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Mana Dragon

Latest Posts

Page: 2 of 2
Posted in: Weighting the Torso
 Mana Dragon
08-06-2004, 9:39 PM
#1
I needed to back track, because I'm screwing up what's being weighted on my torso. The bones on my torso: lower_lumbar upper_lumbar thoracic lhumerus lclavical rhumerus rclacical I'm not sure if some bones are not needed, I've been weighting for h...  [Read More]
Posted in: Weighting shoulders
 Mana Dragon
07-31-2004, 9:53 PM
#1
I double checked my model and I thought he was done, but his shoulders are deformed, and I'm having alot of trouble figuring out which verticies should be weighted to which bone. I'm sure the problem is on the top of the torso where it branches off t...  [Read More]
Posted in: EffectsEd
 Mana Dragon
07-26-2004, 5:24 PM
#1
If some of you saw my post titled "ModView" where me and psyk0 were chatting, towards the bottom are a few shots on the model I am trying to make. I want to make similar effects, on him so he likes just like those screens. (There's fire com...  [Read More]
Posted in: Animations
 Mana Dragon
08-06-2004, 10:50 PM
#13
New Question: How can I make an animation for my model ALONE? I've made a pk3 with a new animation (Thx) and so my model glides, but since it's a _humanoid folder, every other model glides as well, I'd rather just have it for my one model. Know how t...  [Read More]
Posted in: Animations
 Mana Dragon
08-06-2004, 9:29 PM
#11
I think I'll just use their animations instead =/ Can you run some of their frames, backward? BOTH_FORCEJUMP1 6767 17 -1 20 I'm wondering if I can start the frame at a point, then type -17 so it goes backwards in-game. Would it work?...  [Read More]
Posted in: Animations
 Mana Dragon
07-31-2004, 10:02 PM
#9
I over looked them :rolleyes: Okay, I see a few .dll, one is jk2gamex86.dll, am I suppoed to open it up and change it? ?...  [Read More]
Posted in: Animations
 Mana Dragon
07-31-2004, 2:30 AM
#7
I have the Toolkit, but I don't see that .dll you're talking about. :confused: I think I can make an animation in 3DS Max and export in xsi again, (I have yet to make an animation) so I'm just confused on how the animation will be recognized....  [Read More]
Posted in: Animations
 Mana Dragon
07-29-2004, 3:46 PM
#5
Would you know a few spots to look up making codes? You mean, like scripts right?...  [Read More]
Posted in: Animations
 Mana Dragon
07-26-2004, 5:14 PM
#3
To be honest, I don't know what I'm asking. Just for my model, I want to change the animation where he "runs," he will "glide" instead, but all of JO's models will still "run." I guess I'm aiming for a New animation, b...  [Read More]
Posted in: Animations
 Mana Dragon
07-23-2004, 10:26 PM
#1
I want to edit a specific part of the humanoid.gla where the animation's frames show a character "running." I want to change just these frames so it looks like my character glides (Like he does in the actual game he's in =O Is there a pro...  [Read More]
Posted in: ModView
 Mana Dragon
07-25-2004, 3:18 AM
#8
Actually, my friend is going to do a little skinning on him, so we're working on the model as a team. Finally he has my model, now he just needs to color him in. I'll give you a link when he's done ;) For now, I want to do a few animations for him,...  [Read More]
Posted in: ModView
 Mana Dragon
07-24-2004, 10:02 PM
#6
He's done =P Thanks again psyk0 :D...  [Read More]
Posted in: ModView
 Mana Dragon
07-24-2004, 8:29 PM
#5
I got it in-game, but there's a few deformations I need to fix. Also, my arms are kinda funky, it might be the bones they're weighted to, you can see through the arms where the caps would be (torso_cap_arms_off). It's like the arm doesn't twist wit...  [Read More]
Posted in: ModView
 Mana Dragon
07-23-2004, 9:51 PM
#3
In that case, I'm off to painting him a little more, and he's off to jk2files.com to see how successful he'll be. Thanks again Psyk0....  [Read More]
Posted in: ModView
 Mana Dragon
07-23-2004, 3:34 PM
#1
I have my glm, and loads my textures, but why doesn't it load the stormtrooper/caps.tga?...  [Read More]
Posted in: UVW Map question
 Mana Dragon
07-22-2004, 2:51 AM
#1
I know it's needed that we UVW map the model, but do we really have to? What I mean is, when I make the .skin file and make my jpgs and stuff, I really won't need to put on textures and stuff from UVM Mapping, will I? I guess I'm not fully clear on...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-23-2004, 2:32 PM
#11
Alright, we're in business, thanks alot, Assimilate was successful!...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-22-2004, 8:28 PM
#9
Lemme ask a different question, what bones do you have on your left hand? And um, can you add a few notes to the "special" bones? I know I'm asking alot :p but this is hard . . . I keep messing with the verts and sometimes when I'm erasing...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-22-2004, 5:16 PM
#7
Somehow I got around it, I clicked on the bone and I named it " " . That's right, I named it nothing! And now I'm fixing weights because Max only alows 4 bone weights a vert. Now I need to change the topic. Read this carefully, it's an...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-21-2004, 9:25 PM
#5
I'm making this for JO =/ Would the renaming idea still work?...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-21-2004, 4:08 AM
#3
Wow, thanks! BUT, (and I did read your tutorial for this) the lhand_tag_bone cannot be found. In your tutorial, you say it does belong in the bone list, but it has no verticies painted, weighted, whatever, to it. This is the ONLY bone I'm having...  [Read More]
Posted in: Assimilate 'Bone' Problem
 Mana Dragon
07-20-2004, 8:34 PM
#1
I THINK I'm doing this right, I open up Assimilate and load the carcass.exe and bones cannot be found. This is Assimilate: ----C:\base\models\players\_humanoid\model.car---- ( Build trigger: "c:\base\models\players\_humanoid\model.glm missing...  [Read More]
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