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Star Wars Battlefront III - Supah Thread! [Retired]

Page: 10 of 23
 Guyz_1989
11-12-2006, 3:16 PM
#451
KK this is my second go at saying what i would like to see in the new game....

some sort of player advancment such as create a players and alter their attributes such as speed, accuraccy etc... which can all be improved as the player gains experince and gets higher ranks.

Also possibly picking up items of people you have killed like looting them..to find better gun add ons liek scopes or amoo canisters which hold more ammo. then you can carry these throughout the campaign.

last idea...when biggining gsme you start with basic weaponry and cloths but as you loot in the levels and increse your rank you can upgrade or find new clothing and weaponry such as capes, boots, hats etc..
 TSR
11-12-2006, 3:55 PM
#452
yes, good ideas. sounds more liek galaxies though...
 Relenzo2
11-12-2006, 6:21 PM
#453
the looting concept has already been discussed. It was decided that it would lead to Tking, less importance on classes, and overpowering. Some of the crazy guys didn't seem to think that even mattered, though. Not most. Also I'm not sure that cape or shoe upgrades would have any practical application, but actually to me it sounds like it would still be a very cool and fun athstetic thing. I upgrade to a different cape...
 Alegis
11-12-2006, 8:32 PM
#454
KK this is my second go at saying what i would like to see in the new game....
Good post!

A ranking system like BF2/BF2142 certainly has its disadvantages, especially for a game that wouldn't be so popular at all. It would be better to have several FPS servers rather than a game that wants to be an MMO.

Ranked servers also means mods won't be popular, and that is something the SW community loves doing ;)
 Guyz_1989
11-13-2006, 5:15 AM
#455
hmm what im tryin to say by the clooths upgrade is that if you watch the movie the rebel troopers al seem different but in the game each class is identical like the snipers all seem to be female and the soldiours all have he same co,our tops and same backpacks on....it would make the game more realstiic if all troops were different and you could mould your own soldour you made into something you wnated .
 TSR
11-13-2006, 5:17 AM
#456
If you think they are going to make a unique soldier for every reinforcment, then you really have no idea.
 Halo_92
11-13-2006, 12:26 PM
#457
It COULD be possible on the PS3 or maybe the 360.
 Relenzo2
11-13-2006, 5:39 PM
#458
Just something I was thinking about while playing this evening, critical systems should be harder to destroy/disable, by either being more complicated or having more health, OR they should be less points for destroying them. So that dogfighting is more desirablbe, from a points point of view.
Also the particualars of this game that we express we want aren't as important as how overall the company approaches the project. They have to take more time on it. There's nothing for it. If they do that, it will be better, period, and people will like it, but if not, than it would be a flop. We all would have liked it if they'd have spent more effort on I and II.
 Morthon Gyzaall
11-14-2006, 4:05 PM
#459
I was searching across the internet and I saw that they are actually going to produce a SWBF III and it's going to be made by Free Radical, the creators of the Timesplitter series. YES!! It will be released on the PS3 and the Xbox 360 and off course everyone's favorite, the Personal Computer!! I better start saving money to buy a PS3. Here in Holland it's yet going to be released in March 2007...I heard...so I've got enough time to gather money.
 Relenzo2
11-14-2006, 5:49 PM
#460
Hmm, March next year. I don't know this sort of thing (not a video game freak) so is that a fair amount of time to spend on a video game??

oh and lots of people see this so go visit my mod rating thread updated every friday so it has more hits sorry i wont do this again
 Morthon Gyzaall
11-15-2006, 9:43 AM
#461
No...I mean the PS3 is going to be released in March 2007

How about before you spawn you choose "the outfit", and then you choose the weaponclass. Like that Commander Beehive armor(Clone Sharpshooter), but then with the equipment of a regular assault trooper.
 jawathehutt
11-15-2006, 8:40 PM
#462
That would kinda take the point out of classes and unlocking them if you just can choose any weapon for any class, and I think it might be better if the cosmetic changes are minimal, same outfit, different colors maybe but no total changes so you can at least tell what your fighting.
 Darth Newfie
11-17-2006, 10:08 AM
#463
These are the things I want to see in Battlefront 3.

- 1st person view in vehicles
- more maps from the movies like Cloud City , Naboo Plains , Dune Sea
- at least 2 capital ships in space battles
- a melee class troop
- a security class troop specialized in defending cps
- an admiral class in space thats like the commander class on the ground
- heros for npcs like Chief Chirpa of the ewoks
- bigger maps
- more troops on each side
- underwater maps like Mon Calamari
- heros in space
- ships made especially for heros
- a campaign mode for the rebels
- add more heros
- more turrets and artillery like the E-WEB
- a bigger assortment of things you can construct with a build plate
- kill enemies with the fusioncutter / cut battle droids in half
- destroy more
- be able to go prone
- return starfighters to land maps
- make an attacker class starfighter
- the shock trooper looked like a sandtrooper last time, it should look like a normal stormtrooper this time
- allow the player to fly the frigates and capital ships
- make a suppot class like ship in space
- able to destroy the shield bunker
- make a stamina replenishing droid and bring back vehicle repair droids
- a mode where you play as a creature like the sarlaac and the acklay
- give more weapons to npc classes like bows to the ewoks
- melee attacks like are in so many 1st person shooters
- make a Cato Nemoidia and Saleucami map
- give ground heros special vehicles only they can pilot
- hide behind a wall like in metal gear solid and jump out to shoot
- when playing on a factions home planet they get an extra garrison
- terminals in base cps that allow to call in orbital strikes , bombing run
- make space battles more intense and have wingman commands
- engineers could build barricades
- engineers could have portable build plates

About the melee attack. How about if you had a unique one for each unit. the rebel soldier could stab with a bayonet, the stormtrooper could kick,
the clone trooper could punch and the SBD could swipe with its hand. An SBD was seen wiping out a damaged battle droid in Episode 2 with a swipe.

Snipers should be given their recon droids back. The orbital strike should be avaiable again but still have the self destruct. The CIS should get a buzz droid and the empire should get the Hoth probe droid while the Rebels and Republic keep the basic ones.
 Darth Newfie
11-17-2006, 1:52 PM
#464
These are the heros, infantry and vehicles that would be cool to have in BF 3.

Soldier - Rebel Soldier , Stormtrooper / Clone Trooper , Super Battle Droid

Commander - Rebel General , Imperial Commander / Clone Commander , Droid Commander

Sniper - Rebel Captain , Scout Trooper / Clone Captain , Assassin Droid

Demolishon - Rebel Vanguard , Shock Trooper / ARC Trooper , Assault Droid

Engineer - Rebel Mechanic , Walker Pilot / Clone Engineer , Engineer Droid

Security - Rebel Trooper , Imperial Officer / Clone Shock Trooper / Security Droid

Melee - Jedi Warrior , Dark Trooper One / Clone Assassin , Magnaguard

Stealth - Bothan Spy , Imperial Spy / Recon Trooper , Chameleon Droid

Special - Wookie Warrior , Dark Trooper Two / Jet Trooper , Droideka

And for space...

Pilot - Rebel Pilot , TIE Pilot / Clone Pilot , Droid Pilot
Marine - Rebel Marine, Imperial Marine / Clone Marine , Droid Marine
Admiral - Mon Calamari , Imperial Admiral / Jedi Overseer , Nemodian Captain

Gunner - Rebel Gunner , Imperial Gunner / Clone Heavy Gunner , Droid Gunner
Exterior - Rebel Infiltrator , Spacetrooper / Skytrooper , Air Battle Droid


Heros
----------------------
Rebels - Luke Skywalker , Hann Solo , Chewbacca , Princess Leia , Ben Kenobi
Yoda , Lando Calrissian

Empire - Darth Vader , Emporer Palpatine , Lord Vader , Commander Appo ,
Grand Moff Tarkin , Boba Fett , Greedo

Republic - Obi-Wan Kenobi , Mace Windu , Yoda , Kit Fisto , Ki-Adi-Mundi ,
Aayla Secura , Plo Koon

CIS - General Grievous , Darth Maul , Count Dooku , Darth Sideous ,
Nute Gunray , OOM-9 , Jango Fett

Space - Admiral Ackbar , Wedge Antillies
Admiral Piett , Darth Vader
Anakin Skywalker , Commander Odd Ball
Daultay Dofine , General Grievous

Vehicles
-----------------
Speeder - Rebel Speederbike , 74-Z / BARC Speeder , STAP
Tank - Combat Landspeeder , IFT-X / IFT-T , AAT
Walker - AT-PT , AT-ST / AT-RT , Homing Spider Droid
Mobile CP - Personell Transport , AT-AT / AT-TE , MTT
Creature - TaunTaun , Dewback / Kaadu , Geonosian Creature

Scout - A-Wing , TIE Interceptor / Jedi Interceptor , Tri Fighter
Fighter - X-Wing , TIE Fighter / ARC-170 , Vulture Droid
Attacker - B-Wing , TIE Advanced / Jedi Starfighter , Scarab Starfighter
Bomber - Y-Wing , TIE Bomber / V-Wing , CIS Strike Bomber
Transport - Lambda Shuttle , Theta Shuttle / LAAT , MAF Gunship
Support - Rebel Transport , TIE Shuttle / Command LAAT , C7977 Transport
Frigate - Corellian Corvette , Victory 2 / Acclamator , Banking Clan Ship
Capital - Mon Calamari Cruiser , Star Destroyer / Attack Cruiser , Cruiser

Others - Hailfire Droid , Ewok Glider , Armoured Tank Droid , Nemodian Shuttle
Wookie Ornithopter , AT-XT , Aiwha , Geonosian Starfighter
 Morthon Gyzaall
11-20-2006, 8:31 AM
#465
A few things I would like in SWBF III for the Clone Wars are the following:
I am a Clone Wars fanatic, so you won't find anything regarding the GCW, but do not fear! All changes stated here are also GCW-compatible

Republic Infantry (Land Battles).
I think that which color markings the clones wear should be the choice of the player. I get sick of ONLY playing the 501st Legion:
-9th Star Corps.(Regular Clones with no color markings)
-212th Batallion, my favorite...The Clone Division that was sent to Utapau with Obi-Wan(You know...the yellow/orange clones)
-501st Legion, everybody knows them...
and a few I can't remember...Now on to the Infantry Classes.
-Republic Soldier- Normal Clone Trooper, should be able to switch to Commander Beehive-like armor
-Republic Sniper- Normal Clone Trooper
-Republic Rocketeer- Normal Clone Trooper
-Republic Engineer- AT-RT Pilot armor.
-Republic Commander- Should diver depending on the battlefield the player is currently attacking/defending OR random
A new Class,the Republic Melee Unit- Clone Assassins as seen in ROTS game, with block-like function but if used will evade melee attacks instead of blocking them for certain time. Built-in Vibro-Blades on each arm. Increased sprint stamina. Should be able to block saber-attacks
-Republic Special Unit- Shadow Clone, with jetpack and repeater. and ability to become invisible like the Bothan Spy currently can.

CIS Infantry (Land Battles).
-CIS Soldier- Normal Battle droid with no markings (able to switch to SBD).
-CIS Sniper- Normal Battle droid with no markings.
-CIS Rocketeer- Also, Normal Battle droid with no markings.
-CIS Engineer- Normal Battle droid with blue markings and no backpack.
-CIS Commander- Normal Battle droid with yellow markings and no backpack.
-A new class: CIS Melee Unit- Magnaguard (able to switch to one with a cape or one without cape). fast, agile, not able to block laserfire but fast enough to evade it or to jump out of the way and kill enemy trooper in two hits. Must be able to block saber attacks from jedi.
-CIS Special Unit- Destroyer Droids that shoots two blasts from each arm like they do in the movie. Reduced fire rate

Republic Vehicles.
More different classes for the vehicles.
-Republic Scout-
BARC Speeder
-Republic Light Vehicle-
AT-RT
Clone Swamp Speeder
-Republic Medium Vehicle-
AT-XT
FT-130 S Fighter Tank
-Republic Heavy Vehicles-
AT-AP
Clone Juggernaut
-Republic Command Vehicles-
AT-TE
AT-OT

CIS Vehicles.
More different classes for the vehicles.
-CIS Scout-
STAP

-CIS Light Vehicle-
Dwarf Spider Droids
Crab Droids

-CIS Medium Vehicle-
Octuptarra Droid/ Tri Droid(MAN!! I love those towering Tri Droids!!)
Homing Spider Droid
Tank Droid
Hailfire Droid
AAT, one that can fire rockets and shells from its hover. Red laser for the Main Gun.

-CIS Heavy Vehicle/Command Vehicle-
MTT, there's no other choice...

Capital Ships.
-Battery Guns at the side of the Capital Ships, should recieve attack bonus while used by a allied Gunner class unit
-the Trade Federation Battery should be included(the one with four cannons)
I'd like more different frigate-like ships:
-CIS Recusant Class Destroyer
-CIS Munificent Class Star Frigate(the RIGHT size!)
-CIS Lucre-Hulk Class Battleship

Republic Infantry(Space).
-Republic Pilot- Commander Oddball-like armor
-Republic Marine- Normal Clone Trooper
-Republic Gunner- Normal Clone Trooper, should recieve attack bonus while using a Battery Gun
-Republic Security- Normal Clone Trooper, should recieve health bonus while still in a allied Capital Ship "securing"

CIS Infantry(Space).
-CIS Pilot- Normal Battle droid with blue markings and no backpack
-CIS Marine- Normal Battle droid with no markings
-CIS Gunner- Same as CIS Pilot, should recieve attack bonus while using a Battery Gun
-CIS Security- Normal Battle droid with red markings and no backpack, should recieve bonus while still in a allied Capital Ship "securing"

Republic Fighters.
-GR Fighter- V-Wing
-GR Heavy Fighter- ARC-170 Starfighter, should have at least two positions:
One that flies and is able to fire the main cannons on the wings and that can fire missiles.
One that uses the turret in the back.
-GR Bomber- Dunno...but please! NOT the V-Wing!
-GR Transport- LAAT/i, should be able to carry more passengers for better boarding parties.

