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JK: Jedi Academy Info, Pics and Discussion! (ancient)

Page: 5 of 20
 Prime
03-30-2003, 12:04 PM
#201
Originally posted by leXX
All I can say is that if this is true, then this is the game I've been waiting for. A SW FPS where you are a female in the lead role, and a Twi'lek at that! This is like a dream come true for me and I can't wait! Uh, didn't MOTS have Mara Jade as the lead role??
 leXX
03-30-2003, 12:16 PM
#202
I didn't play Mysteries of the Sith, although I wish I had.
 Com Raven
03-30-2003, 12:23 PM
#203
I dpon't know why anybody is so unhappy with JK II, I though, and still think it is a fantastic game!
 boinga1
03-30-2003, 12:39 PM
#204
is it real? the dualsabers and all look like jk2...but they are not playing MP in those shots, cuz there's no "You Killed SO-and-SO" or an icon for the leader. of course, it would be possible to erase these. the rancor is new- but it could be fake. i submitted a query through the "Ask Lucasarts" on www.lucasarts.com) although i don't think it'll matter. I guess we must wait until 4/1. until then- let the speculation continue!
 Zathu Koon
03-30-2003, 3:44 PM
#205
Looking at the detail and such, and believe that it is expansion reasonability.

JK1 -> MotS = Engine Upgrades
JK2 -> JK2 Expansion = More Engine Upgrades?

Lucasarts has confimed an expansion to some extent, I believe. It would be odd to have the sequal screenies leaked before the expansion. Its a bit too early for a squal anyway, I think.

On the other hand;
I'm 50/50 with it either being an expansion or a hoax.

Theres always the possibility that this is a hoax. Why might it be a hoax? I've seen some 3DS works with similar lighting and such as these shot. Look at the magazine.. Sence when do germans get all the dirt on american companies before we do? Also, looking at the date for the video release here... its just begging for an april fools.

So lucasfilms registered jediknightiv.com.. big deal. They also have jediknightv.com, and countless other star-wars related domains, most of which they are proboly never going to use!

This all seems farfeched, I don't plan on doing any dances of joy until I see a press release reguarding *these* rumors on ravengames.com or lucasarts.com
 Targeteron
03-30-2003, 3:56 PM
#206
Peeps, cool down, this is an april fools joke, i bet my CPU! If there would be something like JK3 we should have heard about it by now from Raven offifially donґt you think?
 RaptorII
03-30-2003, 3:58 PM
#207
Originally posted by Dark Cloak
Yes, they're bound to look similar because they are running on the same engine as JK2. HOWEVER, I recall John Carmack scrapping the Quake 3 engine and starting with a bare-bones (or something close) version of it to turn it into the Doom 3 engine (eh, don't quote me on it).

Well, although you didn't want to be, I will. You are fairly correct as far as I can remember, he took the Quake3 engine, and tore it down until it was as basic as it could get (or somewhere near that) and began to build what is today the Doom3 engine.

However, I can tell you this, Raven will not, ever, do such a thing.

As I previously commented, they didn't even fix the dynamic lighting in the engine core to work more like you would want it to in JK2. That and the fact that it is the Quake3 engine, and works fairly well as it is... and I don't think they have a talented programmer anywhere near the skill of Carmack, nor the time or money being given to them to do such.

There is no reason from a financial standpoint to spend the years it would take to totally rebuild the engine. There is a reason that people license engines for licensed games, and it generally isn't to spend four years making an epic, but rather spend up to two years making a quick buck.

It was a different story a few years back when the engines were more restrictive of what they could do... but engines like Q3's can do most things needed for a nice looking game, and is easily modified for more complex things without needing to delve into the engine much.

Bottom line, if the images are real it means they are still using the Quake3 engine so, I wouldn’t expect much more than higher polygon counts all around, larger levels, and more detailed textures compared to JK2.
 RaptorII
03-30-2003, 4:30 PM
#208
Originally posted by Zathu Koon
Look at the magazine.. Sence when do germans get all the dirt on american companies before we do?

