Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

True_None

Latest Posts

Page: 2 of 2
Posted in: Scripting Items into the Game
 True_None
06-03-2004, 12:08 AM
#8
Thanks Darth333. I won't be able to test out the stuff soon, but thanks for th info anyway. Now I have at leats a general idea of what to look for....  [Read More]
Posted in: Scripting Items into the Game
 True_None
06-02-2004, 11:35 PM
#6
Oh My God !!! I am an IDIOT !!!!!!!...  [Read More]
Posted in: Scripting Items into the Game
 True_None
06-02-2004, 10:59 PM
#4
I think I've finally figured out the basics of scripting and I was ready to test it out. Only one problem, I forgot to ask how you edit/create new scripts for kotor. I know what to type in order to create whatever wherever whenever, but I have no ide...  [Read More]
Posted in: Scripting Items into the Game
 True_None
05-30-2004, 11:09 PM
#1
Hey, Question is simple. I've finally developed some items remotely decent. I'd rather not use the cheat codes to get my stuff, I'd rather script them into the game. I'd also liek to start scripting so that I could begin working on my own recruit mod...  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 True_None
06-02-2004, 12:10 AM
#20
I've downloaded the mod. Thanks a ton !!! :fett:...  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 True_None
05-30-2004, 11:12 PM
#17
I realize that this thread is about a year old, but I'm hoping that someone still reads it. I tried the link given by greymeister, but its a dud. I already have another post which asks for recruit mods, and I'm hoping to get a Calo Nord recruit mod....  [Read More]
Posted in: how to plant player made items in the game
 True_None
06-04-2004, 10:08 PM
#18
Thanks to both of you T7 and Darth333. I'll try it right away. I really hope it works....  [Read More]
Posted in: how to plant player made items in the game
 True_None
06-04-2004, 9:27 PM
#16
Originally posted by T7nowhere *note, For this to work the area would have to be loadedfor the first time so that the game will load the file in override instead of the one in the module. What do you mean the first time. Do you mean before I enter...  [Read More]
Posted in: how to plant player made items in the game
 True_None
06-02-2004, 7:46 PM
#14
I'm knew to this entire thing. I've started downloading mods and creating my own only a few days ago, and I'm picking up pretty quickly. I'm not exactly sure how that scripting works though. I see you, gameunlimited, gave a had to give a location var...  [Read More]
Page: 2 of 2