CIS Fighters.
-CIS Fighter- Vulture Droid Starfighter
-CIS Heavy Fighter- Tri Fighter(with buzz droid missiles that work like the virus the current magnaguard can spread: when it hits, it will continously damage your ship for a certain time.
-CIS Bomber- Dunno...but please! NOT Grievous's Starfighter!
-CIS Transport- HMP Droid Gunship that shoot laser shots instead of the composite laser it shoots currently from its main cannon.

I don't really have anything to say about heroes...the're fine, except more would be nice...and mabye random heroes, instead of assigned heroes.

Also, the Capital Ships should be given a REAL interior, one where you can get lost in, but that would probably shrink our chances of moving capital ships in the battlefield. And more interior hardpoints:
-Hangar Shield Terminal- That deactivates the shields in the hangar, which when destroyed, sucks all troops currently in the hangar into space. Like in ROTS.(repairable)
-Four Power Generators- The ships are divided into four parts, when you destroy the PG in that part of the ship, the turrets shut down(in that part of the ship) and other things will shut down...
-Bridge Security Terminal- Starts broken, when repaired, bridge will be locked down and you will not be able to enter the bridge anymore. Then you can only destroy it from the outside.
-Life Support- When LS is destroyed, units will spawn with half of their health and lose health over time while in the ship.

Other Modifications to Capital Ships.
-When bombing the ships from the outside, it would be cool if you actually hurt troops on the inside near your bomb's impact location
-Varying Pilotable Heavy Turrets- Pilotable Heavy Turrets that vary with each faction:
CIS- Trade Federation battery(the one with four cannons)
GR- The current Heavy Turret, which is originally installed on Venator Class Star Destroyers

Galactic Conquest:
I`'d like the ability to "choose" a certain legion(for the Republic) like stated earlier, before starting GC. It would also be nice to research additional capital ships and when the research is complete, to be able to buy them as additional capital ships in your fleet starting from the first, low-tech class to the highly advanced class:
-Frigate (Acclamators, Munificent Class Star Frigates)
-Cruiser (Recusant Class Destroyers, Venator Class Star Destoyer)
-Battleship (Lucre-Hulk Class Battleships)
And if you can upgrade your ships:
-Increase the fire rate of the Turrets
-Empower the shields
-"Harder-to-Conquer Command Posts"
-Better Training for your pilots
these and more kind of upgrades and advancements etc...However, I think that what the people really want in GC is some sort of Empire at War-like Galactic Conquest. Man..that would be fun...

This will be all...for now
 MachineCult
11-20-2006, 10:53 AM
#466
Okay then n00bs, lets not get into the habit of double-posting endless lists of crap you want in SWBF3. They are unreadable.
 Darth Newfie
11-20-2006, 12:53 PM
#467
Sorry 'bout that. I had a feeling somebody would say that. But I've had a list of crap they should have in battlefront 3 ever since battlefront 2 was anounced. I should have just edited the first post instead of doubleposting , lol.

To Mothon Gyzaal -

Btw , the crab droid shouldn't be a vehicle, its a droid like the homing spider droid but since the spider droid id already in Battlefront it wouldn't be that bad. The idea of being able to hurt troops in the hangar by bombing the area over the hangar is cool as well as the idea of being able to destroy the shield in the hangar and all the troops get sucked out.

To MachineCult -

I thought it was readable. What do you think of the CIS getting a buzz droid instead of recon droid or soldiers except SBDs being able to cook grenades like in Medal of Honor?

Heros should die not just kneel and fade away. they could die like in the movies.Ki-Adi-Mundi stumbled back and then fell on his back after being shot. Aayla Secura twisted while falling down. Plo Koon put his hand up to his face before dying. Darth Vader slowly fell on his back. Heros who didn't die like Hann Solo , Chewbacca , Princess Leia should have death animations and no not the stupid kneeling and no not the ones AI have in BF 1 and 2. There should be new death animations!
 MachineCult
11-26-2006, 6:26 AM
#468
Buzz droids yeah, but the cookable grenades I think would be really over-used online.
 ET Warrior
11-27-2006, 10:39 PM
#469
I have stuck this thread tot he page, on a wise suggestion from jawathehutt. The forum rules have been updated to explain the purpose of this thread, in hopes to reduce the number of new "zOMG BFIII needs this" threads.

Enjoy
 PoiuyWired
11-28-2006, 8:00 AM
#470
Buzz droids yeah, but the cookable grenades I think would be really over-used online.

What is a cookable grenade may I ask?

Actually it would be nice if there are other type of game modes available, which would help greatly with custom maps. Things like "protect the vip" and a multiplayer hunt mode(real hunt where the other side play as monsters) would be nice, so did missions with objectives like "destroy structure A and B".

Also nice would be a "custom class" where each player would be able to use with customized variations of equipment and stats, and a small variation for looks(like different backpacks on a standard clone) The custom class can be chosen in place of the second elite class, thereby providing some variations between hard working players. Equipment variations would be minor, liek the choice between elite/regular rifles/shotguns/launcher, a pistol or melee weapon/etc, and two choices of special things which includes various grenades/jumppacks/cloaking/forcefields/buffs/etc

Since number of elite units on the field at the same time is capped, this would not post too much of a problem, and the units would not be too over-powering with basic stat types of a regular troopers, choice between heavy/scout/grunt/etc.

Well it is better than having things like magnaguard w/o melee weapon or almost useless imp officer. at least, not the players have a choice of using a custom soldier rather than these preset elite.
 Darth Newfie
11-28-2006, 8:13 AM
#471
To cook a grenade you pull the pin and wait before you throw it, meaning it explodes sooner once it reaches its target. Of course there are no "pins" on Star Wars thermal detonators or concussion grenades but a switch as seen in Return of the Jedi when Princess Leia threatens Jabba the Hutt.

The idea of a "protect the v.i.p." mode would probably end up with the friendly AI units killing the v.i.p. while trying to shoot the enemy forces due to the crappy AI of the first 2 games. But if they improve AI in 3 it would be a good idea.
 jawathehutt
11-28-2006, 10:03 PM
#472
I think it would be kinda useful if there were like 3 or so save spots that you could use in the middle of a long battle that you wanted to finish but didn't have time.
 Redtech
11-29-2006, 6:50 AM
#473
This forum is still alive?!?!

Apologies if this has already been mentioned, but here's a simple way to make BF3 actually good. COPY BF2142. Seriously, that game steals everything that would have made BF2 good (spaceships, VTOL units, walkers and hover tanks) and doesn't have lame-ass noob-friendly Jedi units ruining battles.

I reckon that the SP levels need to use maps different from the MP maps, like Splinter Cell does, because it was painfull playing BF2 and just running from command post to command post doing 'something' for the hell of it.

Also, I'd rather the team FOCUSSED on the more popular aspects of SW and made a good game, BF2 felt like they were forced to add stuff in like Jedi, space levels and Polis Massa having a battle. Give us some decent levels PLEASE! There's a ton of EU out there, lets go exploring a little with ideas rather than being limited to having to make every level a scene from the films, regardless of the fact that Polis Massa is smaller than most stealth game levels and Jabba's Palace is so narrow that Darth Maul hogs a corrdior!

I don't want an enclopaedia of Star Wars units, keep it small, concise and cool, look at the BF2142 classes, they're customisable and have a class for all purposes out of only 4 base classes. Same with vehicles. Keep the vehicles consistant with the levels so people get used to playing them, and actually make them useful this time.
 Darth Andrew
11-29-2006, 10:33 PM
#474
This forum is still alive?!?!
'course it is. :D And your points are dead-on.
 Redtech
11-30-2006, 7:02 AM
#475
Thanks.

Just gotta add, make the levels more like Bespin (both) and less like Felucia!

Seriously, The BF1 levels Rhen Var (both), Tattoine (city) and Kashyyk Docks and both Bespins are the best levels in BOTH games. Simply because they either have a clear forward-backwards mentality for gaining and losing ground, or they have a clear 'flow' and direction to where you need to go. Also they have ample space for vehicles when needed without becoming vehicle dominated. Yes they could be tweaked into 'redux' versions for BFIII, but the style and pace could be shifted into other maps.
 Darth Newfie
11-30-2006, 9:31 AM
#476
I agree with you Redtech, Felucia sucked! It was by far the most confusing and worst map out of all of them. The Rhen Var and Bespin maps are all that I play on BF 1. They should include Felucia in BF 3 but make it better than they did in BF 2.

The only time I ever play on Felucia is in the Rise of the Empire campaign mode.
 jawathehutt
11-30-2006, 9:16 PM
#477
I think they should put in a map like Planet X mod map for BF1 in, the battle on that map is amazing. There is a long wide bridge. Each team has a side and in the middle if a town. There are 4 CPs. The fight is amazing. You cant run into the fight like you can in BF2 and expect to move more than a few feet with out dieing. Felucia would have better had 1. the mist been a lot less and 2, most of the CPs taken out.
 Redtech
12-01-2006, 6:26 AM
#478
Making the vehicles non-suck would have helped as well. Seriously, what's wrong with having the AT-ST as the MBT of the Imperial army?