Press and fans at ECTS got to see World of WarCraft before there was the slightest hint of it’s existence by Blizzard, Vivendi, or American press. Mind you, a few days later, Blizzard changed their web page to start off with mysterious images leading up to the official (American) press release, but that still doesn’t change the fact that Europe got to know about it, and see it first.

I’m not saying that these shots are official/real or not, but it wouldn’t be anything new for a German magazine to get the scoop. When TeamFortress 2 was actually was being made, a German magazine and website got the scoop on it, another German site and magazine got the scoop on Deus Ex 2, and recently a German magazine printed the most detailed information about Homeworld 2 yet released. Perhaps they are just more insistent than American press?
 Ray Stantz
03-30-2003, 5:19 PM
#209
Peeps, cool down, this is an april fools joke, i bet my CPU!


Well then I guess you'll have to get a new one to play the expansion/sequal.
 leelink
03-30-2003, 6:05 PM
#210
forget the vehicles just make sure the multiplay component works correcly and is challenging. I have wanted to play jk2 since they newbized it. (1.03 patch)
 Powerpuff Boy
03-30-2003, 6:08 PM
#211
Oh baby, I sure hope this is the real deal. I've just gotten back into playing JK II, and it'd be sweet if a sequel were released this fall. It's so going to be the year of the Jedi, as someone stated before. The Jedi customization thing is going to be kick-ass-tastic. That's the one thing I've been waiting for in a game like this, the ability to choose your own character, rather than being stuck with a generic one.
 boinga1
03-30-2003, 6:37 PM
#212
Originally posted by Ray Stantz
Well then I guess you'll have to get a new one to play the expansion/sequal.

actually i'm on his side- he may have 2 CPUs soon :lol:
 Hekx
03-30-2003, 7:02 PM
#213
Has anyone put a release date on this puppy? :p
 C'jais
03-30-2003, 7:02 PM
#214
Well these news certainly prevented me from doing any homework tonight. Thanks a lot.

Is it a hoax? I think not. As GonkH8er said, this isn't April 1st yet. And look at the screen shots - who in their right mind would create new models, new animations, new levels and new saber effects, only to take a few screen shots of it and make it into a big prank?

Is it an expansion pack? I don't know, but if it is, it's a bleedin' huge XP pack. Which add on has got a around 50 levels, new animations, a new game code, vehicles, a completely new lightsaber combat system, completely new models all the way through and a new single player mission selection?

If this is an add on, you can rightly call it the add on of the century. Call it an add on all you want, but I'm gonna treat it like JK3.
 C'jais
03-30-2003, 7:03 PM
#215
Originally posted by Hиkx Nтxъ
Has anyone put a release date on this puppy? :p

Seeing as they say it could be finished by fall, I'm gonna say May 2004.

Gotta be realistic these days. No one wants Raven to pull a Blizzard on this.
 gigatron
03-30-2003, 7:09 PM
#216
I don't get it... where are the jk3 screenshots? all the links and images were of jk2... it was clearly jk2 modified.. or more like an expansion if its not a mod... it wasn't 'high-tech' in anyway... seemed like low res 1024x1024 textures at most and low poly low brush size models and levels... o_O Am I missing something? Also how is it not NOT obvious that cover is an illustration lol... of course it's an illustration lol you can practically feel photoshop's brushes touching that image @_@.

Urgh I bet this is either an expansion (according to these screenshots or a mod..... or nothing), or well its for real (jk3 screens) but they have yet to come out... or just a dirty april fools which i despise.. i dont see any practical purpose in april first except causing confusion and problems blah.

I sure hope jk3 REAL screenshots do come out.. but uhm i dont know.. considering its april fools and .. stuff..
 Chandler
03-30-2003, 7:13 PM
#217
Well, if they truly are 60% complete and have the main things done like it said, I'd stick with the fall 2003 date given. But who knows these days :confused:.
 C'jais
03-30-2003, 7:14 PM
#218
Originally posted by ryudom
i want total control

And how do you expect them to do that?

