Single Player Modes:
Training - Basically lets you learn how to use weapons on the Geonosis map
Rise of the Empire (501st storyline)
Galactic Conquest
Instant Action (has several different types but doesn't specify)
Multiplayer Modes:
1 Flag Capture the Flag: Flag in the middle. Catch it and take it to your opponents base
2 Flag: Capture your opponents flag and return to your base while protecting your own flag
Assault: Play only as heros. This available only on Mos Eisley (sucks that they restricted it to one map)
Conquest: Capture command posts
Hunt: As we already know. Hunt down local species. For more info, check out the Wicket Blog.
Space Assault: Destroy the other teams capitol ships.
Rise of the Empire. (This is where you have to clear the specific objectives)
Chapter 1: Fall of the Old Republic - this is basically the floating words at the beginning of the movies. "A shadow looms over the Republic. The Clone Wars have torn a rift across the Galaxy. It's populace weak in allegiance and resolve. Supreme Chancellor Palpatine has commissioned and elite division of clone troopers, the 501st Legion, to vanquish the separatists threat once and for all. Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see and end to the war, has set the stage for the execution of Palpatine's ultimate plan. Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the galaxy...
Part 1: Geonosis - Attack of the Clones
Part 2: Mygeeto - Amongst the Ruins
Part 3: Coruscant Space - A Desperate Rescue
Part 4: Felucia - Heart of Darkness
Part 5: Kashyyyk Space - First Line of Defense
Part 6: Kashyyyk - A Line in the Sand
Part 7: Utapau - Underground Ambush
Part 8: Coruscant – Knightfall
Chapter 2: Rise of the Empire - "The old Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place. Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st. Now known across the galaxy as Vader's Fist, the 501st strives to establish order in the name of the Galactic Empire. On the once peaceful planet of Naboo, the Emporer orders his newly armored storm troopers to stifle the seeds of rebellion in a diplomatic manager befitting the new Empire... (now you play as imps instead of clones)
Part 1: Naboo - Imperial Diplomacy
Part 2: Mustafar Space - Preventive Measures
Part 3: Mustafar - Tying up Loose Ends
Part 4: Kamino - Changing of the Guard
Part 5: Death Star - Prison Break
Part 6: Polis Massa - Birth of the Rebellion
Part 7: Tantive IV - Recovering the Plans
Part 8: Yavin 4 Space - Vader's Fist Strikes Back
Part 9: Yavin 4 - Revenge of the Empire
Part 10: Hoth - Our Finest Hour
Galactic Conquest: WAY MORE sophisticated than the original.
There are 4 different starting scenarios (one for each faction). For example if you play as the rebs you start off with Dagobah, Yavin 4 and Hoth.
It's basically as we've heard. You dispatch you fleets at different planets. If you go to a planet held by the enemy, you first battle in space and then battle on land to secure the planet. Based on your results, you get credits which can be used on two things - recruiting units and purchasing bonuses.
Bonuses are: Energy Boost (200), Extra Garrison (200), Auto Turrets (200), Bacta Tanks (400), Supplies (ammo) (400), combat shielding (400), Sabotage (600), Enhanced Blasters (600) and Leader (800) which gives you your faction’s hero for that particular planet.
You get 300 for winning a space battle. If you also capture the planet itself, you get between 500-1,000 credits.
Space Battles:
Each team has only one capital ship and two frigates. Frigates can't be boarded or controlled but they do fire automatically. In assault mode, I thought you physically destroy the other's capital ship but apparently it's based on who gets to 180 points first.
Destroy:
Ships engines (18)
Life support (18)
Command bridge (18)
Comm Array (18)
Sensor Relay (18)
Frigates (18 each)
Starfighters (3 each)
Infantry (1 each)
Here's what I can tell you so far:
* The land maps are basically what we all basically knew already:
Coruscant (Jedi Temple)
Dagobah
Death Star
Endor
Felucia
Geonosis
Hoth
Jabba's Palace
Kamino
Kashyyyk
Mos Eisley
Mustafar
Mygeeto
Naboo (Theed)
Polis Massa
Tantive IV
Utapau
Yavin 4
* The rebel shuttle in space is, in fact, the Republic Gunship as we feared. The CIS has the droid gunship from the first game and the empire has the Imperial shuttle.
* Geonosis is only CIS/Rep, Hoth is only Rebs/Imps and Endor is only Rebs/Imps. Kamino can play both!!!