Just another thing to add, erm, sort out the classes, give every classs a 'rapid fire gun-thing' then just give them specialised kits like BF2142 where the sniper can get an SMG! Oh and maybe it'd be good if gaining command posts just added a benefit in that you could respawn there, rather then depleting respawn tickets. I HATE levels like Hoth (for Imps) where if you don't capture a command post in time to stop reinforcements dropping, YOU LOSE! What if I want to drag an AT-AT to echo base, like in the film? Also would prevent some levels like Polis Massa becoming a race to capture posts then just camping forever. Actually, make XL mode the default, that pretty much covered it!
 Morthon Gyzaall
12-01-2006, 8:35 AM
#479
To Mothon Gyzaal -

Btw , the crab droid shouldn't be a vehicle, its a droid like the homing spider droid but since the spider droid id already in Battlefront it wouldn't be that bad. The idea of being able to hurt troops in the hangar by bombing the area over the hangar is cool as well as the idea of being able to destroy the shield in the hangar and all the troops get sucked out.

I know it's not actually a vehicle, but a advanced battle droid...but they made Homing spiders Droids pilotable, which actually is also just a advanced battle droid like the Crab Droid, so I thought i'd put him with the vehicles.
 jawathehutt
12-01-2006, 10:02 PM
#480
Making the vehicles non-suck would have helped as well. Seriously, what's wrong with having the AT-ST as the MBT of the Imperial army?

Now we're just contradicting ourselves. Before BF2 came out, one of the biggest complaints was the vehicle power. I personaly would like to see things like the ATAT and ATTE be like BF1 ones where they kick ass, things like the ATTE be like BF1 and other stuff have either BF1 lasers and weaker armor or strong armor and BF2 weapons. And maybe some differences between the medium tanks, the imp, rep and CIS vehicle had the exact same attacks
 Redtech
12-02-2006, 5:53 AM
#481
You see the problem was, that the levels were mainly crap where vehicles were concerned (rhen Var had very good defencive positions though), and the splash damage for weapons was insane! Now consider if they hurt the same, but anti-tank weapons had no splash damage, and anti-inf weapons had splash damage.

The AT-AT was too powerful in my opinion the splash was INSANE! Really they should define what "role" the vehicle has. For example, the droid tank should have splash with it's missiles, as they seem anti-infantry rockets (that can only aim forwards, a very large weakness) while the side guns look more like machine guns (in damage and power) and the main cannon should only be fatal on direct hit. Sound reasonable?

Perhaps the vehicles should be primarily anti-tank with a secondary position that is better for anti-infantry?

Also, the maps define the role. If more levels had sensible levels of cover and space to maneuvere, vehicles wouldn't be so dominating. At the same time, you need to have ample amounts of space for them to drive around with. Utatpu just failed on both IMHO, the tanks could only drive up or down a small ramp and infantry could combat without ever needing to fight any tanks anyway.

Oh, and I doubt that the Clone scout walker should be able to stand up to a tank! It's tiny. It's a primarily anti-infantry scout surely?
 Relenzo2
12-02-2006, 7:35 AM
#482
The AT-RT is only able to stand up to a tank mainly because the AI is too stupid to figure out that you are a threat right away. But I do think that its mortar launcher should be SMALLER. It is a one-man light patrolling vehicle for crying out loud.
 Redtech
12-02-2006, 9:29 AM
#483
No, seriously, stand an AT-RT in front of the AAT, and just pummel it. If the tank gunner isn't there, you've got a win! WTF is that? A direct hit from a missile or heavy weapon should be an insta kill (to balance it out, I'd make the AT-RT move a bit faster and sleeker, like in the film).
 Darth Kravus
12-02-2006, 2:15 PM
#484
Here's a list of stuff I'd like to see in SWBF III;

Bigger maps, but not too big, cos it'll take too long to get around them.
Bring back flying ships on land battles! They were well ace!
Make the number of people you can get in an army bigger - about 100
Make the maps on capital ships bigger, or make them as seperate maps, so you can go on the bridge, and other places.
Make the campaign mode longer so it at least gets to the end of Eps VI - I got to the end of the Hoth Battle, and the credits came up, and I was like 'What?!?!'
Bring in Qui-Gonn-Jin as a heroe! He was nowhere in BF I or II

Here's a list of the maps I think should be included;

CORUSCANT
Jedi Temple
Senate Chamber
Streets
Space
General Grievous' Ship

YAVIN IV
Forest
Temple
Space

NABOO
Grasslands
Gungan City
Theed (Hangar and Palace)
Core
Space

GEONOSIS
Desert (Republic only)
Spire (Galactic Civil War only)
Droid Factory (Galactic Civil War only)
Arena (With a Reek, Acklay, and Nexu running round.) (Galactic Civil War only)
Asteroid Field (Space) (Galactic Civil War only)

