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VSYoda1

Latest Posts

Page: 1 of 1
Posted in: DevC++
 VSYoda1
02-23-2004, 7:28 PM
#3
So you can't figure out how to compile the SDK from DevC++? Does anyone know how?...  [Read More]
Posted in: DevC++
 VSYoda1
02-21-2004, 12:04 PM
#1
Does anyone know how to set up JA SDK so that you can edit it in DevC++? :)...  [Read More]
Posted in: a noob questions :)
 VSYoda1
02-02-2004, 6:50 PM
#6
if( ent->client->ps.stats[STAT_HOLDABLE_ITEM] & HI_JETPACK ) { ent->client->ps.stats[STAT_HOLDABLE_ITEM] ^= HI_JETPACK ; } I think that will work....  [Read More]
Posted in: I need some help...
 VSYoda1
02-02-2004, 7:51 PM
#16
I sent you guys the code, if you use it please give me credit. :)...  [Read More]
Posted in: I need some help...
 VSYoda1
02-01-2004, 8:09 PM
#13
Yah, Lee Oates is like the god of server side coding. I learned a lot from him. He's (or she, I haven't talked to him about anything more than coding) actually a very nice person and very helpful. He's working on JA Duelers Mod right now. I've got a...  [Read More]
Posted in: I need some help...
 VSYoda1
01-30-2004, 11:26 PM
#3
Well I'm a noob too but I'll help, I know a little about Admin commands (becuase Lee Oates taught me :) ) You start with your basic command structure something like: else if (Q_stricmp(cmd, "amyourcommand") == 0) { if (trap_Argc() > 1...  [Read More]
Posted in: Entities as NPCs
 VSYoda1
01-20-2004, 3:40 PM
#3
It was more of a curiosity question mostly to see how everyone else does it, thanks for the reply though. :D...  [Read More]
Posted in: Entities as NPCs
 VSYoda1
01-20-2004, 1:29 PM
#1
What is the best way to determine if an entity is an NPC? Is it if (ent->NPC) { //is NPC } else { //isn't NPC }...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
02-06-2004, 11:47 PM
#11
Well basically I'm trying to put some information for a map into the arena file to be loaded when a command is pressed and displayed on screen. I can display the other values but not my new one. Do you know why?...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
02-06-2004, 9:57 AM
#9
Any ideas? :D...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
02-02-2004, 6:54 PM
#8
I cant seem to get the new value to load in. Is there a limit to how many values can be put in? I thought it just ran a loop through all the values :confused:...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
01-30-2004, 10:30 PM
#6
Is it possible to add another string value to the .arena file?...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
01-19-2004, 6:59 PM
#5
Thanks Wudan again for the help. :)...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
01-18-2004, 11:36 AM
#3
Yes fraglimit is defined in the .arena file but not retrieved in the code. I can't figure out how to retrieve a int not a string from the .arena....  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
01-16-2004, 1:48 PM
#1
I'm stuck on how to parse the arena files for a specific values. I need to get the fraglimit value from it and set it to the fraglimit value of the game. I can set the fraglimit from ingame but I can't seem to get the value any help would be apprecia...  [Read More]
Posted in: Delayed Respawn
 VSYoda1
01-06-2004, 7:42 PM
#3
Thank you very much. :D...  [Read More]
Posted in: Delayed Respawn
 VSYoda1
01-05-2004, 6:26 PM
#1
I'm getting into coding a little and I hope someone could answer my question: How do you keep a person from respawning for a set amount of time? My guess would be that you have to change the delay variable in the respawn function. :)...  [Read More]
Posted in: Prjconveter
 VSYoda1
12-29-2003, 2:02 PM
#1
I downloaded the PRJ converter to edit the source code but I can't figure out how to run it. Could someone please tell me how to run it? :)...  [Read More]
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