Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Juriel

Latest Posts

Page: 1 of 1
Posted in: Hardcore Tsl
 Juriel
02-25-2005, 12:06 AM
#62
Juriel, I agree with your thoughts in many ways. But alot of the "bosses" aren't hard at all: Yes, that is very much true. Which is why my suggestion would need to go hand-in-hand with buffing each wanna-be-boss. Anyway, it wasn't a 'soluti...  [Read More]
Posted in: Hardcore Tsl
 Juriel
02-24-2005, 1:39 AM
#58
I have actually come to think that the game's difficulty issues lie in more fundamental aspects than just the enemies' actual stats. Rather, they are symptomatic of the fact that 99% of the game you are fighting mundane cannon fodder. You are fighti...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 Juriel
03-18-2004, 11:00 AM
#69
Yes, I can handle that as well, but it would be kind to make a lesser-detail version available. Especially since your textures ARE nice. Good work....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Juriel
03-15-2004, 7:59 AM
#426
This is all oh-so awesome work. Cannot wait for the map editing tools to get to a more finished state...though I want a dialog editing front-end more than that. ;) Good work - cannot wait to see all the awesome goodness that you bring with the progra...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Juriel
03-15-2004, 8:59 AM
#176
This is all oh-so awesome work. Cannot wait for the map editing tools to get to a more finished state...though I want a dialog editing front-end more than that. ;) Good work - cannot wait to see all the awesome goodness that you bring with the progra...  [Read More]
Page: 1 of 1