Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

The Regent

Latest Activity

Posted in: Dialog Revision
 The Regent
03-21-2005, 3:41 PM
#24
@ Emperor Devon: I'll look at putting that in when I get down to Onderon. I just need to figure out how this would affect the rest of the guards in the city. You know, if they would attack you on sight or not. @ Uchiha Itachi: If you, or anyone else...  [Read More]
Posted in: Dialog Revision
 The Regent
03-20-2005, 8:38 PM
#22
Good points. Falling to the DS is about more than just lying or being a big 'ol meanie. ;) As the saying goes, "The road to Hell is paved with good intentions." You could have only the purest of goals, but if you harm someone to get to thos...  [Read More]
Posted in: Dialog Revision
 The Regent
03-20-2005, 6:52 PM
#20
I've put an early version up at pcgamemods. The changes are listed in the readme. Comments are welcome. :D...  [Read More]
Posted in: Dialog Revision
 The Regent
03-18-2005, 3:41 PM
#18
Thanks for the wishes of luck, everybody. I'll probably need it. ;) Now a question: For dialog that originates from a very light or very dark alignment, should I add dialog for the opposite side? Like adding a DSP choice to the dialog where a comp...  [Read More]
Posted in: Dialog Revision
 The Regent
03-18-2005, 1:48 AM
#15
I'll probably regret this, but I'll see if I can edit the sound files to have people say "Sith" instead of "Jedi" if you're dark side. Just remember that I don't have access to the original actors. :disaprove Hopefully it won't so...  [Read More]
Posted in: Dialog Revision
 The Regent
03-16-2005, 7:18 PM
#1
I didn't see this in any searches, so hopefully I'm not doing something that's already been covered. I'm thinking about tweaking the dialog files in K1 or K2 to allow for a more deceitful way of obtaining DSP. We've all heard the complaints about be...  [Read More]
Posted in: New MDLOps
 The Regent
03-12-2005, 11:34 PM
#78
It works great with my TSL models now, but I've gotten a strange error when trying to import one. MAXScript Rollout Handler Exception -- Unknown property: "frameEnd" in $Editable_Mesh:glas_brk @ [-148.685471,0.479004,160.577011] I'm not s...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 The Regent
03-11-2005, 4:32 AM
#1181
In case anybody didn't know, CChargin has a new version of MDLOps that works with TSL. By the way, great tool, Fred. :D...  [Read More]