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Master_Cain

Latest Posts

Page: 1 of 3
Posted in: Forces of Corruption - The Legacy of Cain
 Master_Cain
08-29-2006, 6:25 AM
#1
Hi there guys, If Neo was here he will probably say something like .... "Hit me!..." Start the download now ....so I am going to post the preview later and the pictures now. It is pretty unusual to give the pictures first and the words lat...  [Read More]
Posted in: EAW: Warlord - 6.9.1 - Gold Fix
 Master_Cain
02-21-2006, 3:03 AM
#5
for the full, dont expect any new mods for demo Its for the Full version ;)...  [Read More]
Posted in: EAW: Warlord - 6.9.1 - Gold Fix
 Master_Cain
02-20-2006, 8:10 PM
#1
>>> EAW: Warlord - 6.9.1 - Gold Fix<<< Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almo...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-21-2006, 4:08 AM
#31
>>> EAW: Warlord - 6.9.1 - Gold Fix<<< Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almo...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-21-2006, 4:02 AM
#30
Cain, any chance to get the Warlord Mod incorporated into the complete game? I have a starting base availeble for download....  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-20-2006, 5:14 PM
#28
Indeed, why does the site now allow us to download the mod? It says that it's a restricted area or something... Try this: Download Link - WMTE 6.0 Mod: http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=415 Turbolaser 3 Fix:...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-12-2006, 6:12 PM
#25
I still get a crash whenever I try to build a level 3 station as zarin. Yes its the damn level 3 space station. But its because of the base level 3 incorporated. Try to avoid planet zoom when Zaarin has a level 3 space station and it will work fi...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-08-2006, 3:50 AM
#22
I don't know if this is already mentioned or it's just my installation, but i get no infiltrator training facility, although all the necessary buildings (to unlock it) are built. I turned the "unlock required" option in the XML file to &quo...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-06-2006, 1:57 PM
#16
Wow! That is actually amazing, I always wondered how people get into the special thanks bit in the credits. I'll be looking out for you in there when I win the game... Well ... thanks :) I wish you all could be there since you all desirve it....  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-06-2006, 6:13 AM
#14
Ok I can't help my self not posting this: I just got confirmation that I am listed in the EAW credits (gold) in the special thanks : Sadean 'Cain' Cristian Youpiiiiiiiiiiiiiiiiiiiii I have left my name on a piece on SW History ! The fan's ulti...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-06-2006, 2:25 AM
#13
You should be able to have all buildings in with alternate models. The only exception I've found is the Magnapulse, which crashes the game no matter what I did or didn't do to it. Yes - thank you - I enabled most of them. Btw Grey_Ghost you are use...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-05-2006, 11:04 AM
#10
Added in Warlord MTE v6.0 -Removed more invisible buildings or supplimented with other existing models. -Fixes the new optional AI modes -Fixes tp Zaarin faction when playing Imp or Reb (Gives them a better chance) -Piett ISD ship is now red. -The bi...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-05-2006, 10:51 AM
#9
I believe the invisible building is the officer academy. It was in the forth version anyway, I had to go through and just give it the same model as a barracks and that made it work. Did you fix the infiltrator in this version? In the last one it was...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-05-2006, 6:17 AM
#4
good mod same problem as above invisible buildings man i had 2 planets left until i would have won but always insvisiable If I can oly figure out what were those buildings and from what faction ?...  [Read More]
Posted in: EAW: Warlord - 6.0 - Total Mod Expansion
 Master_Cain
02-04-2006, 7:15 PM
#1
>>> EAW: Warlord - 6.0 - Total Mod Expansion <<< Added in Warlord MTE v6.0 -Removed more invisible buildings or supplimented with other existing models. -Fixes the new optional AI modes -Fixes tp Zaarin faction when playing Imp or...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Master_Cain
02-01-2006, 5:05 AM
#85
I got space retreating working! Follow this thread's instructions. http://pff.swrebellion.com/index.php?topic=2193.0 Not sure who gets the credit here. The thread has a discussion about it though. Me and NMA ;)...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
02-03-2006, 5:32 AM
#48
It seems to mostly happen when im zooming in on a planet to see what is in the build/training que. Its probably a missing gallactic space station model - what space station should be there ?...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
02-02-2006, 12:48 PM
#46
Hey? Sorry to ask this again, but is there any way to uninstall a mod? (Bryants 2.3 i think) No this is the Warlord Mod 4.0 - its a bit different than Bryant's since it also lets you play a third faction....  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
02-02-2006, 4:45 AM
#44
I need to know what you were doing in that moment. I may come up with 5.0 for this weekend. WHen playing as Zarin I get random Exception stops which closes the game. Is there a way to fix this? Exception: xception in thread DFC - Main Thread Exce...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
02-01-2006, 3:16 AM
#42
When I try to download it, it says I am not allowed access to that section? Try again - it works for me. Anyone else?...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
01-31-2006, 6:12 PM
#40
Sorry for the double post - but this download link is more stabile now and a small a clone power reb gen has been removed. Mirrored this file at http://empireatwar.filefront.com/ for you cain :) Jamie if you mirror it again - pls. make full news ou...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
01-31-2006, 5:38 PM
#39
I'm sorry to double post - but look up at the first post for the latest updates :) You will be happy. WTME v 4.0 is now availeble....  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
01-31-2006, 10:18 AM
#38
My game crashes every time I try to build a level 3 space station as Zarin, not sure if it does with rebels or empire or not. Also, it seems like nearly all enemy buildings are invisible and I cant attack them so I have to either retreat or quit the...  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
01-31-2006, 3:46 AM
#35
dude.. your mod is the best :D i noticed somethin with the zarin faction though.. the buildings menu each structure is listed 2x Strange - I will double check....  [Read More]
Posted in: EAW:WM - Full - The Warlord Mod 1.3 "Zaarin"
 Master_Cain
01-30-2006, 8:42 PM
#33
MDN14 - thanks - I will look next day - or maybe you can figure out a way to make Zaarin land more than one troop at a time. Btw the WMTE Mod has been updated to v3.0 - try that one. EAW: Warlord - 3.0 - Total Mod Expansion Added in Warlord MTE v3...  [Read More]
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