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The Regent

Latest Posts

Page: 1 of 1
Posted in: Dialog Revision
 The Regent
03-21-2005, 3:41 PM
#24
@ Emperor Devon: I'll look at putting that in when I get down to Onderon. I just need to figure out how this would affect the rest of the guards in the city. You know, if they would attack you on sight or not. @ Uchiha Itachi: If you, or anyone else...  [Read More]
Posted in: Dialog Revision
 The Regent
03-20-2005, 8:38 PM
#22
Good points. Falling to the DS is about more than just lying or being a big 'ol meanie. ;) As the saying goes, "The road to Hell is paved with good intentions." You could have only the purest of goals, but if you harm someone to get to thos...  [Read More]
Posted in: Dialog Revision
 The Regent
03-20-2005, 6:52 PM
#20
I've put an early version up at pcgamemods. The changes are listed in the readme. Comments are welcome. :D...  [Read More]
Posted in: Dialog Revision
 The Regent
03-18-2005, 3:41 PM
#18
Thanks for the wishes of luck, everybody. I'll probably need it. ;) Now a question: For dialog that originates from a very light or very dark alignment, should I add dialog for the opposite side? Like adding a DSP choice to the dialog where a comp...  [Read More]
Posted in: Dialog Revision
 The Regent
03-18-2005, 1:48 AM
#15
I'll probably regret this, but I'll see if I can edit the sound files to have people say "Sith" instead of "Jedi" if you're dark side. Just remember that I don't have access to the original actors. :disaprove Hopefully it won't so...  [Read More]
Posted in: Dialog Revision
 The Regent
03-16-2005, 7:18 PM
#1
I didn't see this in any searches, so hopefully I'm not doing something that's already been covered. I'm thinking about tweaking the dialog files in K1 or K2 to allow for a more deceitful way of obtaining DSP. We've all heard the complaints about be...  [Read More]
Posted in: New MDLOps
 The Regent
03-12-2005, 11:34 PM
#78
It works great with my TSL models now, but I've gotten a strange error when trying to import one. MAXScript Rollout Handler Exception -- Unknown property: "frameEnd" in $Editable_Mesh:glas_brk @ [-148.685471,0.479004,160.577011] I'm not s...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Regent
03-11-2005, 4:32 AM
#1181
In case anybody didn't know, CChargin has a new version of MDLOps that works with TSL. By the way, great tool, Fred. :D...  [Read More]
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