I am trying to make a map with floating spheres as light sources. When trying to use the sphere tool, it asks me to give a number of sides. Now let me say that I understand no perfect circle can be made and that explains the number of sides thing. BUT it seems to only take certain numbers or it gives me a "bad side"message. I can see how the more sides means the smoother and more "spherical" the ... umm... sphere will be.
...... So I guess my question is this- how do I know what numbers will be taken without plugging in thousands of numbers. I would almost think it would be an equation being that everything is geometric in nature..... maybe something as simple as it being divisible by a certain number. (I tried up to 60 or so sides and the functioning #'s were getting futher apart, BUT the shere looked better the more sides) Any help is appreciated-thanks
:fett:
:fire3:
Make a cone (the mesh cone), press V and drag the top line of vertices down to the middle line, that should give you a good hemisphere; then clone it and flip it.
Should give you a pretty good sphere without using horrific multi-faced brushes.
I been out of town for the past week so I just got the chance to check the thread. Thanks for the help Wade.
:fett: