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Helodermatid

Latest Posts

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Posted in: Suggestions for Debugging Scripts
 Helodermatid
03-28-2004, 5:26 AM
#4
Actually I would like to know this as well. I have tried most of the SpeakString type functions listed in nwscript but none of them seems to do anything. Maybe Bioware disabled these in the release version? In any case, right now I am using object...  [Read More]
Posted in: Script Help Again
 Helodermatid
03-13-2004, 1:29 AM
#5
Yeah would be nice if it can read dialog.tlk. The source code is included, but too bad I don't know enough of the delphi language to modify it. Maybe someone else here could though....  [Read More]
Posted in: Script Help Again
 Helodermatid
03-12-2004, 6:04 PM
#3
The procedure for editing the .dlg files varies with the editor you are using. Right now, I don't know of any editor that fully support swkotor's VOs fields yet (hopefully Fred will add a dlg editor to his TODO list :) ) For now you can either use th...  [Read More]
Wow what band is that, tk102? ;) You actually don't delete the startinglist entries. Just add one more (for cut00_convers.dlg that would be #6) and for the active field, leave that blank. That would then be the default. For the Index DWORD, just pu...  [Read More]
I think I know what causes the problem where if you're not a male/female and you're not one of the three normal starting classes you won't be able to complete the endar spire->taris cutscene successfully. In the module STUNT_00 there is a cut00_...  [Read More]
Posted in: Obsolete F-Powers mod?
 Helodermatid
02-27-2004, 6:12 AM
#7
You need to edit spells.2da to make sure that the number under "forcehostile" column is different. For example, the original file has the number 6 under that column for force push, force whirlwind, and force wave. If you change the forcehos...  [Read More]
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