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Szico

Latest Activity

Posted in: Setting up multiple skins for a vehicle
 Szico
11-03-2004, 8:29 AM
#1
Okay. I';ve got about 8 chocobo skins (the chocobo is a custom vehicle), and the .glm for them which uses tauntaun animations, e.t.c now. the .npc and the .veh files refer to the standard skin (model_dafault.skin) so the pk3 is: ext_data/npcs/choco...  [Read More]
Posted in: How to place vehicles?
 Szico
10-31-2004, 2:21 AM
#2
you want to set the vehicle type. select the vehicle entity (its the red box) , hit N,and look at the key and value settings. you need to change these to get different vehicles for example..... a SP swoop would be: key: npc_type value: swoop ..alth...  [Read More]
Posted in: Duel Func_Entities
 Szico
11-03-2004, 12:10 PM
#6
okay thanks. do they use msn/aim or is it better to PM them...  [Read More]
Posted in: Duel Func_Entities
 Szico
11-03-2004, 8:20 AM
#4
Should I take this as a no?...  [Read More]
Posted in: Duel Func_Entities
 Szico
10-29-2004, 10:49 AM
#3
Ah, its the script part that screws me. any tutorials on scripting this kind of stuff?...  [Read More]
Posted in: Duel Func_Entities
 Szico
10-29-2004, 1:35 AM
#1
Is it possible to have an entity with two functions? For example, an entity thats say a func_plat, but i wanted an opening door on the lift, the door brush would need to be a func_door AND a func_plat simultaneously. Is this possible, or is theere so...  [Read More]
Posted in: Converting a map to jk2 from jka
 Szico
04-01-2004, 3:19 PM
#1
would anyone do my midgar map for jk2? my msn is szicovii@ntlworld.com aim is Szico VII (im not always on there though)...  [Read More]
Posted in: Final Fantasy VII - Midgar
 Szico
04-01-2004, 3:17 PM
#1
Go check it out and give me feedbakc for v2. fps is okay for most people, if u get problems turn some settings down :) its at www.jk3files.com or http://www.pcgamemods.com/4833/...  [Read More]
Posted in: Big Mapping problem!
 Szico
04-01-2004, 3:13 PM
#8
yeah, i tried lomem. never finished . so i just put lightmap scale to 3 and it ONLY JUST did it wiothout safe_malloc :)...  [Read More]