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clydeski

Latest Posts

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Posted in: New Darkside saber and a new Double blade
 clydeski
02-13-2004, 1:54 PM
#8
T7 Been admiring your lightsabers and rooting through the files to see what you did. Hope you can answer a couple questions verify a couple things for me: 1. The entry in upcrystals.2da determines what kind of lightsaber you have. So if I exchanged...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-06-2004, 6:22 PM
#15
eidospsogos Good idea but it doesn't quite do what I wanted. I tried adding a dexterity ability to the uti. This does result in an increase to the dexterity of the character wearing it, however the dexterity bonus is still limited by the referenced b...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-05-2004, 11:18 PM
#13
eidospsogos The only reason I added a row to base items was because I couldn't figure out what property I could add to a uti to remove the max dexterity cap. Which one should I use?...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-05-2004, 12:22 AM
#7
I added a new row to the baseitems and use that in the baseitem reference in the uti. Jumped maxdexterity way up so it wasn't an issue. Can be very selective about what armor it applies to now. Seems to work OK....  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-02-2004, 11:23 PM
#4
I'll try changing the base item to a different armor. Thanks....  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 clydeski
02-02-2004, 5:59 PM
#1
Anyone have any ideas on how to change the maximum dexterity bonus for an armor? The only idea I have is to change dex bonus for it's base class in baseitems.2da, which would affect all the armors with the same base item, or adding a new row in basei...  [Read More]
Been trying to use the Bio ware GFF editor to modify uti files for items. Having trouble figuring out what to mod. Can you recommand a better tool for this purpose or someplace to find infor on UTI contents?...  [Read More]
Posted in: Removing Item Restrictions...?
 clydeski
02-05-2004, 12:30 AM
#58
Been trying to create new items by modifying existing as described above. Works well except for one problem, the GFF editor won't let me change DescIdentified and LocalizedName to add item descriptions and names. I'm using the bioware GFF editor. I'v...  [Read More]
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