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KillerWave

Latest Posts

Page: 1 of 2
Posted in: Merging Models (so to speak)
 KillerWave
04-15-2006, 1:52 PM
#13
Let me ask something: I edited the berun mordul head a while ago, but I don't particularly like the hair or actually the lack of it. Would be possible ,merging models, to use another character's hair model, like the one from the bearded pc?...  [Read More]
Posted in: How to add my custom robe model?
 KillerWave
07-24-2006, 9:56 AM
#3
Thanks, there is a pic of the result: http://killerwave.solsector.net/tsl/gray_knight.jpg Btw: the hood is just a retextured hood from avol's mod....  [Read More]
Posted in: How to add my custom robe model?
 KillerWave
07-23-2006, 1:53 AM
#1
I edited the onderon commoner clothing to create a new jedi style robe. I got the .mdl, .mdx, .tga done. I even made a new icon to the damned thing. But now I cant seem to get it into the game without replacing the onderon clothing. I tried making...  [Read More]
Posted in: kotor scout clothes...
 KillerWave
10-25-2005, 6:01 PM
#5
Forgive my ignorance, but wich name the scout clothing has?...  [Read More]
Posted in: kotor scout clothes...
 KillerWave
10-24-2005, 9:30 PM
#1
...in tsl? Forgive me if this is already done, but I cant find it. I like the kotor 1 scout clothes, one of the best clothing in the game in my opinion. I think I saw at least one screenshot of some mod that showed it in tsl, so I believe its still...  [Read More]
Posted in: Return of the Jedi: Luke Clothes for DAP:G!
 KillerWave
10-20-2005, 8:25 PM
#2
Correct me if I am wrong, but isn't it exactly like the disciple clothes? Haven't Prime done Luke's clothes in his movie robes mod?...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
12-10-2005, 5:29 PM
#38
I'll get on it right away ;) Had you? If so, please let me know. :)...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-29-2005, 4:22 PM
#35
Yes, thats the version I got now. Btw, the zip on the first link seems to be corrupted....  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-26-2005, 4:24 PM
#33
oldflash/Killerwave: If you want I can Hex it so it doesn't replace, and come up with some alternate colours for it, if you like :) No replace and other blade colors? I would certainly like that :) :D This is the final version. Pack name come from...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-26-2005, 7:05 AM
#29
Thanks Then...were can I get the model on the screenshots?...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-25-2005, 5:52 PM
#27
I was under the impression you were going to use that model you did for the wrist... Anyway...if you won't use it, can I get it? Id like to play around with it. If anything, only to learn a bit more about modding for tsl....  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-24-2005, 8:36 PM
#25
I like it. Cant wait to see the final version. If it works so well so far... :D...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-21-2005, 6:14 PM
#11
Hmmm...can you make it smaller? It just looks weird 2 sabers attached like this. (Blade could be a bit shorter too) Can't something be modeled that covers the hand and some of the arm too? To make it seem wrist monted?...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-20-2005, 7:36 PM
#9
Isn't possible to use alternate animations by any chance? I mean, using the wristlancher slot so the weapon doesn't rotate, and use the stunbaton for hit animations and such? Also lightsaber animations for the blades go on and off...?...  [Read More]
Posted in: Double wristed lightsaber, possible?
 KillerWave
10-14-2005, 6:38 PM
#1
Can something like that be made for tsl? http://www.thelightsaber.com/Conceptual/ROTS/PloKi.jpg...  [Read More]
Posted in: Jedi robe hoods over there...
 KillerWave
07-19-2005, 9:47 AM
#11
Originally posted by Prime I ended up modifying the textures for the hood and my robe so that it would blend together better, and removed the hood that was "down" on the back. I did that myself too, it's easy with the jedi and padawan ro...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-27-2005, 9:09 PM
#45
Originally posted by stoffe -mkb- 2) Do you use Win2K or WinXP as operating system on your computer? NWMax Snoop, which is used for exporting, does not work in Win95/Win98/WinME.... That is it! I have 2 pcs, one is running Win98 and the other WinX...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-25-2005, 7:47 PM
#43
Originally posted by svцsh @KillerWave try to make a temp directory on your desktop or something, go to it. Copy it’s location from it’s address bar ex: C:\Documents and Settings\##\Desktop\my NEW HILT Then in [g]max just below the modifier...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-23-2005, 10:14 PM
#33
It doesn't give me any errors when I hit the "export geom only" on gmax, but id doesn't export anything at all :( It does say: exported at "x" date at "y" hours but the mdl files doesn't change at all. It remains the ex...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-23-2005, 9:27 AM
#30
Checking node w_Lghtsbr_001 Checking node ignore_NGon01 Checking node Dummy01 Checking node w_saber Node "w_saber" has a scale that is not 1 'Zero World Scale' Check failed. EDIT: Hmm...I managed to get rid of the error scaling the saber b...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-22-2005, 11:58 PM
#27
"SanityCheck failed for w_lightsbr_001. Push YES to continue export" It happens when I try to export to mdl. If I continue, the file doesn't save....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-22-2005, 11:09 PM
#25
I tracked the SanityCheck error. It is because of the new hilt model itself, although I have no idea to why it causes it. Someone know how to fix it, if possible?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-21-2005, 6:10 PM
#24
I get a "SanityCheck failed for w_lightsbr_001. Push YES to continue export" error. If iI choose yes, it doesnt export anything as far as I can see...:( MY SanityCheck is failing :( I got both hilt models i wanted to get in-game and saved...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-21-2005, 5:20 PM
#22
Maybe I am not really exporting it? It's the "export all or selected" button or nwmax, or that's wrong?...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 KillerWave
04-21-2005, 5:06 PM
#21
Originally posted by T7nowhere you need to make certain that the old hilt has been unlinked and the new model linked to the old hilts Parent(Blue box helper to the side of the saber blades. Im sure id did it...well, let me try it again....  [Read More]
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