I don't know if I like the idea of one stance yet. If they do it well, and I mean really well, it could technically work. If they expanded on the system where each swing is determined by the movement of the model, the mouse and swings before it, it'd be brilliant.

Then again, I think they'll probably just go conservative on this one. Still, I'm suspecting something else as they didn't mention it at all in the article, AFAIK.
 another_trooper
03-30-2003, 7:21 PM
#219
Originally posted by C'jais
If they do it well, and I mean really well, it could technically work. If they expanded on the system where each swing is determined by the movement of the model, the mouse and swings before it, it'd be brilliant.


Isnt that a little too mouch for lucasarts to think about :D
they usually copy concepts and put the st trademark on it, though im NOT implying that that gives any bad things (most of the time :rolleyes: )
 C'jais
03-30-2003, 7:23 PM
#220
Originally posted by gigatron
I don't get it... where are the jk3 screenshots? all the links and images were of jk2... it was clearly jk2 modified..

Yes. That's the whole idea of it - a modification on the JK2 engine.

or more like an expansion if its not a mod...

A mod? No.

Expansion? Look at the content of this game. Does it look like some measly expansion to you?

Also how is it not NOT obvious that cover is an illustration lol...

Of course it's an illustration.

of course it's an illustration lol you can practically feel photoshop's brushes touching that image @_@.

I'm gonna leave that comment alone... :p

I sure hope jk3 REAL screenshots do come out.. but uhm i dont know.. considering its april fools and .. stuff..

What do you guys want?

Didn't JK2's saber battles look amazingly spectacular enough? The sabers were gorgeous, even if the multiplayer fighting system was half-assed.

I'm guessing this game will focus a lot on the saberfighting (as said already), and to this end, they need not change much. The surroundings, the dynamic lighting, the ragdoll physics, while neat, is not what makes a game such as this.

Are graphics all that matters to you guys? Are not you satisfied unless each new game resembles Farcry or Doom 3? I don't know about you, but Doom3 looks to be the most gorgeous, boring, scripted game ever made to me.
 Jolts
03-30-2003, 7:32 PM
#221
I'm not hyped yet, I see the same bad lighting, the same models recycled with little detail modification of course. Saber handles are the same models, and lighting is the same. Graphically this game won't hold a candle to kotor or swg even though they all have around the same polycount and texure size. Kotor and swg have better rendering engine for lighting and shaders, and that is more than half of what makes great graphics.

First major thing they could have fixed would be physics, second would be the animation system. I don't want to see people floating around, there no possible reason for this anymore in new games besides lazyness on the dev side. The active at all times saber, more annoying or cool? I say annoying and it kind of limits the sound system for it.
 boinga1
03-30-2003, 7:43 PM
#222
this'll either be one of the best dark forces games ever, or the best april fools' joke ever. Hekx seems to believe the former; i believe the latter.
 Chandler
03-30-2003, 7:46 PM
#223
Originally posted by gigatron
.. or more like an expansion if its not a mod...

Yeah, there's technically little difference between the two. You could say expansions are retail and mods aren't, but that's not even true all the time.
 StormHammer
03-30-2003, 7:48 PM
#224
For me, gameplay will always come first over graphics. Graphics don't make a great game - just look at Unreal 2 - but great gameplay does. That's not to say graphics aren't important...in the current market, where the bar is being raised considerably, of course they are a prominent factor. Having said that, however, Jedi Outcast still looks perfectly respectable, and if they are tweaking the engine further for a sequel, then it should look even better again.

Maybe they should try and convince the guy working on Tenebrae 2 to work for them...and put in all those nice shadows and lighting effects. If nothing else, this person has shown how far the Quake engines can still be modified and pushed to the limits. The only drawback, of course, is the performance overhead, which will impact older systems and mean some fans might not be able to play.

