my placeables name and...  [Read More]
Posted in: A guide to "new area" creation
 brwarner
09-04-2005, 9:25 AM
#67
Thanks...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-25-2005, 4:57 PM
#1568
I don't think my e-mail went through but I have finally found a extension that imports correctly because I tested it. Download here (http://www.freewebs.com/brwarners/) Then click FBX files The plug in (if it is not already included in max7, it was...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-24-2005, 7:21 AM
#1566
maybe you could try downloading max 8 http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112 EDIT:The 3DS also doesn't work for me, when i export then reset then import the peices are moved about and missing. Your best bet is to get...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-23-2005, 8:31 PM
#1564
What if I save as .3ds or some other extension EDIT: http://www.freewebs.com/brwarners/3ds.zip or on main page www.freewebs.com/brwarners...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-23-2005, 6:54 PM
#1562
I've just made 262TEL if you read a few posts up and sure ill make 261TEL I was going to do that anyway. Wait problem with 261, not all models accounted for. Only 2 in kotor tool and in .are yet neither contain ground,shuttle....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-23-2005, 5:19 PM
#1560
If you want I have also made the Endire Spire (http://www.freewebs.com/brwarners)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-23-2005, 10:42 AM
#1558
I don't understand, It works for me. Im hosting it on geocites but Ill see if I can host it somewhere else. I cant seem to get on any other hosting site besides yahoo. Ive checked my internet security and Norton. If anyone knows why it may not work p...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-22-2005, 7:09 PM
#1556
After the release of 3ds max 8 I was able to get the trial and I have made a max file eith all the parts of the area 262TEL(Atris place) in place except 3 of them(they're in there just not in place). Heres a link and I was wondering if this could be...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 brwarner
10-16-2005, 9:09 AM
#1549
I don't know if this is were to post it but i am having a problem with the module editor, I can't seem to drag and drop waypoints or encounters....  [Read More]
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