* Some old maps are basically the same (Endor, Theed, and Yavin). Some are completely different (Geonosis, Kamino and Kashyyyk). Hoth is basically the same except for that little extra spot on the North. Mos Eisley looks basically the same but they may have shifted a few buildings
Heroes: Aayla Secura
Ki-Adi-Mundi
Mace Windu
Obi-Wan Kenobi
Yoda
Count Dooku
Darth Maul
General Grievous
Jango Fett
Chewbacca
Han Solo
Luke Skywalker
Leia Organa
Anakin Skywalker
Boba Fett
Darth Sidious
Darth Vader
None on Jedi TempleDagobah, Death Star, Jabba's Palace, Kamino, Mos Eisley, Mustafar, Tantive IV
Endor: Same stuff as BF1 (AT-ST's and speeder bikes)
Felucia: AT-RT's, Droid Tank
Geonosis: Hailfire Droid, Spider Walker, AT-TE
Hoth: Same stuff as BF1 (AT-AT's, AT-ST's, Snowspeeders and TaunTauns)
Kashyyyk: Droid Tank, STAP, IFT-X Tank, BARC Speeder
Mygeeto: IFT-X Tank / AAC-1 (Rebel Hover TAnk), AAT / IFT-T Tank
Naboo: AT-RT, AAT
Polis Massa: AAC-1
Utapau: AT-RT, AAT
Yavin 4: IFT-T, Speederbikes, AAC-1
Scout Vehicles:
Speeder Bike
BARC Speeder
STAP
Medium Assault Vehicles:
AAC-1 Speeder (Rebel Hover Tank that replaces the combat speeder)
IFT-X and IFT-T Tanks
AAT
Armored Tank Droid
Hailfire Droid
AT-RT
Assault Walkers:
Spider Walkers
AT-ST
Heavy Assault Transports:
AT-TE
AT-AT
Scout Fighters:
Republic Starfighter
A-Wing
Droid Tri-Fighter
TIE Interceptor
Multi-Purpose Fighters:
ARC-170
Droid Starfighter
X-Wing
TIE Fighter
Bombers:
V-Wing
CIS Strike Bomber (Greivous's Ship)
Y-Wing
TIE Bomber
Transports:
Republic Gunship (used for Republic and Rebs)
Droid Gunship
Imperial Shuttle
Special Vehicles and Creatures:
T-47 Snowspeeder
Tauntaun
* No maps for space battles. As a matter of fact, I haven't found any confirmed list of what the space battles actually are. This really pissed me off.
* No mention of unlockables such as Bespin, Kit Fisto or anything else that we've been speculating about around.
Nice info sheet!
"Assault: Play only as heros. This available only on Mos Eisley"...that sucks that there is only one level, but at least there is a level.
Rebel gunship? No Juggernaut??? *sigh* I wonder if critics will like this game....
You should have to completely destory the capital ships, not just reach 180 points.
EDIT:err, I posted this in the wrong spot...
The Clone Juggernaught is way too big to be in battlefront, its 30 meters tall and 50 meters long. To put it into perspective the AT-TE is only 5 meters tall.
The Clone Juggernaught is way too big to be in battlefront, its 30 meters tall and 50 meters long. To put it into perspective the AT-TE is only 5 meters tall.
That just makes it easier to hit... Maybe they have a really big map.
is that it? Juggernaut? doesn't look so big. Not much bigger then the AT-TE any way.
http://home.comcast.net/~hipnotik/clonepilot/juggernaut.gif)
This thread rocks, thanks!
What's with putting the 501st legion in everything now? Lucas must really have a soft spot for these costume clubbers! (and no, I'm not jealous, just amazed!)
is that it? Juggernaut? doesn't look so big. Not much bigger then the AT-TE any way.
http://home.comcast.net/~hipnotik/clonepilot/juggernaut.gif)
This thread rocks, thanks!
A wookie is almost have the size of a wheel...so wookies are 2-2.5 meters tall, so that's about ten meters tall....for the Jaggernaut. But, that's in the movie....it may be different than in the movie.
One thing I find rather disturbing is the fact that the campaign ends in Hoth, and not with Jabba's Palace following it and Endor finishing it.....I find that rather interesting.
And your welcome for all the information.
And can you instantly Play Jedi in IA
More information:
-The AT-TE and Acklay ARE on Felucia after all but only in the story mode; not IA
-In there story mode there are actually one or two levels where you fight Empire against CIS!!! The story is that some rogue dude tries to start up the droid army again.
-The story mode is where you kill off Jedi's in the Jedi Temple with Anikan. ----Otherwise, you can only use Anakin on Mustafar in IA.
-There are also other levels where you have to kill off specific characters such as the rogue dude mentioned above and the Queen of Naboo (not Padme).
-The personal bonuses and medals for your character are used in singleplayer and multiplayer.
-Geonosis has only ONE AT-TE and (as mentioned earlier) NO Gunships. The CIS has two spiders and two hailfires like the last game to NO Geonosian Starfighter
-On Mygeeto, the AT-RT's that we see in the aussie presentation are only in story mode. The map in IA has tanks against tanks.
