Go into the console, while in game.
Type:
Open <mapname>
I have not tested all of these, but they should work. Note that you can use these in multiplayer to play coop maps! But they are buggy and you get stuck a lot. The host of the game seems to be the only one who can play for awhile without getting disconnected over time. But it's cool to mess around with.
Thanks to Nope200, Deth Metal, Oidar and v137pr1d3 for helping me with these!
*May contain spoilers*
1138
Entry
Epilogue
Geo_01a
Geo_01b
Geo_01briefing
Geo_01c
Geo_03a
Geo_03d
Geo_04a
Geo_04b
Geo_04d
Geo_05a
Geo_05b
Geo_05c
MpCustom
Pro
Ras_01a
Ras_01b
Ras_01briefing
Ras_01c
Ras_02a
Ras_02b
Ras_02c
Ras_02d
Ras_02e
Ras_03a
Ras_03b
Ras_03c
Ras_04a
Ras_04b
Ras_04c
Ras_04d
YYY_01b
YYY_01briefing
YYY_01c
YYY_01d
YYY_01e
YYY_04a
YYY_04b
YYY_04c
YYY_04e
YYY_04f
YYY_05a
YYY_05b
YYY_05c
YYY_05d
YYY_05e
YYY_05e
YYY_05f
YYY_06a
YYY_06b
YYY_06c
YYY_06d
YYY_35a
YYY_35b
YYY_35c
YYY07briefing
===========================
Regular MP Maps
(Note: Assault and CTF are just recycled with the base platform models for the flags):
DM_Canyon ("Gunship")
DM_Detention ("Lockdown")
DM_Engine ("Engine")
DM_HangingGarden ("Garden")
DM_POW ("Garrison")
DM_POWSmall ("Depot")
DM_Siege ("Arena A17")
DM_Trando ("Ghostship")
DM_Underpass ("Kachirho")
DM_ZeroG ("Arena G9")
DM_Hangar ("Hangar") *
------------------------------------------------
CTF_Detention ("Lockdown")
CTF_Engine ("Engine")
CTF_HangingGarden ("Garden")
CTF_POW ("Depot")
CTF_Siege ("Arena A17")
CTF_Trando ("Ghostship")
CTF_Underpass ("Kachirho")
CTF_ZeroG ("Arena G9")
CTF_Hangar ("Hangar") *
* = Requires the 1.0 patch be installed to work
When playing Coop I don't seem to have much luck unless it's Deathmatch mode, but your mileage may vary. With tools maybe we could modify it to make it more possible, if the dev team doesn't fix it for us with patches (Rune and Unreal eventually had coop support). Shows what might be possible someday anyway!
Whoa, if you want to mess with your mind, load 1138. It seems they used an interactive design setup to easily preview changes to the game. If you shoot the screens in 1138, on your objective bar it will show what the screen is that you shot or try to load the level of the screen you shot (not all of them work). Pay close attention to the pictures on some of the platforms as they show you pre-final stuff (I was right, the HUD WAS originally in MP!!!).
Here are some quick screenies:
http://img.photobucket.com/albums/v235/DethMetal/00029.jpg)
http://img.photobucket.com/albums/v235/DethMetal/00028.jpg)
http://img.photobucket.com/albums/v235/DethMetal/00027.jpg)
Then try MpCustom. It loads all the basic MP assets (a character with each skin is present) and uses the basic commando textures for the walls.
Again, a couple screenies:
http://img.photobucket.com/albums/v235/DethMetal/00024.jpg)
http://img.photobucket.com/albums/v235/DethMetal/00023.jpg)
yea thought they were both quite interesting when I saw them. MP is quite interesting although I'd love to beable to play it for more than 3min. My game keeps crashing out to the desktop on me. Probably something code related but atleast we know its possible...to some extent.
Added the codes for the new "Hangar" map. Really easy to figure out, thankfully. ;)
Is there anything like this for the Xbox version?
are you able to bring down a "developer console" in the xbox version?
I really don't know. I imagine they would put one in.