Anyway...from the summary I've read, and those low-res pics I've seen, it looks like a worthy sequel. I'm still waiting for confirmation, though...
 Lord_Plo_Koon
03-30-2003, 8:31 PM
#225
I am making a jedi knight III fan page. Check it out HERE!!! (http://www.geocities.com/jediknightiii)
 matt--
03-30-2003, 8:31 PM
#226
Everyone keep in mind that April Fools day is less than 2 days away.
 Prime
03-30-2003, 8:38 PM
#227
Originally posted by leXX
I didn't play Mysteries of the Sith, although I wish I had. You might still be able to find the JK1 and MOTS pack around somewhere. Since you are looking for a female lead for SW, I suggest you try it if you can. It is a great game!

Originally posted by Jolts
I'm not hyped yet, I see the same bad lighting, the same models recycled with little detail modification of course. Saber handles are the same models, and lighting is the same. Graphically this game won't hold a candle to kotor or swg even though they all have around the same polycount and texure size. Kotor and swg have better rendering engine for lighting and shaders, and that is more than half of what makes great graphics.
I knew it wouldn't take long for people to start ragging on JK3 :) I expect it is just an expansion, and not a completely new game. I'm not disagreeing with what you are saying, but I have no problems with the graphics of JO. I thought it looked good. And really, great graphics does not a game make :)

And as far as KOTOR and Galaxies go, they won't really have FPS lightsaber combat, so I'll stick to JO and JK3 for that!
 DarkLord60
03-30-2003, 8:45 PM
#228
Originally posted by DeTRiTiC-iQ
meh, can't win 'em all :)

but you never know, saber combat may turn out to be balanced AND fun...

Anakin I think that is why there keeping the source code from us. This may be a set back but shouldnt effect us to much. We could have Mp for JO and SP for JO2.
 Lord_Plo_Koon
03-30-2003, 8:50 PM
#229
Hey. Could someone donate me 800 credits so I can put a pic in my sig?

PS Check out this fan page: Jedi Knight III Fan Page (http://www.geocities.com/jediknightiii)
 Dark Cloak
03-30-2003, 9:01 PM
#230
I wanna see those screenshots at full resolutiooooon!!! There was one link in here that claimed to have them, but only went to a blank index site...nothing there but the parent directory link. :( Anybody else have them? I want to analyize them in Photoshop. *grins evily*
 Chandler
03-30-2003, 9:19 PM
#231
Originally posted by Prime
I knew it wouldn't take long for people to start ragging on JK3 :)
Yeah, really, it's too early to criticize it. We haven't even played it yet. I bet when they're in there slicing up Tuskens with two lightsabers they will hardly be thinking of how the dynamic lighting doesn't work or whatever :rolleyes:.

Originally posted by DarkLord60
Anakin I think that is why there keeping the source code from us. This may be a set back but shouldnt effect us to much. We could have Mp for JO and SP for JO2.
I certainly hope so. That would explain the use of the Q3 engine again for those critics. Despite its apparent age, if the above is true, it helps modders greatly.
 CanadianSurfer
03-30-2003, 9:19 PM
#232
Mmf, me like this game.

/me unfs JK3
 Jolts
03-30-2003, 9:20 PM
#233
"I'm guessing this game will focus a lot on the saberfighting (as said already), and to this end, they need not change much. The surroundings, the dynamic lighting, the ragdoll physics, while neat, is not what makes a game such as this."

This game is based around the force and the lightsaber, that is very involving for physics, if any game needs good physics its a jeid game and racing sim games. Here is an example of how physics can effect gameplay on the lowest enjoyment level

http://halo.bungie.org/misc/warthogjumpmirrors.html)

pull/push/throw all demand better physics than what JO had to offer. Its a complete and total gameplay booster no question about it.

Graphics to me are just as much apart of gameplay as how your weapons control. The lighting, the shading and reflective textures all create atmosphere that help suck you into the world, while the control helps make it more fun to be active in. You need it all, and game companies that can do both are rare and what make playing games worth it. What would a game like splinter cell be with out shadows and all the detail they put into that? all the stealth animations all the interactive pieces of garbage and lights?