MUSTAFAR
Lava collection place

DEATH STAR I
Space (With the trench) (Galactic Civil War only)
Interior (Galactic Civil War only)

BESPIN
Cloud City (With the carbon freezing chamber)
Landing Platforms

ENDOR
Forest (With Ewok city) (Galactic Civil War only)
Bunker (Galactic Civil War only)
Space (With Death Star II) (Galactic Civil War only)

DEATH STAR II
Emperor's quatres (Galactic Civil War only)
Space (With reactor core) (Galactic Civil War only)

TATOOINE
Desert
Mos Eisley
Jabba's Palace (Galactic Civil War only)
Sarlaac Pit

HOTH
Desert (With AT-ATs)
Hangar
Space (With asteroid field)

POLIS MASSA
Medical Centre

DAGOBAH
Swamp
RHEN VAR
Harbour
Space

NAR SHADAA
City

KESSEL
Spice Mines

MYGEETO
City
Space

KASHYYYK
Beach Head
Space

FELUCIA
Jungle
Space

TANTINE IV
Interior

And here's a few of the classes I think you could spawn as:

Republic

Clone Trooper
Heavy Trooper
Scout Trooper
Clone Pilot
Jet Trooper
Clone Commander
Jedi

HEROES - Obi Wan, Anakin, QUI-GONN-JIN, Aalya Secura, Ki-Adi-Mundi, Mace Windu, Padme, Yoda, Jar Jar,

CIS

Super Battle Droid
Battle Droid
Assassin Droid
Droid Pilot
Droideka (No shield)
Magna Guard
Droideka (With shield)

HEROES - Darth Maul, Darth Tyrannus, Emperor, Jango Fett,

Rebellion

Rebel Troop
Rebel Scout
Rebel Heavy Trooper
Rebel Pilot
Bothan Spy
Wookie
Jedi

HEROES - Luke, Yoda, Obi-wan, Chewy, Han Solo, Leia, Wicket, Antilles,

Empire

Storm Trooper
Shock Trooper
Scout Trooper
Imperial Pilot
Admiral
Dark Trooper
Bounty Hunter

HEROES - Darth Vader, Emperor, Tarkin, Boba Fett,
 jawathehutt
12-02-2006, 8:18 PM
#485
For the last time, dont make giant lists, they be no fun to read. I would like to see a map like Foy from CoD: UO where on the sides of the town, theres massive tank v tank action and in the town, tanks are ownd and infantry battles are the norm.
 Halo_92
12-02-2006, 10:28 PM
#486
Yeah that would be a great level.

I want the gunships brpught back for ground battles.
to help transport troops and supplies.
 Darth Newfie
12-03-2006, 6:44 AM
#487
Give snipers more equipment. In the BF 1 PS2 demo, the rebel marksman had a disguise kit that allowed you to sneak by imp. stormtroopers unnoticed. Snipers should have this -

Primary Weapons
_______________
Sniper Rifle
Blaster Pistol
Disguise Kit


Secondary Weapons
__________________
Thermal Detonators x2
Recon Droid x1
Autoturret x1

Snipers should also be able to repair speederbikes when in them but not other vehicles.
 Redtech
12-04-2006, 6:08 AM
#488
Actually, I think the engineer should be able to repair vehicles, but snipers should take the demolition role away from the 'pilot' class, which I'd scrap. Like...BF2142! So you can literally create an Arc trooper, do you snipe people from a distance, or blow crap up? How about planting bombs and then sniping them when the time is right?

Oh yeah, Jawa, your idea is so clever, it wont be in the game.
 Darth Newfie
12-04-2006, 9:44 AM
#489
What do you mean , the engineer does repair vehicles, thats its main purpose.
 Relenzo2
12-04-2006, 3:35 PM
#490
Just what I mean redTech, it doesnt shoot at you always like it should, and then not always straight. That previous list, most thing in it have been discussed twice already, but most dont read the last 5 pages anyway. They are all in mods, but it would be nice to see them in the game, done right. It is not a bad idea for snipers to have a recon droid. As for "Diguise kit" Just call it a Holoshroud like in ROTE, it makes more sense for instantly transforing you and being able to turn off and on. But for the record, I thought holoshroud shouldnt prtect you from enemy fire. At least very little, so it gets like deactivated after more than one acidental hit.

