Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

tk102

Latest Posts

Page: 12 of 85
Posted in: Having trouble...
 tk102
01-30-2008, 5:43 PM
#3
You can try a couple things: 1. If you have a download accelerator, don't use it. Instead, right-click the link and choose "save link as". 2. Clear your cache and try again. 3. Try using a different browser. 4. Try downloading the utilities...  [Read More]
Posted in: Save Game Editor trouble
 tk102
01-24-2008, 9:49 AM
#4
This is a common error. Please see http://www.lucasforums.com/showthread.php?t=163778...  [Read More]
Posted in: New Vid Card
 tk102
01-20-2008, 2:52 AM
#10
All the cards you listed are PCI Express. Are you 100% certain you have a PCIe slot and not an AGP slot? The kotor.ini files don't have information about your motherboard so we can't tell for sure. If you want to provide that info you can do so by d...  [Read More]
Posted in: Desktop Widgets
 tk102
01-17-2008, 11:31 AM
#3
My desktop has far too many items on it to accommodate widgets. Plus even if I did tidy my desktop up, I typically have far too many windows open to ever make use of anything there. Instead I write my own System Tray Applications. I have a "ph...  [Read More]
Posted in: Help with Trigger, please!
 tk102
01-17-2008, 10:08 AM
#11
I guess you want to start conversation with an NPC, correct? Your script currently attempts to start conversation with the trigger itself. I'm not sure that would work. Glad that was bothering you too, stoffe. It looks like some trigger scripts (suc...  [Read More]
Posted in: Help with Trigger, please!
 tk102
01-17-2008, 1:55 AM
#6
WHEN exactly must I set the Trigger to 1,TRUE? Before entereing the Trigger itself I assume.Oops sorry I meant to not include that exclamation point. :o Change: !GetLocalBoolean to GetLocalBoolean I fixed the script above so now it can proceed with...  [Read More]
Posted in: Help with Trigger, please!
 tk102
01-17-2008, 1:15 AM
#4
I always rely on the SendMessageToPC function when I script to be sure the script is actually firing. IIRC, you should also set your trigger Faction to 1 (hostile). void main() { object oWho=GetEnteringObject(); if (!GetIsPC(oWho)) { return; } Send...  [Read More]
Posted in: Would you eat cloned food?
 tk102
01-19-2008, 7:37 PM
#37
cloned anymals are not the healthiest It's a good point. If you can imagine an entire herd of cattle or an entire henhouse consisting of genetically identical animals, then you can also imagine the vulnerability to a single strain of flu or other mal...  [Read More]
Posted in: Would you eat cloned food?
 tk102
01-17-2008, 1:28 PM
#25
It can solve world hunger and we could finally stop slaughtering as many cows as physically possible?How do you figure on either point? :confused: We're cloning cows not hamburgers....  [Read More]
Posted in: Would you eat cloned food?
 tk102
01-16-2008, 11:25 PM
#20
I think I'm going to hold out for replicated food....  [Read More]
Posted in: Would you eat cloned food?
 tk102
01-15-2008, 8:48 PM
#1
The FDA recently approved cloned animal products fit for human consumption. Would you eat food if you knew it was cloned?...  [Read More]
Posted in: K-GFFEditor does not load .git files
 tk102
01-13-2008, 2:32 AM
#5
Hello Seamhainn. ... Try this: go to your Windows directory and look for a file called kgff.ini and delete it. Then try KGFF again. (You could also pressing F5 should cause a non-displayed GFF file to be shown.) The bug is caused when one of the...  [Read More]
Posted in: GameBanshee's Game(s) of the Year - 2007 Awards
 tk102
01-16-2008, 11:36 AM
#22
I got PS: Torment, but I can't bring myself to endure the 640xwhatever. Your loss. Perhaps you should sell it on eBay. There are many others out there who would "endure" it happily....  [Read More]
Posted in: The GFF Editor used in the "A Guide To Modules"
 tk102
01-10-2008, 9:45 AM
#11
It just determines which way the creature is facing when spawned. I usually set these to zero to start. You can change the numbers if you don't like the facing....  [Read More]
Posted in: The GFF Editor used in the "A Guide To Modules"
 tk102
01-09-2008, 10:43 AM
#7
Again, if you're only adding a character to an existing module, you don't need to do anything with the .git or anything with the Module tutorial you mentioned in your first post. All you would do is write a script, compile it, and then find some even...  [Read More]
Posted in: The GFF Editor used in the "A Guide To Modules"
 tk102
01-09-2008, 10:26 AM
#5
What do I have to do to put the character into the game then if I don't put the co-ordinates into the .utc file? UTC files don't contain spawn-in coordinates. That's the job of the .git file. If you are designing a new module, you would use edit the...  [Read More]
Posted in: FreeBSD MEGATHREAD
 tk102
01-14-2008, 11:36 AM
#23
I'm trying to gauge how fast the FreeBSD / Linux community moves to roll out drivers for new hardware. My system was pretty new about 18 months ago. FreeBSD 6.2 came out around January 2007. 7.0RC1 has a timestamp of Dec 28, 2007. So I'd guess abou...  [Read More]
Posted in: FreeBSD MEGATHREAD
 tk102
01-14-2008, 11:02 AM
#21
Ah, thanks Ray. I was trying to use Ctrl+Alt+Backspace and that would seems like it'd kill X server but GDM would respawn it and I'd have to login to GDM again. It seems all my problems were resolved by upgrading to 7.0RC1....  [Read More]
Posted in: FreeBSD MEGATHREAD
 tk102
01-13-2008, 11:22 PM
#19
Now the big challenge is getting X to work... This is my first post from wonderful world of X Windows on FreeBSD. :) I decided to # cd /usr/ports/x11/gnome2 # make install clean and then wait for hours upon hours. Finally about 3 hours ago, it com...  [Read More]
Posted in: FreeBSD MEGATHREAD
 tk102
01-12-2008, 11:58 PM
#16
Today has been a good BSD day. I got my wireless adapter working and as a bonus, both my CD and DVD drives are working also. :D The trick was upgrading to FreeBSD 7.0 RC1 (Stable). * * * * story time * * * * So was I started down the path of tryin...  [Read More]
Posted in: "The Witcher" by CD Projekt
 tk102
02-07-2008, 3:53 PM
#141
Edit: just found out that there is a savegame editor now (http://www.thewitcher.com/forum/index.php?topic=9940.0) but from the description it doesn't seem to handle the player's inventory yet. Good, one less thing for me to do. :D I'm glad someone p...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 tk102
01-09-2008, 2:33 AM
#22
NWN2FindRefs v1.2.4 released - Fixed a long standing bug where non .dlg files were not being extracted from .mod files correctly. Thanks Darth333 for the heads-up on this....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
01-08-2008, 6:25 PM
#102
You try one of the following: 1. Clear your cache and try again. 2. Try downloading using a different browser. 3. Try downloading it from the link in my signature....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
01-08-2008, 5:48 PM
#100
That's odd. It must have been a broken upload. I uploaded again so give it another try. :)...  [Read More]
Looks like your journal structure is messed up. If you have a global.jrl in your override, I'd try removing it. **** Eek, I think I found a bug in the code. Line 4135: if ($this_name_strref==1) { $this_name= $jrl_category->[$jrl_category->fb...  [Read More]
Page: 12 of 85