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Razorfish.8

Latest Posts

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Posted in: New NPC Dialogue Trouble
 Razorfish.8
01-11-2006, 1:40 PM
#7
Ok after rechecking everything i found in the utc the scripts had a krieadialogue. I put in k_hen_dialogue01. But now I have a new problem. Clicking on the npc, nothing happens. Now they won't talk at all. Try using k_def_dialogue01 instead (should,...  [Read More]
Posted in: Script Compiler Error
 Razorfish.8
01-04-2006, 9:21 AM
#14
I always get this error Lookup root path set to: C:/NeverwinterNights/Nwn Error: Couldn't initialize the NwnStdLoader I am following all the readme's and tutorials but I always get this message. What am I doing wrong? I had exactly the same error...  [Read More]
Posted in: Conversation Editor and dlg files.
 Razorfish.8
01-02-2006, 12:26 PM
#19
Yeah, I noticed. Can I change the strref to something >-1 if I want to edit it? Otherwise I can't. Btw, with some dlg files, I can edit it, even if the strref is -1. I'm not sure I understand your question. I said that you can directly edit the...  [Read More]
Posted in: Conversation Editor and dlg files.
 Razorfish.8
01-02-2006, 10:42 AM
#17
So that means the number in the Strref field is the same as the line in the .tlk file. But because the strref number is -1, that can't be correct. Yes, the number in the strref field is usually the same as the line in dialog.tlk, however, if the strr...  [Read More]
Posted in: Conversation Editor and dlg files.
 Razorfish.8
01-01-2006, 6:32 PM
#8
Hey, is it normal you encounter some lines 3 or 4 times? Yes, in both K1 and K2, the same line can appear multiple times in dialog.tlk. How do I know which of the 2 I need to translate. Otherwise, it will take much more time. Look at the dialogue...  [Read More]
Posted in: Vash mod compatible with TSLRP?
 Razorfish.8
12-29-2005, 4:07 PM
#5
At the moment, it doesn't seem as though it will be compatible off the bat, mainly due to the conflicting global.jrl file....  [Read More]
Posted in: Script that activates from multiple deaths
 Razorfish.8
04-13-2005, 2:51 PM
#13
Just wanted to add that GetIsObjectValid( GetNearestCreature( CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1 ) ) would probably return an accurate indication of whether or not there are any enemies left in the module. The script c_fo...  [Read More]
It's been a while since I've done any TSL editing (so, sorry for the dated praise), but I've recently started using v2.2.4 and I'm totally loving the resize widget and search functions :) One somewhat odd feature (bug?) with copy / paste-as-copy th...  [Read More]
Hey, Wanted to say awesome work on the DLGEditor :) My main nitpick is that the tree view pane is rather short, and that it cannot be resized vertically. Beyond that, I just had a question about camera id's. Is there really any difference between...  [Read More]
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