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True_None

Latest Posts

Page: 1 of 2
Posted in: Editing
 True_None
07-21-2004, 11:30 PM
#32
Is there a way to make a base item accept a .tga/.mdl/.mdx titled something different than the others. Ex1 - A base item ARMOR_CLASS9, texture variance 8, with a .tga titled armor_9008, instead of PMBH08 Ex2 - A base item LIGHTSABER, model variance...  [Read More]
Posted in: Editing
 True_None
07-21-2004, 8:54 PM
#31
The lightsaber problem I'm having now isn't the same as the last one. Before I knew what to change the .mdl and .mdx files to but I don't have any clue now, plus there are two .txi files. I'm running into similar problems with other stuff, like armor...  [Read More]
Posted in: Editing
 True_None
07-19-2004, 11:08 PM
#30
I've found another problem. I'm trying to make an new base item, its just an altered lightsaber so that it can be used before force sensitivity. I have 1 .2da, 1 .mdl, 1 .mdx, 2 .txi, 2 .uti, 3 .tga. I think the 3 .tga relate to icon, blade, and hilt...  [Read More]
Posted in: Editing
 True_None
07-16-2004, 11:17 PM
#29
Originally posted by T7nowhere I a lightsaber uses Upcrystals.2da then you may have to edit that IF you have more than one. When you change the number on the model you will also have to edit the Modelvar in the sabers UTI. after that it should work....  [Read More]
Posted in: Editing
 True_None
07-16-2004, 10:16 PM
#27
Originally posted by T7nowhere Change the number that is on the .mdl and .mdx to correspond to the Model var in the items uti's. You need the mdl +mdx that is the model for the saber which also will give you the unique color for the saber. However...  [Read More]
Posted in: Editing
 True_None
07-16-2004, 9:01 PM
#25
Well, I've found something else I can't fix. I'm trying to get Shimaon's enhanced sith lightsaber to work with J'ando's lightsaber crystals. The first problem is that both the white crystals and the sith crystal uses 90 as a digit, or at least some o...  [Read More]
Posted in: Editing
 True_None
07-15-2004, 11:54 PM
#24
I didn't mean I would leave the forum and never return to post again. I just meant that I wasn't going to post on this one again unless I ran into another problem.......which I probably will, knowing my luck....  [Read More]
Posted in: Editing
 True_None
07-15-2004, 8:36 PM
#22
Thanks for the info on the recruit mods. I should be able to get it to work just fine. It turns out that both of Svosh's .uti files were the same, so it should work just fine with only one. I went through it a couple of times and finally got the cl...  [Read More]
Posted in: Editing
 True_None
07-15-2004, 12:34 AM
#18
Erh, I do use the search....I'm just not very good at finding what I'm looking for. :cry8: I did read through your explanation. I understand it well enough, but the Yuthura Ban mod I have has an appearance.2da with it. Although I'm not sure what it...  [Read More]
Posted in: Editing
 True_None
07-14-2004, 11:59 PM
#16
I kinda guessed that the variants are preset as far as characters, as I've played around with this before. However, I have two different .uti files for clothing variant 2, one from the Bastilla mod and one from the Jolee mod. I can't have them both i...  [Read More]
Posted in: Editing
 True_None
07-14-2004, 11:03 PM
#14
Alright, another problem....well, more like questions, but here they are. I have a mod for Bastilla's default clothing and for Jolee's default clothing. I think SVosh made this mod. Anyway, Bastilla has two, variant 2 and variant 3, but Jolee also u...  [Read More]
Posted in: Editing
 True_None
07-14-2004, 1:01 AM
#12
Hey, I went and worked on all the mods I wanted to use at once, I after about 4 hours or so, I finally got everything to work....well, almost everything. My only real problem is the blasted recruit mods. Most of them replace T3-M4 or Mission. I don'...  [Read More]
Posted in: Editing
 True_None
07-13-2004, 9:37 PM
#10
I got everything working together !!!! Thanks a lot, I should be able to mess around with the other mods to get them to play nice as well, but if I run into any other problems I'll ask. Thanks again, both of you !!!...  [Read More]
Posted in: Editing
 True_None
07-12-2004, 10:58 PM
#7
Two Examples White/Orange Lightsaber Crystals by Prosum/J'ando + Pink Saber & Crystals by Jackel The problem with these two is a conflicting .2da file, upcrystals.2da. I tried messing around with it myself, but I couldn't figure out how to comb...  [Read More]
Posted in: Editing
 True_None
07-11-2004, 10:18 PM
#5
How would I edit the lines so that they would work right. I've looked at the stuff before and I couldn't make heads or tales of things, and sometimes they looked the same even though they were different mods. Well, the mods range from simple items b...  [Read More]
Posted in: Editing
 True_None
07-08-2004, 12:18 AM
#1
Hey, I have been downloading lots of cool reskins and the like recently. The only real problem I'm having so far is that most of them can't be used at the same time. I had this problem originally with the Mandalorian Assault Armors and the Sith Armor...  [Read More]
Posted in: The Lightsaber Pack
 True_None
07-20-2004, 12:08 AM
#25
Great job to both of you !!! I've downaloded it and have really enjoyed both the stores and the toys themselves !!...  [Read More]
Posted in: Sith Armada II
 True_None
07-20-2004, 10:13 PM
#33
Great Job with all of them, especially HK-47. I didn't think I'd ever see reskin of him that would look better than the default but you did a really great job....  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 True_None
06-06-2004, 1:39 PM
#4
I've downloaded the editor. Thanks to you, I'll be able to make my own lightsabers, YAY !!!!!...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 True_None
06-05-2004, 11:33 PM
#2
Great Tutorial. I have everything you mention, as far as tools required, except a Hex Editor. I've looked for but I have not been able to locate one. COuld you please tell me where one is, so that I could make use of your guide....  [Read More]
Posted in: Custom NPCs in Game
 True_None
06-05-2004, 5:30 PM
#1
I think that this is something along the lines of the many recruit mods, but I'm not really sure as I have not had much luck deciphering those things. Anyway, I was wondering what I nee to do in order to place custom made NPCs into the standard game....  [Read More]
Posted in: ATTENTION new blood red mandolorian assault armor.
 True_None
06-05-2004, 9:22 PM
#12
This armor design is awesome. It makes the, rather pitiful looking, Mandolorian Armor look like the protection of a demon. Great work....  [Read More]
Posted in: Black Mandalorian Armour
 True_None
06-10-2004, 8:20 PM
#30
I downloaded Nodakrattler's Black Mandalorian Assault Armor and tested it. It looks awesome. Good job Nodakrattler....  [Read More]
Posted in: Black Mandalorian Armour
 True_None
06-08-2004, 8:55 PM
#27
Shame the guy vanished. Oh well, I'm still interested in the concept and will definetly be looking into both Doom_Dealer and Nodakrattler....  [Read More]
Posted in: Black Mandalorian Armour
 True_None
06-07-2004, 6:11 PM
#24
Anyone know is Suchan271 is still on this place. Like many of the others on here, none of his links are working.......at all. I'm going to PM him, just thought I'd ask incase anyone here knows about his participation or oh his mandalorian mods....  [Read More]
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