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Deth Metal

Latest Activity

Posted in: RC profile names
 Deth Metal
04-11-2005, 12:29 AM
#14
Deth Metal...  [Read More]
Posted in: Request : new weapons
 Deth Metal
04-11-2005, 12:25 AM
#6
UnrealEd IS the modding and modelling tools... All you'd have to do is edit the actors to include the weapons, though doing the SBD arm would be alot of work....  [Read More]
Posted in: Problem!
 Deth Metal
04-09-2005, 11:18 AM
#4
The reason "Play Map!" doesn't work is because *I think* the devs forgot to point it to SWRepublicCommando.exe. What I do is open up UnrealEd and RC at the same time. As long as you are not modifying the map you are currently on, you can j...  [Read More]
Whoa, if you want to mess with your mind, load 1138. It seems they used an interactive design setup to easily preview changes to the game. If you shoot the screens in 1138, on your objective bar it will show what the screen is that you shot or try to...  [Read More]
Posted in: Helmet and iron sights in MP...
 Deth Metal
03-21-2005, 9:47 PM
#1
Alrighty, we all love our devs to death and trust them implicitly to do everything we ask them to do as soon as we ask, to the letter.[/sarcasm] Now, while I'm not a dev hater, I just know that expecting them to put any additional stuff in and not j...  [Read More]
That is correct, NONE of the currently available tools for use with the UE engine (even some that aren't exactly legal) will work with RC, I just tried them last night and no dice....  [Read More]
Posted in: Console Commands (MP)?
 Deth Metal
04-09-2005, 11:22 AM
#34
You do not have to run the .exe with -console and yes, it does open with the tilde key. I don't know if you can reassign it, maybe check the User.ini for key mappings?...  [Read More]
Posted in: Console Commands (MP)?
 Deth Metal
04-08-2005, 2:49 AM
#32
One question I haven't seen addressed: if the admin of a server goes to console and says "open <mapname>" will it just kick the other people on the server or start that map with everyone? I realize it's a bit of a stupid question, but...  [Read More]
Posted in: Stormtrooper Mod
 Deth Metal
03-25-2005, 12:49 AM
#183
On the top, drop the outside edges a tad, it makes it look like the eyeholes extend back behind his head. EDIT: My Paint skills are sub-par, but this is a general idea of what I'm talking about... http://img.photobucket.com/albums/v235/DethMetal/hu...  [Read More]
Posted in: Stormtrooper Mod
 Deth Metal
03-24-2005, 6:10 PM
#178
I think if Phirestorm were to bring up the outsides of the lower part in an upward curve and then sharpen the upward lift in the middle, that would make the lower part of the helmet perfect. The only other thing would be to have a sharp dip at the to...  [Read More]
Posted in: Stormtrooper Mod
 Deth Metal
03-21-2005, 8:25 PM
#164
Or *winces* Imperial Commando? :atat: :deathstar :deathii:...  [Read More]