This is just how I feel about games, I hate to see jedi fans keep getting ripped in this genre of gaming.

oh yeah, how about some maya modelling support, that would be rippin.
 Wacky_Baccy
03-30-2003, 9:21 PM
#234
Posted by Dark Cloak
I wanna see those screenshots at full resolutiooooon!!! There was one link in here that claimed to have them, but only went to a blank index site...nothing there but the parent directory link. :( Anybody else have them? I want to analyize them in Photoshop. *grins evily* I've re-uploaded it here (http://www.exquisition.net/misc/JK3GS.zip) for ya :)

Those are the original scans that Hekx made the screenies from (which are now on display here (http://www.echonetwork.net/forums/viewtopic.php?t=578) :))
 Belgirion
03-30-2003, 9:21 PM
#235
it looks like an expansion...sort of like MOTS was to the original JK
 CanadianSurfer
03-30-2003, 9:26 PM
#236
It looks more single player related, I wonder if they're sticking with the Quake 3 engine or finding another one for multiplayer.
 Lord_Plo_Koon
03-30-2003, 9:26 PM
#237
It may be MotS for JO but I really liked MotS:D
 DarkLord60
03-30-2003, 9:31 PM
#238
I honestly don't believe its JK3 its prob just a Add-on like many people have been saying. Its still awesome!
 Lord_Plo_Koon
03-30-2003, 9:34 PM
#239
I hope its not just an add on.

[Edit - Stormy - stop spamming the thread with your web-link please. :cool: ]
 CanadianSurfer
03-30-2003, 9:39 PM
#240
Aren't you just spiffy. Making a webpage before they're even half way done. Mmf
 Lord_Plo_Koon
03-30-2003, 9:41 PM
#241
LucasArts didn't make one so I did:D
 Imperial Jawa
03-30-2003, 9:57 PM
#242
Originally posted by GonkH8er
3 styles? does that mean only 1 style for each lightsaber option? as in, no more red blue yellow for 1 saber, etc?


I hope not... I hope there's 3 styles for each saber option...

i reaaaaaally hope that you can only chose say 2 out of the 3 possible lightsaber battles. havbing your opponent do the castrate-to-decapitate move then death from above then the yellow jumping one in a row just takes away the moves sweetness. if each player was limited to their lightsaber stuff and could NOT do all of them, the characters woudl be more unique, the game woudl be fresher, and i believe people would spend more time developing each lightsaber style rather then just doing a select 2 or 3 moves from all 3.
 SPY_jmr1
03-30-2003, 9:58 PM
#243
Lord_Plo_Koon:

Please stop making every post on this fourm a ad for your "site".

its not very appealing, and not allowed by the rules.

Hey. Could someone donate me 800 credits so I can put a pic in my sig?

PS Check out this fan page: Jedi Knight III Fan Page

this is not valid content for this thread. and certanly not three times in 15 posts.

you MAY have the link in your sig, by all means, but please do NOT make more posts on this subject. you may find posts of your's begining to be removed unless you comply.

Thank you, and we now return you to your regularly scheduled program.
 Valcron
03-30-2003, 10:13 PM
#244
Is this **** still using the Quake 3 engine? If it is, that sucks, it's time to move away from that crap...
 DarkLord60
03-30-2003, 10:38 PM
#245
No kidding but what are they gonna make it on the DOOm 3 engine that is to advanced phew!
 ryudom
03-30-2003, 10:49 PM
#246
Originally posted by C'jais
[B]And how do you expect them to do that?


you know what i mean... or you ought too :P

anyway, seeing as though it looks like you don't, i mean i want to be able to preform pretty much anymove anywhere, (asides wall kicking and such). i don't like having to have an opponent in a certain position to be able to do a move.
 Silent_Thunder
03-30-2003, 11:08 PM
#247
Very exiting!

This sounds true enough to me (and it has Gonk's seal of approval too!).

