Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Where There's Smoke, There's.... Smoke

Page: 1 of 1
 RenikDelan
04-15-2004, 11:43 PM
#1
Hey all, I'm working on a JA/mp map, and I was wondering how to make smoke (which in this case will probably be a derivative of fog) both move cause damage. I'm trying to get smoke (or gas) to rise up from the floor, cause damage, then eventually go away (aka move back down through the floor), all at the flip of the switch. Any ideas how?



*just knows the response will be, "script it"... just to spite me... cuz they know I dont know how :(*
 Jlowry1974!
04-15-2004, 11:50 PM
#2
me neither don't feel bad but I will learn eventually.
 WadeV1589
04-15-2004, 11:52 PM
#3
fx_runner, you'll probably have to create the efx file yourself though to make it appear to grow and then die off as I don't think any of them work that way exactly....there are small smoke efx files though.
Page: 1 of 1