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Details for Dismemberment

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 MatrixCPA
05-10-2002, 1:00 AM
#1
Here's the official word from the Raven mp programmers on how the 2 dismemberment variables work:

g_dismember must be set between 1 and 100 to be enabled on the server (100 is the most frequent, 1 is the least, 0 is off). The client must *also* have dismemberment enabled with the cvar cg_dismember in order to actually *see* the dismemberment.

One thing though, cg_dismember 2 is full dismemberment on the client (with 1, you won't see waist severing or decapitations).

Just thought I'd share. ;)
 Blamer
05-10-2002, 1:56 AM
#2
Thanks, this was exactly the info I was going to ask for here until I saw your post.
 MasterData
05-10-2002, 3:06 AM
#3
Thanks, MatrixCPA! I've been looking for that info, too.
 crazyplaya73
05-10-2002, 2:27 PM
#4
You are da man! :D
 Sysgod
05-10-2002, 4:15 PM
#5
Does this still crash the server when enabled?
 Animal Planet
05-10-2002, 6:07 PM
#6
I quick question about the client cg_dismember, do you have to set everytime you join a new server or once you set it, it is always is on for the client?
 MatrixCPA
05-10-2002, 11:50 PM
#7
It depends how you set it. If you use seta cg_dismember "1" (or "2") it should save in your jk2mpconfig.cfg. You could also include it on a line in your autoexec.cfg as that executes every time you startup the game.
 Mr_Sharky
05-11-2002, 3:47 AM
#8
Originally posted by Sysgod
Does this still crash the server when enabled?

No. But you may experience some extra lag...
 Lizardking18us
05-17-2002, 3:23 PM
#9
:jawa

Thanks for the info on the setup :)
 Verbatim
05-17-2002, 4:05 PM
#10
cg_dismember "1" and "2" does what? Whats the differance?
 MatrixCPA
05-17-2002, 4:35 PM
#11
cg_dismember "0" = off
cg_dismember "1" = partial dismemberment
cg_dismember "2" = full dismemberment

Basically with 2 you'll get decapitations and waist cuts whie you will not with 1.
 rivmin
05-18-2002, 1:57 PM
#12
Hei.

Could someone please explain to me, what 'dismemberment' is doing ?

I have been looking through my dictionary's and could not find any meaning with this word.

Please explain :)
 MatrixCPA
05-18-2002, 9:13 PM
#13
Dismemberment is the removal of limbs. So, with the feature enabled you can chop off someones hand, arm, etc.
 striderx2048
05-20-2002, 12:17 PM
#14
Just like the movies :)
Die Maul!
 DMK
05-20-2002, 3:53 PM
#15
I've seen some set cg_dismember 3

I tried it and it still worked, I just didn't see anything different from 2.
 jmcmike
05-20-2002, 6:02 PM
#16
How does this work if the client does not have it set? What I mean is, is the server things that you got a head shot and took off the head but the client doesn't think so, does the match continue?

Or does the dismemberment only take place when the opponent has "died" (health =0)?

Justin
 MatrixCPA
05-20-2002, 8:58 PM
#17
I believe that is correct--dismemberment upon death.
 TomeG
05-22-2002, 9:16 AM
#18
First, sorry for my english.
Is this works, when I ran game only with bots??? You know, not dedicated serv. I want to play with bots and see dismember. What I should to do ?? Please, write exacly if you know, MatrixCPA...
 TomeG
05-22-2002, 9:40 AM
#19
And another, is this work when I will run local server on my machine on small, 4 users network (and I still can play - you know), and some peple will connect to me. Are they will see dismember when I use your solution above ??? And do I will see it ??? Please answer...
 MatrixCPA
05-22-2002, 1:54 PM
#20
As long as you have the settings enabled, it doesn't matter if you are hosting the game on a LAN or whether it's dedicated or not.
 TomeG
05-23-2002, 3:45 AM
#21
ThanX, I checked, it worked, but.... after a while (2-3 min) server was down with messagne ~ "opStack internal error" ??? That this mean ??? It happend every time when I typed \g_dismember 100 and \cg_dismember 1 (or 2 - no matter). Help...
 MatrixCPA
05-23-2002, 2:43 PM
#22
Are you still using v1.02? There's a known bug in dismemberment in v1.02 that causes such a crash. The solution would be to either not use dismemberment or upgrade to 1.03.
 TomeG
05-24-2002, 4:21 AM
#23
Yes, I still used 1.02. Now I upgraded to 1.03 and it's works - Big ThanX. But... I don't like this very long time of fighting... It's worse than previous version... Mayby 1.04??? Again ThanX :D - :laughing:
 MatrixCPA
05-24-2002, 4:26 AM
#24
Always glad to be of service. If I find out more about the combat tweaks, I'll be sure to share them.
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