-Some asked about the frigates for Rebels. Usually I think it's just blockade runners but in story mode, there is one mission where you have to destroy several transports.
-Some missions in story mode ARE timed but not like the Demo.
-It appears that some space battles will also be different in story mode vs IA. Aside from the one above, the space Coruscant seems to be the one that's in the demo with multiple capital ships. According to the book, the normal space battles will have only one capital ship and 2 frigates.
-Also, Utapau in story mode plays out exactly as it does on the demo in terms of vehicles and objectives.
-There are no reinforcement counts in storymode. You just keep playing until you reach your objective
A wookie is almost have the size of a wheel...so wookies are 2-2.5 meters tall, so that's about ten meters tall....for the Jaggernaut. But, that's in the movie....it may be different than in the movie.
Databank states that they are 30.5m tall including mast, the mast seems to be about a third of the actual vehicles height, so 20m, notice that the wookies are standing a good few meters away. The wookies are probably about a quarter of the wheels height.
lol, after seeing that .gif i can't wait for the ROTS DVD.
Unfortunetly it sounds like there making Geonosis smaller then the last game, no gunships or geonosian fighters and only 1 AT-TE? And it looks like the fears that Bespin won't be in the game are confirmed. Kind of dissapointing.
Thanks for the info anyway though.
But are Jedi Infinitly playable in IA or not?
Some of the modes seem more improves. Like Galactic Conquest is much better, and the new modes seem better too. Like hunt mode, assault, and the campaign seems to be better too.
And can you instantly Play Jedi in IA
Yes
But are Jedi Infinitly playable in IA or not?
Yes...you can play them again and again after you die has one of them or an ally does
Here is some vidoes a have just found...go gameplay footage
http://media.pc.ign.com/media/737/737696/vids_1.html)
Kinda sucks that theres one AT-TE to get pounded by two hailfire droids and spider tanks on Geonosis. Maybe the CIS vehicles do less damage to it.
no Millennium Falcon?
Probably not. It would be hard to fly because of its shape and size. But it's probably a command post for the rebs on the Death Star.
no Millennium Falcon?
No there will not be any Millennium Falcon....due to the size.
It sucks that the rebs gunship "blockade runner" is only a scaled down rip-off of the tantive 4.
I heard that the AT-TE rear gun is only affective against infantry units. Does that it does nothing to vehicles?
No, what it probably means is that the damage it does do to vehicles is so small that it isn't really a significant threat. In other words it can damage vehicles, but not much.
What do think of reb transport ship? It's ascaled down tantive 4.
Actually the rebel gunship is just basicly the clone gunship with a diffrent name. The blockade runner is a capital ship, a smaller support one that you can't enter, But it doesn have turrets that shoot at you, and you get points for destroying it.
No its not. Just look at lucasarts.com,battlefront2,gameplay,alliance vehicules.
Yeah I have, and it says nothing about it being the rebel transport, they don't list unit positions or mention it being a mobil spawn point like with all the other transports.
(oh yeah, thanks for the link commanderobi)
The Battlefront II website has missed out loads of units, vehicles, weapons and planets.
Don't assume something isn't in the game because it isn't on the website.
Accept the Falcon which isn't, if it was it wouldn't be called the Millenium Falcon it would be a YT1200 Freighter (or whatever it is).
The Coruscant mission has such a catchy name!
No, Rhen Var is no longer in the game unfortunetly. It looks like Bepin is gone to.
No, Bespin is still in the game. Remember, it is a major Trilogy battle. Rhen Var is just an EU planet.
Well, I haven't seen or heard anything about it, but I really hope your right.
Well, I haven't seen or heard anything about it, but I really hope your right.
Yeah, so do I. But, I have a feeling it isn't in the game.
So..........
....................the Republic Gunship goes into space???? What the heck are those LucasArts people thinking!?!
I know, they made up a fighter tank for the Alliance, they could have made up a space transport as well.
They already HAD a tank but they didn't bother to create something that was actually needed with the addition of space combat.
So..........
....................the Republic Gunship goes into space???? What the heck are those LucasArts people thinking!?!
Then, what can they use as a transport for the Republic?
Unless the Acclimators can go into atmospheres, Gunships have to be space worthy.
Unless the Acclimators can go into atmospheres, Gunships have to be space worthy.
They can....
lol, anyway, I think it's the smart choice. The only other thing I could think of using is a Theta-class Shuttle, and thats already being used by the Imperials.