Alot of the information in that article seems a little bit much though. I mean, I'm all for depth and lots and lots of options (more is better), but look at everything they're trying to do -- and they're supposedly already 60% finished!:

Atleast 3 playable races (I got the impression of 5 or so). If this is in single player then that means at the VERY LEAST they'll have to have 6 seperate voice recordings in the entire game for each species and each gender (we can't have a male wookie sound like a female twi'lek, now can we?). Also, given that their is a dark and light side that means that our main character will be interacting with different people, therefore saying different things. That seems like a heck of alot of voice recordings. But still quite possible I suppose.

Levels that are often twice the size of JK: II. Much more lively levels. Not only that, but you get to choose what mission you do... When JKII was a long time coming out they were saying that Jedi Outcast probably won't be QUITE as long as JK1; now they're coming out and saying that the levels may be twice the length? If they can pull it off then fine I suppose.

Fairly detailed character costumization.

More vehicle combat and piloting, AND ridable creatures.

3 different kinds of lightsaber fighting, whith presumably 3 stances for each style. That's alot of saber animations to make.

I don't know, but it hasn't been all that long since JKII has been released, and they're already at 60%, and expect to release it by Fall. All I can think is they must have either been working on this project under wraps for a long time, or else they have an extreemly large and talented developer team (or maybe alittle of both).

Anyways, enough of my speculating on the comments made on an article which may not be totally correct. I don't really trust anything this early unless it comes from the mouth of a developer (or a Gonk). You know the way things get unintentionally twisted so early...

But I wouldn't mind commenting on what I CAN see... the pictures.

At first I thought the pictures were awesome... but only because this was my first look at JK3. But in reality they don't really show much, and what they do show is probably a bit misleading. If you recall the FIRST pictures of JKII were VERY different from the finished product. In the first screenshots they showed a level which was never included in the actual game... It showed pictures of stormtroopers that were very different than those of the finished game (ie; too big helmets). The Lightsaber trails were also kind of screwed up and a host of other odd things; such as a picture with huge flash where Kyle is fighting what appears to have turned out to be Tavion in a hanger with a reflective floor which we never saw.


Still, considering that the first pictures of JKII were given a year before its projected release, and these screenshots are given supposedly 6 months before it's projected release, than maybe these pictures really are of things which we will see in the game. Alot of it looks pretty well designed, such as those dark jedi in the top left hand corner. Most of the locales also seem pretty well detailed. However... Look at the section for levels, where it says: innenlevels; the picture to the right of the first one looks identical to the level where you fight Tavion, does it not?

The look of the outside areas look alot like MotS to me... So does alot of the indoor areas. Anyone else feel the same?

Anyways, this is really interesting news, and very exiting to say the least. Still, this is too early for me to know what to make of it. I like alot of the ideas presented in that article, but I don't want to get my hopes up about anything at the moment.
 Dark Cloak
03-31-2003, 12:20 AM
#248
*HOPS!* Thank you VERY much, Wacky_Baccy. :) :) :) Incredible!!
 wassup
03-31-2003, 12:39 AM
#249
Why don't everyone stop dissing the Quake 3 engine and start some real discussion about JKIII. It seems nowadays, after the WOW factor is over, people turn to ranting...

this post is in no way aimed at any specific individual or group, it is just a general observation
 RaptorII
03-31-2003, 1:00 AM
#250
Not ranting. Just comenting on the reality of the situation. As there is no real information to base actual comentary, I am going with what is obvious. It is clear that it is using the engine still, and I am familiar with the engine and JK2's use of it. None of us are really familar with the gameplay and such in JK3.

The game may be fun, but I don't know about it. I am just trying to think of the future of it. You may not see it as a limit to creativity, but I already have seen levels released for JK2 that don't work as well as they could.

Seriously, I would love to see this changed. I just don't expect it. Time will tell if other things are improved, perhaps negating the need to change real dynamic lighting. But as it stands, this is just what I see. Rather than caring about the color of skin and lightsaber blades, I look at the technology.

Just throwing in my two cents.
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