********NEWEST VERSION 2.6G********
This is possibly the last Release of Grey_Ghost's & Bryant's Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way.
******--HOW TO INSTALL:-- ******
REMOVE PREVIOUS VERSIONS: Delete the XML & Scripts Folder that is in your Star Wars Empire at War Demo\Gamedata\Data\ Folder
Copy the XML & Scripts Folder that is in the Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder
To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\** Universe Empire Full Tech\ and past them into the XML Folder.
To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\** Universe Empire Tech 1\ and past them into the XML Folder.
To Play as the Rebels Copy the Files From ...Demo\Gamedata\Data\XML\** Universe Rebel Full Tech\ and past them into the XML Folder.
To Play the Level 1 Rebels Copy the Files From ...Demo\Gamedata\Data\XML\** Universe Rebel Tech 1\ and past them into the XML Folder.
**Insert the size of the Galactic Universe you wish to play in
To Uninstall:
Delete the XML & Scripts Folder that is in your Star Wars Empire at War Demo\Gamedata\Data\ Folder
__=Version 2.6G Changes:=__
--Change | Reason / Notes--
Added a Reduced Galactic Map Option | Guess which folders they are in.
Space Retreat Added | Info on a similar method for adding Space Retreat to a Mod found "HERE (
http://pff.swrebellion.com/index.php?topic=2204.0)")
I take no credit for this, but its nice to have it in.
Rebel Artillery added back in while playing as Rebel | Rebel A.I. denied vehicle cause it doesn't use it well
Usually they just roll it up next units and just sit there waiting to die.
Slightly Altered Rebel Artillery available when playing as Empire | This is NOT like the SPM-AT! Has different projectile graphics
It's a "Just for fun" unit. A.I. Cannot build this for reason listed above. Spotter Droids are not included. Your not forced to use it.
The Venetors now carry a small compliment of V-Wings.
Empire can build Gravwell's again | since retreat was added
Level 2-5 Star Base Weapons Boosted
AT-AA Land Offensive Power Slightly Reduced | Pretty sure it isn't meant to be that powerful against Grounded Targets
____________________________________________
--Known BUGS/Issues/TIPS:--
If you find the game too hard even on Easy, then delete the file named DIFFICULTYADJUSTMENTS.XML in the XML directory
The game will use it's default settings
Imperial Star Destroyers & MonCalimari Cruisers can only be built on either MonCalimari, Kuat, Fondor, or Sullust.
A Level 1 Space Station or higher is required.
Empire can only build Hutt Palaces on Atzerri, Nal Hutta, Ryloth, & Tatooine (Bounty Hunters) depending on Universe size.
Rebels can only build Cantinas on Abregado Rae, Atzerri, Corellia, Nal Hutta, Ryloth, & Tatooine (Smugglers) depending on Universe size.
Using the STOP button while selecting Snowspeeders WILL CRASH the game. Once they start flying, don't try to stop them.
They will constanly circle where you tell them to move once they get there. So far there haven't been any problems for when the
A.I. uses them.
When Playing as Rebels and invading a Planet the game might cause an exception, Alt-Tab to the error box and hit CANCEL,
then Tab back into the game. You should be able to continue playing. It's doesn't happen when using the RAID slot.
Personally I have not had this happen in any of my recent Tests.
Game may crash when Exiting the game | I have no idea why, but it's not critical.
Tornados can drive you insane | I loathe those Frelling things! If only I knew how to remove them.
Getting tired of the Rancor as well. Seriously, someone find out how to get rid of the Tornados!
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Download 2.6g HERE (
http://home.comcast.net/~vallore/other/Bryants-and-Grey_Ghosts-Mod-V2.6G.zip) 480KB
I currently have no where to host this semi-permanently.
Mod not working? Make sure you installed it properly. Here is a picture that may help you.
http://img257.imageshack.us/img257/6039/folders.gif)
Please Post any Bugs or Issues in this thread