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Tanesh

Latest Posts

Page: 2 of 3
Posted in: Mod Requests Thread (#3)
 Tanesh
02-05-2005, 9:58 AM
#178
Originally posted by thijskerulescit can somewhone make darth bandon recruitable??? Darth333 has already done a recruitable Bandon mod. You can get it here (http://www.pcgamemods.com/5355/)....  [Read More]
Posted in: Only for SW : KotOR I's French version owners ...
 Tanesh
02-07-2005, 5:49 AM
#3
I have the German version, and there are some mute sound files in there, too. I asked my friends about it and they had the same proble, so it's not my game alone. :dozey: But the German version has a cutscene where Bastila speaks French. ;)...  [Read More]
Posted in: JA on my xbox is screwed....i need help!!!
 Tanesh
01-12-2005, 3:42 AM
#6
Oh my ... :D That reminds me of a game of mine where Kyle always fell into the acid lake instead of jumping to the other side. I tried to pull him out with force pull and choke, but that didn't work and he died ... I had to load the checkpoint, too....  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
02-04-2005, 11:46 AM
#15
Thank you, guys. :D...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
02-03-2005, 12:49 PM
#12
Finally, I finished the tests for the new version of my Mekel Recruitment Mod. There were some bugs that interrupted the dialogs during some cutscenes and in front of the Rakatan temple. It happened only if Zaalbar/Mekel (cutscenes) or Juhani (temple...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
01-21-2005, 2:05 PM
#11
Yes! Feedback! :emodanc: I'm glad you like the mod. :) There seems to be a glitch with the dialog in front of the Rakatan temple, though. It happens only if Juhani isn't with you (in other words: she was killed on Dantooine). I think I have fixed it,...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
01-17-2005, 8:36 AM
#9
Hmmm, I don't mean to be rude, but I'm curious: could someone who tested my mods give me feedback, please? There were so many downloads, but no feedback except one person at pcgamemods (ok, and tk102 who knows the dialogs). :( They can't be so bad th...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
01-11-2005, 7:50 AM
#8
Originally posted by CDRSeadog An excellent job on both mods, Tanesh. BTW - you may want to check out my Holowan Laboratories report for today - you (and your mods, of course) are in it: http://www.rpgdot.com/ or you can check it out here: http:...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
01-10-2005, 4:14 AM
#5
I hope you'll like it. It took me months (really) to complete it. In my haste to upload everything before going to bed I completely forgot to thank tk102 officially for his help. This release was only possible because he took the time to check each...  [Read More]
Posted in:  My mods are finally available in English
 Tanesh
01-09-2005, 1:59 PM
#1
It took a very long time, but finally, it's done! :D First one: Enhanced Sith Saber v1.2 (http://www.pcgamemods.com/mod/9642.html) Also available as German version (http://mitglied.lycos.de/tanesh/kotor/) This mod will replace the Sith Lightsaber...  [Read More]
Posted in: Those interrupting little party members
 Tanesh
01-07-2005, 1:39 PM
#6
I am sure. At the temple, it's the script k_con_juhanilive and after escaping the Leviathan it's k_ebo_chkjuhani , for example....  [Read More]
Posted in: Those interrupting little party members
 Tanesh
01-07-2005, 6:43 AM
#3
The scripts do already extist in KotOR. Check with the Kotor Tool BIFs -> scripts.bif -> scripts, source. For example for Bastila, the script is named k_con_bastilapm. //:: k_con_bastilapm /* checks to see if bastila is a party member */ //...  [Read More]
Posted in: Face Models
 Tanesh
01-05-2005, 3:34 AM
#2
You can make them wear armor or robes by editing them with the Inventory Editor from Fred's Kotor Tool. They can wear masks but sadly, they would be invisible. I asked Xavier2 for help, but it seems that after editing the head models, they lose their...  [Read More]
Posted in: Need help with translations (German to English)
 Tanesh
01-02-2005, 1:46 PM
#10
You're invited to join him. ;) More eyes find more mistakes ... I've already finished the item descriptions, the journal entries and almost the whole banter dialogs. Yes, you read right, some new banters! :) I'm kinda pround of that ... And there'll...  [Read More]
Posted in: Need help with translations (German to English)
 Tanesh
01-02-2005, 11:20 AM
#7
Or you could play the mod and try every possible choice ... ;) Just kidding. I have just translated the journal saber and crystal files. Fortunately, most of the dialogs aren't very long, either. Except Mekel's personal dialog, of course. And some t...  [Read More]
Posted in: Need help with translations (German to English)
 Tanesh
01-02-2005, 9:41 AM
#5
That's nice, thanks. :) But I need to warn you; I was serious as I wrote there's much text. Let's see, there are 12 dialog files, some new journal entries and 3 new sabers / crystals. Do you remember the dialog file I sent you? ;)...  [Read More]
Posted in: Need help with translations (German to English)
 Tanesh
01-02-2005, 6:35 AM
#3
Thanks, I' ll try that. I only hope it's better than Babelfish. Some of the translations are really embarassing. ;) Perhaps someone could beta-read the whole thing before I publish it ......  [Read More]
Posted in: Need help with translations (German to English)
 Tanesh
01-01-2005, 4:45 PM
#1
After a long time, I've finally finished my recruitment mod. The problems are, it's in German, there's very much text to translate and I don't think my English is good enought to translate everything correctly. :( So I wanted to ask if there's anyone...  [Read More]
Posted in: The Official EU Trivia Thread !
 Tanesh
01-04-2005, 2:23 PM
#39
Originally posted by Astrotoy7 *cough* References ! I assume you are referring to the Jedi Academy Trilogy with Kyp, but I cannot remember Fen Nabon from there...it has been a *very* long time since I have read that series. Niner, if Tanesh doesnt c...  [Read More]
Posted in: The Official EU Trivia Thread !
 Tanesh
01-04-2005, 5:57 AM
#36
His real name is Kyp Durron, an apprentice of Luke Skywalker who turned to the dark side and took the, uh, sun crusher (I don't know the English name - it's the ship constructed by Qwi Xux which can destroy while suns) to attack the empire. The Corel...  [Read More]
Unfortunately, the file doesn't work correctly, Fred. :( Seven of the eight entries of the starting list are missing and there are some problems with dialog options that should only appear with a script. I sent you a mail with the whole error list. O...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Tanesh
09-23-2004, 12:29 PM
#212
There's also something called "Aesthetic Item". Completely worth- and useless. Description: "There are a number of unique items in the universe. You have just found one." :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Tanesh
09-30-2004, 7:07 AM
#728
Originally posted by tk102 Could it be the IsChild field causing problems? As far as I know, Fred enforces Bioware's documentation on the subject, while I (and KotOR) do not. Tanesh, did you perform a Paste as Copy in DLGEditor, creating a circul...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Tanesh
09-29-2004, 2:27 PM
#719
I just wonder why 2 of my conversation files can't be opened by the Conversation Editor. :confused: I modified the lev40_carth.dlg file with tk's editor, but when I want to open it with the Kotor Tool editor, I get this setup error: Failed to load r...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Tanesh
09-23-2004, 9:16 AM
#687
I tried different camera angles in the dialogue file you already have from me. But I think I only used the angles 0 - 4 or 0 - 5. If I remember correctly, the camera angle 1 was a 2 shot, too. And 0 was a zoom on the speaker....  [Read More]
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