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Jlowry1974!

Latest Activity

Posted in: /Kill
 Jlowry1974!
07-03-2004, 12:14 PM
#7
i know for a fact it's possible to disable /kill on a server because I've been on them. (don't ask me how?lol) if that helps at all.... but i don't know about a specific room.......  [Read More]
Posted in: invisible characters...
 Jlowry1974!
05-14-2004, 2:39 AM
#2
:)...  [Read More]
Posted in: Spheres
 Jlowry1974!
04-24-2004, 3:20 PM
#3
I been out of town for the past week so I just got the chance to check the thread. Thanks for the help Wade. :fett:...  [Read More]
Posted in: Spheres
 Jlowry1974!
04-16-2004, 12:38 AM
#1
I am trying to make a map with floating spheres as light sources. When trying to use the sphere tool, it asks me to give a number of sides. Now let me say that I understand no perfect circle can be made and that explains the number of sides thing. BU...  [Read More]
Posted in: Where There's Smoke, There's.... Smoke
 Jlowry1974!
04-15-2004, 11:50 PM
#2
me neither don't feel bad but I will learn eventually....  [Read More]
Posted in: Oh those nasty Skyboxes!(Help,PLEASE!!??)
 Jlowry1974!
04-15-2004, 11:53 PM
#10
Thanks Wade I just got the difference, maybe a little slow but I get there eventually :D...  [Read More]
Posted in: Oh those nasty Skyboxes!(Help,PLEASE!!??)
 Jlowry1974!
04-15-2004, 7:04 PM
#7
I think I understand what he's asking, maybe that the texture IS there but doen't acted right. Weapon burns shouldn't show on those textures should they? or should the brush itself be a non physical brush so it has that "not solidness" abou...  [Read More]
The radiant website has a helper that asks you what game you are using the program for and then will tell you which download you want for that game. 1.4 I think is the stable version JA. If you are using the richdiesel tutorial for JO it worked great...  [Read More]
Posted in: Shader for LAVA
 Jlowry1974!
04-15-2004, 11:07 PM
#13
Thank You...  [Read More]
Posted in: Shader for LAVA
 Jlowry1974!
04-15-2004, 9:52 PM
#11
Don't laugh guys but umm.. is there a difference between a texture and a shader, I thought they meant the same thing and it was a figure of speech....  [Read More]
Posted in: models and such please help
 Jlowry1974!
04-15-2004, 9:59 PM
#11
Just select one side at a time and apply the texture you want there. Umm ctrl+shift+left click the side you want to select(or ctrl+left click- can't remember right this sec)...  [Read More]
that have disabled some forces and removed some of the weapons from the maps. All these changes can be done by changing the config file or something( I must admit I don't know the specifics) so if somebody "wants" a server a certain way it...  [Read More]
Posted in: Community Wide Jka Tournament: Read On! :-d
 Jlowry1974!
03-29-2004, 2:35 AM
#8
I'll be in the bleachers,lol....  [Read More]
Posted in: Community Wide Jka Tournament: Read On! :-d
 Jlowry1974!
03-29-2004, 1:21 AM
#6
I'm there. :fett:...  [Read More]
Posted in: Map tutoriel
 Jlowry1974!
04-03-2004, 9:05 PM
#27
[QUOTE]Originally posted by wedge2211 [B]It's not just compile time...it's game engine issues. If you have textures being drawn offscreen (because they are on a brush that extends into the next one), that will suck up resources. Also, you'll get spa...  [Read More]
Posted in: Map tutoriel
 Jlowry1974!
04-03-2004, 2:54 AM
#23
........ or not:)...  [Read More]
Posted in: Map tutoriel
 Jlowry1974!
04-03-2004, 2:53 AM
#22
I am very new to mapping but I have noticed in the compile info that when you make a simple one room map it cuts down on resources used/ time if the room shell doesn't overlap like the hollow tool will cause it to do. It is faster to use though;) if...  [Read More]
Posted in: Gmax skinning
 Jlowry1974!
04-03-2004, 9:09 PM
#5
Does everybody just pretty much put everything to do the the player models/skins/etc. there?...  [Read More]