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x8c4

Latest Posts

Page: 1 of 1
Posted in: A-Z of Modeling a new Lightsaber
 x8c4
05-11-2005, 4:08 PM
#47
I followed the tutorial to make a lightsaber, but it doesn't want to export. When I select the aurora base object (1 on the picture), I can't access to the aurora base (3) on the modify tab, at the place of it, I have "dummy". http://img25...  [Read More]
Posted in: New tutorial available at pcgamemods
 x8c4
08-07-2004, 4:44 PM
#6
For Darth_ToMeR Yes, I know it, but my objective is to make a complete tutorial serie from the beginning to the lastest discoveries, in order to people to make mods easily. Thanks for having read it....  [Read More]
Posted in: New tutorial available at pcgamemods
 x8c4
08-07-2004, 9:45 AM
#4
For Fred Tetra, Thank you for having read my tutorial and correct my errors. Excuse me for the tpc2tga, I didn't know that the functionnality is now built in to the kotor tool directly. Thank you again for your fantastic tool....  [Read More]
Posted in: New tutorial available at pcgamemods
 x8c4
08-06-2004, 10:08 AM
#1
Hello to everyone I have made a tutorial : Installation and Discovery of the Kotor Tool. it's a tutorial for beginners, you can download it at pcgamemods.com I have also put a french version of this tutorial, but when I want to download it, it doen...  [Read More]
Posted in: How to alter KotOR models
 x8c4
07-30-2004, 9:20 AM
#6
Hello Glamador Here is what you can do : Extract the mdl and the mdx files of the 3d model you want to view into the mdlops 0.1 or 0.2 directory. Then open mdlops, select your file, and click on ‘read model’, a text file will appear in this di...  [Read More]
Posted in: New kotor modding website (specialized in tutorials)
 x8c4
07-29-2004, 11:08 AM
#1
Hello to everyone, I’m making with a friend a kotor modding website. I want this website to be a big tutorial bank, where you could learn everything about modding from the beginning to the newest things that are discovered everyday. In order to do...  [Read More]
Posted in: discoveries about levels
 x8c4
08-06-2004, 4:26 PM
#21
Hello to everyone I have discovered a mdl importer exporter gmax (in neverwinternights vault), it manages to import the model-ascii.mdl that can be done with cchargin's mdlops. I tried to export but it shows me an error. You can find it here http:/...  [Read More]
Posted in: discoveries about levels
 x8c4
08-04-2004, 11:23 AM
#18
Hello everyone I have discovered a .wok editor at this address http://nwvault.ign.com/Files/other/data/1048757900354.shtml But, when I open a kotor .wok file, the program says that it is not an ascii file. Would it be possible to make a converter l...  [Read More]
Posted in: discoveries about levels
 x8c4
07-30-2004, 5:16 PM
#15
For Fred Tetra Thanks you very much for the .wok files (it would take me a big time to find them and discover their utilities) and for all you have done to the Kotor modding community. You have done a huge work with your kotor tool, and I find great...  [Read More]
Posted in: discoveries about levels
 x8c4
07-26-2004, 6:24 PM
#8
For Doom_dealer First, I particularly want to thank you for your module and dialogue creation tutorial. I’ve learned a lot with that. Just one little thing : at the end it would be good to specify that for testing your module, load a game, and in...  [Read More]
Posted in: discoveries about levels
 x8c4
07-26-2004, 12:11 PM
#4
Excuse me, I have forgotten to specify a thing: When you select m01aa.lyt, extract it into the directory of your choice, then rename it m01aa.lyt.txt. The file becomes a text file. Then, you can change the line M01aa_08c 39.4685 130.475 0.0 in M01aa_...  [Read More]
Posted in: discoveries about levels
 x8c4
07-26-2004, 11:35 AM
#1
Hello to everyone First of all, I would like to thank all the modders for their work, you are all doing great job. I discovered a few things about the levels: The first level in the endar spire (end_m01aa) is composed by 3d models, which are assem...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 x8c4
08-08-2004, 6:14 AM
#12
Hello to you, Achillies You've made a nice tutorial I will follow your advise 'not to reinvent the wheel'...  [Read More]
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