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VSYoda1

Latest Threads

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Posted in: DevC++
 VSYoda1
02-21-2004, 12:04 PM
#1
Does anyone know how to set up JA SDK so that you can edit it in DevC++? :)...  [Read More]
Posted in: Entities as NPCs
 VSYoda1
01-20-2004, 1:29 PM
#1
What is the best way to determine if an entity is an NPC? Is it if (ent->NPC) { //is NPC } else { //isn't NPC }...  [Read More]
Posted in: Parsing .arena Files
 VSYoda1
01-16-2004, 1:48 PM
#1
I'm stuck on how to parse the arena files for a specific values. I need to get the fraglimit value from it and set it to the fraglimit value of the game. I can set the fraglimit from ingame but I can't seem to get the value any help would be apprecia...  [Read More]
Posted in: Delayed Respawn
 VSYoda1
01-05-2004, 6:26 PM
#1
I'm getting into coding a little and I hope someone could answer my question: How do you keep a person from respawning for a set amount of time? My guess would be that you have to change the delay variable in the respawn function. :)...  [Read More]
Posted in: Prjconveter
 VSYoda1
12-29-2003, 2:02 PM
#1
I downloaded the PRJ converter to edit the source code but I can't figure out how to run it. Could someone please tell me how to run it? :)...  [Read More]
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