And Jawathehutt if your just going to show up to tell people to shut up then ship out.
 jawathehutt
12-04-2006, 7:33 PM
#491
I'm not telling them to shut up, Im telling them what others are saying which is instead of just a page long list, put it in paragraph form, put in some backup info on why it would be a good idea. I don't care about like a few lines like that but huge ones just aren't fun to read.
 Relenzo2
12-04-2006, 8:07 PM
#492
Like my list ?*:)*
 Fettscommander
12-04-2006, 8:08 PM
#493
New planets: Raxus prime, backura
New factions: utapauians, gungans, naboo gaurd, manderillions
New eras: Dark jedi sith war, sith jedi war
New units: Shock troopers, Space troopers, Crab droid
New ships: At-Pt, At-Ap, Swamp Speeder, clone turbo tank
More Battle Grounds on each planet: Endor: Bunker, Imperial outpost, Imperial Base//Mygeto: War torn city, Droid manufacturing plant, Landing dock
Map maker
EU maps
More vehicles on each map
Larger maps
Building/Stealing new ships to make hybirds
Damagable buildings
Command posts actually worth something
Command posts harder to capture: in buildings ect
Transport vehicles, artillary
More realistic
A masive online battle with enormous maps 50X larger than a normal map every month or so.
pilotable capital ships, more spawning points in space battles
ground to air to space to water to under ground to even other planets!
Maybe be a hutt and controll armies of mercenaries.
be just a bounty hunter to get paid in a battle to kill an officer or somone.
or be a bounty hunter or commando then join two or three more, for your own little highly equiped faction on the battlefront!
 Fettscommander
12-04-2006, 10:44 PM
#494
Like my list ?*:)*
Where is your list?
 Darth Newfie
12-05-2006, 8:32 AM
#495
Yipee! Page 7! Ok these are the imperial units they have.

Command - Imperial Commander (Admiral Piett Uniform)
Soldier - Imperial Stormtrooper ( Basic )
Sniper - Imperial Scout Trooper ( Duh )
Demolishon - Imperial Shock Trooper ( Clone Heavy Trooper With New Helmet)
Engineer - Walker Operator ( AT-ST or AT-AT pilot or Naval Trooper )
Security - Imperial Guard ( Palpatines Red Dudes, Valorums Black Dudes )
Melee - Dark Trooper Phase 1
Special - Dark Trooper Phase 2

Heros - Darth Vader , Lord Vader , Boba Fett , The Emporer ,
Anakin Skywalker , Grand Moff Tarkin , General Veers
 Halo_92
12-05-2006, 11:08 AM
#496
New planets: Raxus prime, backura
New factions: utapauians, gungans, naboo gaurd, manderillions
New eras: Dark jedi sith war, sith jedi war
New units: Shock troopers, Space troopers, Crab droid
New ships: At-Pt, At-Ap, Swamp Speeder, clone turbo tank
More Battle Grounds on each planet: Endor: Bunker, Imperial outpost, Imperial Base//Mygeto: War torn city, Droid manufacturing plant, Landing dock
Map maker
EU maps
More vehicles on each map
Larger maps
Building/Stealing new ships to make hybirds
Damagable buildings
Command posts actually worth something
Command posts harder to capture: in buildings ect
Transport vehicles, artillary
More realistic
A masive online battle with enormous maps 50X larger than a normal map every month or so.
pilotable capital ships, more spawning points in space battles
ground to air to space to water to under ground to even other planets!
Maybe be a hutt and controll armies of mercenaries.
be just a bounty hunter to get paid in a battle to kill an officer or somone.
or be a bounty hunter or commando then join two or three more, for your own little highly equiped faction on the battlefront!

Yeah there are some great stuff in there but I don't think "hybrid ships" are goniing to happen, even iif they did make the game.
 Relenzo2
12-05-2006, 11:58 AM
#497
Mine is back on page three. I am like the only one who even moderately eplained anyhting without rattleing off ideas. They were also all new ideas that hadn't already been worked. I mean, what is half of that stuff on the list above, and Bigger Battles and Sith War and Space Troopers are like WORKED TO DEATH, and... what the... there already is a map maker you know... ever played a mod map?
 Fettscommander
12-05-2006, 2:04 PM
#498
I've tried but I dont know how.
 Fettscommander
12-05-2006, 3:13 PM
#499
I just registered, so can somone just sum up what you've all been talking about. Please.

By the way Relenzo2 nice list.
 Redtech
12-07-2006, 10:20 AM
#500
Well some Jedi-fetishists want more in the game, some noobs want more heros as well. Sane people want better maps and balance vehicles, whatever.

That about sums it.

Oh yeah, http://www.youtube.com/watch?v=HJUe2E7Ie8M&mode=related&search=)

Watch that trailer. It IS Battlefront 3 as it will never, ever be.
Oh yeah, and I might just ask random questions, winner gets a no-cookie.
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