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Coraan Talme

Latest Posts

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Posted in: FoC Patch 1.2 suggestions thread
 Coraan Talme
05-27-2007, 7:11 PM
#31
Does AI use capital ships? so far they haven't built one...they just make fleets out of the heroes. The AI not using capital ships is certainly a problem ... but actually, what annoys me more in GC (hard AI) is the fact that the computer seems to he...  [Read More]
To GamaCrab. Yes ... orbit-to-planet battles would certainly be a VERY interesting -in fact, spectacular affair. However let's not get too unrealistic :) Connecting a full-fledged space battle with one on a planet map alone would be a huge technical...  [Read More]
Ah yes ... nice idea. Speaking about damage - how about cracks in the hull when a certain damage level is reached :) (granted, that might be a little difficult - at least if you don't want the cracks to appear in pre-defined places - which would be s...  [Read More]
I really like your idea of the effect of losing life support - I always thought it would be neat if losing life support would bathe the ship in red emergency lighting - and the loss of gravity - but what about combining all of that ;) Perhaps we just...  [Read More]
That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet. A very nice idea ... ground vehicles on capital ships in general would add atmosphere, spice up the gameplay AND could b...  [Read More]
I think the main point where a new Battlefront could shine would be improved space battles, because they have such a great potential. Many good suggestions have already been made in this respect (BIGGER interiors ... scenarios that are actually DIFFE...  [Read More]
To GamaCrab. Yes ... orbit-to-planet battles would certainly be a VERY interesting -in fact, spectacular affair. However let's not get too unrealistic :) Connecting a full-fledged space battle with one on a planet map alone would be a huge technical...  [Read More]
Ah yes ... nice idea. Speaking about damage - how about cracks in the hull when a certain damage level is reached :) (granted, that might be a little difficult - at least if you don't want the cracks to appear in pre-defined places - which would be s...  [Read More]
I really like your idea of the effect of losing life support - I always thought it would be neat if losing life support would bathe the ship in red emergency lighting - and the loss of gravity - but what about combining all of that ;) Perhaps we just...  [Read More]
That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet. A very nice idea ... ground vehicles on capital ships in general would add atmosphere, spice up the gameplay AND could b...  [Read More]
I think the main point where a new Battlefront could shine would be improved space battles, because they have such a great potential. Many good suggestions have already been made in this respect (BIGGER interiors ... scenarios that are actually DIFFE...  [Read More]
Posted in: Alarm clock & Reward Weapon Bugs
 Coraan Talme
08-04-2006, 10:52 AM
#5
Time to refresh this thread with new information. I just noticed that out of completely weird reasons it ALL seems to be connected to profiles. As described above, the annoying alarm clock beeping only occurs in my old, veteran profile ... however -...  [Read More]
Posted in: Alarm clock & Reward Weapon Bugs
 Coraan Talme
04-16-2006, 2:17 PM
#3
Thanks, though it is not that I'm getting crackling or something like that (which the only post I have found about sound problems seems to be concerned with). It's a regular, ordinary alarm tone. But well - I guess I could start messing with those bu...  [Read More]
Posted in: Alarm clock & Reward Weapon Bugs
 Coraan Talme
04-12-2006, 2:06 PM
#1
Has anyone else had problems with those two annoying bugs? The first one is the worst - and pretty strange, too. It's a direct, brutal and uncivilized attack upon the:ears1:. A constantly beeping alarm sound - that only shows up in certain maps and g...  [Read More]
Posted in: Weird Problem
 Coraan Talme
04-12-2006, 11:41 AM
#5
I've noticed the same thing several times. It's a strange bug - and I think it appears pretty irregularly. Not a very pleasant bug....  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-24-2006, 1:48 PM
#46
Agreed! X-Wing Alliance is just one of those rebel propaganda pieces! X-Wing Vs Tie Fighter is (potentially) politically correct and offers good practice missions even for experienced tie fighter pilots. And it is great fun, too! A pity that my off-d...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-22-2006, 4:07 PM
#43
Actually ... Darth Andrew already happened to have a very similar idea with the pirate space station in the middle and spawning Z95's in a previous post- and it is a very good idea indeed! Be it just a neutral faction base or the king of the hill sce...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-21-2006, 10:31 AM
#38
Good point - and I actually do support this. I think neither I nor Darth Andrew meant that pilotting ships should be restricted to pilots (specialised pilots were just meant to be a further variation). And while I'm not so sure about the sense of Adm...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-20-2006, 7:50 PM
#32
Ah! Perfect! Yes, of COURSE we need new classes! The restriction to the two we currently have never made sense to me ... And what a wonderful opportunity for new classes and skins! Though I don't think that those classes are necessarily those of the...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-20-2006, 4:03 PM
#30
Multiple gunnery rooms could also be fine - it would lead to a bigger ship-map in any case. Mmmh .. while thinking about that: how about a special engine/security room that needs to be blown up in order for invaders to be able to enter the bridge? Bu...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-19-2006, 12:24 PM
#25
I've nothing against a decent pistol for an admiral - though I think that slightly higher health (personal deflector shield?), a few Stormtrooper guards & a bit of team coordination (Don't let those pesky rebels get their dirty paws on our admira...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-18-2006, 3:16 PM
#20
Yes ... a commander piloting a capital ship - this would indeed be great! And I do agree that it should be possible to accomplish ... after all, doesn't it already work in a couple of other tactical multiplayer shooters? Sure, it might be problematic...  [Read More]
Posted in: Useless Frigates
 Coraan Talme
02-14-2006, 8:27 PM
#10
I think a real-time strategy like control system for frigates/capital ships would actually make the most sense. Not necessarily by giving orders to other ships (though this would be extremely good!), but more in the manner of selecting turrets and th...  [Read More]
Posted in: Opinions on Star Wars: Battlefront II
 Coraan Talme
02-18-2006, 2:54 PM
#46
Jevro, do you mean different secondary fire options when you speak of 'more gun options'? Like in the Jedi Knight series? Might indeed be a nice touch, though I think there are more important stuff that the developers could add. Like - as you said -...  [Read More]
Posted in: Opinions on Star Wars: Battlefront II
 Coraan Talme
02-14-2006, 9:11 PM
#42
I agree with most of you - especially Paranoid Android. While this game is really really good - it still could be so much better! Actually, what I miss most is the option to play Galactic Conquest in LAN mode. I read that there is some way to play i...  [Read More]
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