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KnightFxr

Latest Posts

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Posted in: +20 pazaak card
 KnightFxr
10-12-2004, 9:19 PM
#6
You spoiled all my fun! I wanted to see Tom's first post after he used his +20 card for the first time and now you've ruined it... hahaha... my bad. i just thought id give a brother a hand so that he doesn't waste a whole lot of time working on a m...  [Read More]
Posted in: +20 pazaak card
 KnightFxr
10-12-2004, 8:42 PM
#4
question... even if it were possible, wouldn't a +20 card be pointless? if you start with a card, even if its a 1, dropping a +20 card will put you over. just a thought... you might want to try a +10, +15 or even +19 if thats the effect your going f...  [Read More]
Thanks for putting this all together Darth! ...although it may have been a tad hasty. I'm just about a release a new set of force powers. I should be done early tomorrow... But thanks for the compilation! :D :deathstar...  [Read More]
Posted in: Force Removal Script?
 KnightFxr
08-24-2004, 11:33 PM
#6
That sounds like my answer, especially since you said you've gotten it to work. But I'm still having trouble. When I go to compile k_ai_master, everything compiles just fine. But ingame, everytime I go to talk to a character, nothing happens... then...  [Read More]
Posted in: Force Removal Script?
 KnightFxr
08-24-2004, 4:27 AM
#3
In theory that seems like an excellent idea. However, it also doesn't seem to be getting me anywhere. Is there maybe conditional I could write up that would check to see if the PC has made an attack attempt, and remove the effects if TRUE? . . . Shou...  [Read More]
Posted in: Force Removal Script?
 KnightFxr
08-24-2004, 12:27 AM
#1
I've been scripting a lot with force powers recently and ran into a snag. I'm trying to write a conditional into my script that removes the force power effects if you attack a creature. I've tried a lot of various methods, and I'm going nowhere fast....  [Read More]
Posted in: The way it should have been
 KnightFxr
09-20-2004, 8:51 PM
#35
bneezy, if you need any help with this, I'm more than willing... people seem to be really into it (or at least they were a month ago), and it sounds like a really interesting idea... i have some experience with scripting, so i can help there... i'm a...  [Read More]
Posted in: Name and description of force powers
 KnightFxr
08-19-2004, 2:53 PM
#4
No, I have discussed that with Darth Khasei and tk102: the reason why we did not incorporate this with new force powers was to make the download easily available (.tlk is 5 mb and not everyone has broadband). The .tlk zipped or .rar-ed can't be mor...  [Read More]
Posted in: Name and description of force powers
 KnightFxr
08-19-2004, 2:26 PM
#1
I'm relatively new to modding this game, so I haven't had much time to comb through the scripts yet, but I've been playing around with force power mods. I saw that everyone was sort of frustrated that you couldn't incorporate the force name and descr...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 KnightFxr
09-09-2004, 8:28 AM
#63
Thanks for the plugs! We all work really hard on these mods, and appreciate any support we can get! :D...  [Read More]
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