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Redtech

Latest Posts

Page: 19 of 20
Posted in: CIS Strategies?
 Redtech
04-12-2005, 9:13 AM
#8
The SBD wrist gun is amazingly accurate, it's a good alternative to the sniper rifle at medium-long distances, although headshots wont work as well, you can cause some significant damage. Also, the tri shot has infinate ammo and hurts about as much...  [Read More]
Posted in: Skill Ratings in addition to Kill Ratings
 Redtech
04-07-2005, 11:13 AM
#6
Of course, that's what annoys me. While the tickets idea is cool, you're punished every step of the way without any benefits, I find it all too easy to win with inferior command posts just by slaughtering the opponent. It's team deathmatching for all...  [Read More]
Posted in: Skill Ratings in addition to Kill Ratings
 Redtech
03-21-2005, 9:49 AM
#2
Weird really, you get stats for most kills/deaths at the end of each map, but you don't get an award for most captures etc....  [Read More]
Doesn't it say in the developer notes that the problem with ARCs is that they are LITERALLY Jango clones. I mean, they may be loyal, but you try telling them to go on a suicide mission! (Prepare to loose a few fingers). Commandos are a compromise, n...  [Read More]
Posted in: Can play as Jedi in next game ideas
 Redtech
02-09-2005, 6:47 AM
#16
Personally, after seeing Clone Commandos and ep2, I'm not such a fan of Jedi any more. I mean, the major battles were fought by grunts, not Jedi and especially not sith (well, not since the Sith Wars). Power to the normal people! I suppose if they...  [Read More]
Posted in: Can play as Jedi in next game ideas
 Redtech
01-18-2005, 8:35 AM
#14
Sorry, the SuperBattle Droid is the one you're looking for if you want a wrist rocket launcher. The Assault droid is the primary rocket bot, not that I like it. I prefer driving tanks. Destroyers are the ones that get destroyed and have that really...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
04-21-2005, 4:48 PM
#206
Yeah, to some extent. But the AI gets the hint that a "go here" waypoint means it can actually travel there....  [Read More]
Posted in: Stormtrooper Mod
 Redtech
04-20-2005, 1:15 PM
#204
Cool helmet view! I was assuming if it's anything like Unreal that you'd need to put a "hide behind this" etc waypoint....  [Read More]
Posted in: Stormtrooper Mod
 Redtech
04-07-2005, 12:32 PM
#200
Oh, you mean because the eypeice isn't transparent? Hmmm.. I'd say add the rubber around the eyes and screw the metal, it is EU! :p...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
04-02-2005, 9:18 AM
#194
Resealing armour? Well, don't start arguing about EU vs non EU. :P Sounds OK. I dunno, I just feel stormies don't have blatent high tech going for them, more function than style obviously, so I feel a "modest" Hud works in their favour. He...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-28-2005, 8:54 AM
#187
Woah,decent Hud display! Just one thing. You don't need a shield bar do you? These are storm troopers, their arnour doesn't self-regenerate, anyway, make it harder for the player. :P Also, can't the "health" bar be tucked over the "no...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-21-2005, 10:19 AM
#163
"The empire's finest". :) How's that?...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-17-2005, 8:18 AM
#146
Tk-425, those profiles ROCK! Damn. I suppose in MP, can't see a prob with "novelty" features like decals on the shoulders etc, like in Halo 2. In SP, well, as long as you're HUD is decent enough, I think all they need is slight indicators...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-10-2005, 3:45 AM
#113
Well, firstly, you're going to have to know what the view looks like, so it's "goggle-looking". Health etc is probably along the bottom or sides of the eyepiece, (timesplitter style?)....  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-06-2005, 8:08 AM
#82
Originally posted by ZBomber I think stormies have good aim, it's just the E-11 rifles that have bad aim. A good carpenter never blames his tools. After all, in real life, wars have been won with weapons that make the E11 look like a laser cannon....  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-02-2005, 7:57 AM
#67
Yeah, realism isn't any fun if it's anal about it. I don't mean take liberties, but how many people can tell stormies apart anyway?...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
03-02-2005, 4:33 AM
#63
*Waves* Yo. Erm, what did you want to talk about? :P...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
02-16-2005, 7:02 AM
#51
You've got to keep "Grudge" though. I mean, makes him sound like a mo-fo. :)...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
02-14-2005, 12:35 AM
#44
Originally posted by TK42235 Yeah, pretty good red, although I probably will change or exclude some things for having a little to much drama for being a Stormtrooper:) Also, I dont know about nicknames, I like just calling them by there code(more li...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
02-14-2005, 12:31 AM
#43
Originally posted by TK-8252 Only sucked at shooting the heroes. Watch the Tantive IV boarding party to see how Stormtroopers can really kick ass. :p Anyway, to be honest I think "lead" would be a weak nickname. Maybe "sarge" or...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
02-10-2005, 10:55 PM
#36
The movies were fun because the Empire sucked so badly, they lost, remember? IMHO, the films were based around their heroes, the Stormies were scenery that shot back sometimes. I would love to see Stormies actually making some sort of comeback. Tru...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
02-09-2005, 7:12 AM
#34
You are going to make this exciting though, aren't you? Last thing needed is to get anal about details. Yes, technical realism is good, but perhaps Imps need to be able to NOT get 0wned by a bunch of teddy bears? No? I've got some great character ba...  [Read More]
Posted in: Stormtrooper Mod
 Redtech
01-18-2005, 8:17 AM
#14
A l33t scout trooper? Needs more...padding....  [Read More]
Posted in: (my big) suggestion list
 Redtech
03-09-2005, 10:23 AM
#41
Hey, just thinking about my glactic conquest theme, here's a map (http://www.starwars.idv.tw/starwarsgalaxy.jpg) and you could put the white/red/green hexagon around each planet, remove the trade routes icon and you're 90% of the way there!...  [Read More]
Posted in: (my big) suggestion list
 Redtech
02-02-2005, 4:14 AM
#39
Cool. I think perhaps a BF2 would need a "re-definition" of classes. Maybe exaggerate their strengths a little. Like CIS are strongly anti-vehicle, Republic anti-personal, Imperial, overall Strong, Rebels, fast and flexible. (With obvious...  [Read More]
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