Here's the official word from the Raven mp programmers on how the 2 dismemberment variables work:
g_dismember must be set between 1 and 100 to be enabled on the server (100 is the most frequent, 1 is the least, 0 is off). The client must *also* have dismemberment enabled with the cvar cg_dismember in order to actually *see* the dismemberment.
One thing though, cg_dismember 2 is full dismemberment on the client (with 1, you won't see waist severing or decapitations).
Just thought I'd share. ;)
Thanks, this was exactly the info I was going to ask for here until I saw your post.
Thanks, MatrixCPA! I've been looking for that info, too.
Does this still crash the server when enabled?
I quick question about the client cg_dismember, do you have to set everytime you join a new server or once you set it, it is always is on for the client?
It depends how you set it. If you use seta cg_dismember "1" (or "2") it should save in your jk2mpconfig.cfg. You could also include it on a line in your autoexec.cfg as that executes every time you startup the game.
Originally posted by Sysgod
Does this still crash the server when enabled?
No. But you may experience some extra lag...
:jawa
Thanks for the info on the setup :)
cg_dismember "1" and "2" does what? Whats the differance?
cg_dismember "0" = off
cg_dismember "1" = partial dismemberment
cg_dismember "2" = full dismemberment
Basically with 2 you'll get decapitations and waist cuts whie you will not with 1.
Hei.
Could someone please explain to me, what 'dismemberment' is doing ?
I have been looking through my dictionary's and could not find any meaning with this word.
Please explain :)
Dismemberment is the removal of limbs. So, with the feature enabled you can chop off someones hand, arm, etc.
Just like the movies :)
Die Maul!
I've seen some set cg_dismember 3
I tried it and it still worked, I just didn't see anything different from 2.
How does this work if the client does not have it set? What I mean is, is the server things that you got a head shot and took off the head but the client doesn't think so, does the match continue?
Or does the dismemberment only take place when the opponent has "died" (health =0)?
Justin
I believe that is correct--dismemberment upon death.
First, sorry for my english.
Is this works, when I ran game only with bots??? You know, not dedicated serv. I want to play with bots and see dismember. What I should to do ?? Please, write exacly if you know, MatrixCPA...
And another, is this work when I will run local server on my machine on small, 4 users network (and I still can play - you know), and some peple will connect to me. Are they will see dismember when I use your solution above ??? And do I will see it ??? Please answer...
As long as you have the settings enabled, it doesn't matter if you are hosting the game on a LAN or whether it's dedicated or not.
ThanX, I checked, it worked, but.... after a while (2-3 min) server was down with messagne ~ "opStack internal error" ??? That this mean ??? It happend every time when I typed \g_dismember 100 and \cg_dismember 1 (or 2 - no matter). Help...
Are you still using v1.02? There's a known bug in dismemberment in v1.02 that causes such a crash. The solution would be to either not use dismemberment or upgrade to 1.03.
Yes, I still used 1.02. Now I upgraded to 1.03 and it's works - Big ThanX. But... I don't like this very long time of fighting... It's worse than previous version... Mayby 1.04??? Again ThanX :D - :laughing:
Always glad to be of service. If I find out more about the combat tweaks, I'll be sure to share them.