Can you guys imagine an Acclamator on a space map? Who needs to drop bombs on a Capital Ship, just ram an Acclamator into it :^:
Mission Objectives for Rise of the Empire:
Geonosis (optional, it's a training mission)- Follow yellow objective arrow to CP Alpha, destroy droid scouts, destroy hailfire driod, captured downed Techno Union Ship, change to engineer and fix repair and ammo droids, get inside AT-TE and destroy spider walker, change to jet trooper and capture Sith Holocron on top of downed Techno Union Ship, capture command post on the cliff, change to sniper and take out 3 droids, change to heavy trooper and destroy spider walker (you can now be Mace Windu), use lightsaber to kill 10 driods, and capture CIS bunker.
Mygetto- capture forward CP, destroy particle cannon turrets (you can now play as Ki-Adi-Mundi), destroy generator to power down shield, capture northwestern CP, destroy energy collector shield generators (2) and destroy energy collector core, and acquire power crystals from core and take them back to LAAT gunships (if you die while doing this, the crystals will drop where you died).
Space Coruscant (same level from demo, except more objectives and no time)- Enter ship and launch into space (you only have ARC-170s), destroy 5 incoming CIS fighters, destroy enemy frigate, disable shields on the cruiser, destroy communications array, land ship in CIS hangar, destroy engine cooling tanks, and destroy the targeting bridge.
Felucia- Get into AT-TE and kill 6 acklay, defend AT-TE from driods (you can now become Aaayla Secura), acquire power cell, and destroy CIS defense turrets.
Kashyyyk Space- Destroy enemy frigates (2), destroy enemy heavy turrets, land LAAT gunship in enemy hangar, destroy life support and engines, and steal Kashyyyk holocron in shield generator room (if you die you have to go back into the enemy shield generator room to get holocron).
Kashyyyk- Hold beach CP for 3 mins., fall back to Wookie base, defend oil refinery for 4 mins. (you can now play as Yoda), and take over all CIS CPs.
Utapau (just like the demo)- Capture lookout CP, capture highway CP (you can now play as Obi-Wan), capture hangar 10 CP, fight General Grievous, destroy AA turrets (2), destroy ATX energy pillar.
Coruscant (Jedi Temple, yes you get to fight the Jedi)-Capture Jedi council chamber, go to the library and defend it's contents till the scan is complete, retrieve holocron from comm center and bring it to veranda (you can now play as Anakin), kill the Jedi with the holocron and retrieve it, and kill 3 Jedi Masters.
TO BE CONTINUED......
Naboo (you are now the Imperials, you also get to fight Naboo Guards)- Capture plaza security post, take over plaza CP, destroy central grid console, (my personal favorite here) kill the Jedi royal guard and the Queen (the Queen IS armed and dangerous).
Mustafar Space (Imperials vs. CIS)- Destroy driod gunship in your hangar and repel their assualt, destroy the driod fighters and bombers, destroy the enemy cruiser's protective shields, and land in the enemy hangar and steal a CIS Strike Bomber.
Mustafar (Imperials vs. CIS again)- Capture lava observatory room CP, take control of walkway, capture overlook CP, destroy droid prototype schematics, clear the antenna array, and kill Gizor Delsa.
Kamino (you can start off as Boba Fett if you like)- Gain entry to upper cloning facility, retrieve sample of clone DNA and take it back to shuttle, capture central platform CP, destroy the clon life support, and destroy gunships (2).
Death Star Interior- Meet up with 501st, defend the hangar, capture detention block CP, secure stolen plans, retake the fire control room CP, destroy the shuttle in hangar 856, and exterminate the Rebel leader.
Polis Massa- Capture radar facility, retreve holodisk from command, defend radar facility until uplink, destroy the databank in the cavern, and capture the hangar.
Tantive IV- Capture the barracks CP (you can now play as...do I dare say it? DARTH VADER), head to tech room and destroy security mainframes (4), get access codes and return them to tech room, and find and capture Princess Leia.
Yavin IV Space- Destroy Rebel transports (5 mins. to destroy 3 frigates), destroy Corellian frigates (2), destroy enemy cruiser's heavy turrets, and destroy enemy cruiser's engines.
Yavin IV- Capture water fountain CP, capture viaduct CP, capture reflecting pool CP, defend reflecting pool CP for 2 mins., bring breaching bomb (from top of altar) to temple doors, and destroy the Rebel leadership.
Hoth (complete in 20 mins.)- Capture outlook CP, destroy the shield generator, capture Echo Base CP (you can now play as...DARTH VADER...again), destroy shield console in the tech room, capture back hangar CP, acquire bomb beacon and place it under transport ship, and defend beacon for 1 min.
THE END
You can be a Wampa?
edit:
never mind, i forgot the you can play the natives (wookies, ewoks, wampa) of each planet. That is so awesome.
I wonder if you can play as a rancor?
Great info! Looks like the campaign certainly is going to objective-based.
Wow, the missions sound 20x better then I thought. And I thought they would be cool to begin with!