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[REL] TSL Hak Pad Mod now available!

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 ChAiNz.2da
07-09-2005, 6:03 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15)

TSL Hak Pad
@ NEXUS (http://www.nexusmods.com/kotor2/mods/22) (Ultimate version, includes ALL Boosters/Fixes)
@ Deadly Stream (http://deadlystream.com/forum/files/file/82-tsl-hak-pad-main-file/)
@ Filefront (http://knightsoftheoldrepublic.filefront.com/file/TSL_Hak_Pad;66316)
@ My Site (http://www.jumpstationz.com/games/mods/HakPad.htm)

TSL Hak Pad, Booster Pack 1
@ My Site (outdated, get the Booster Pack 2 for best results) (http://www.jumpstationz.com/games/mods/HakPadBooster1.htm)

TSL Hak Pad, Booster Pack 2
* You MUST install the main Hak Pad mod first in order for the Booster Pack to work *
@ Deadly Stream (http://deadlystream.com/forum/files/file/83-tsl-hak-pad-booster-pack-v2/)
@ FileFront (http://knightsoftheoldrepublic.filefront.com/file/TSL_Hak_Pad_Booster_Pack;66352)
@ My Site (http://www.jumpstationz.com/games/mods/HakPadBooster2.htm)

Handmaiden Guardian Trainer Fix
@ My Site (http://www.jumpstationz.com/games/mods/HakPad/HakPad-HandmaidenFix.rar)

Darth333's Wherami Armband Fix
@ My Site (http://www.jumpstationz.com/games/mods/HakPad/HakPad_D333wband_Fix.rar)

USM Shop Add-On
@ NEXUS (http://www.nexusmods.com/kotor2/mods/24) * Includes the Handmaiden Trainer & Darth333's Wherami Band Fixes *
@ Deadly Stream (http://deadlystream.com/forum/files/file/84-tsl-hak-pad-usm-shop-add-on/) * Includes the Handmaiden Trainer & Darth333's Wherami Band Fixes *
@ Filefront (http://knightsoftheoldrepublic.filefront.com/file/TSL_Hak_Pad_USM_Shop_addon;119216) * Includes the Handmaiden Trainer & Darth333's Wherami Band Fixes *
@ My Site (http://www.jumpstationz.com/games/mods/download/HakPad_USMshop.rar) * Includes the Handmaiden Trainer & Darth333's Wherami Band Fixes *


1. SUMMARY:
===========

We've all heard it before, and have felt the burden. "Where's the Cheat Console?!? I can't see it!"

Apparently with the introduction to TSL, we also got introduced to the now 'invisible' cheat codes console which makes it very difficult to accurately get what you want. This mod is a fix for that (of sorts).


2. Hak Pad DESCRIPTION:
=======================

What this mod does is allows you to access the game's items via "Virtual Storefronts". So now, not only do you get the item, but you can read the stats, information and such as well as look at them before "creating" the item for yourself. ALL items are included in the variety of Storefronts, and all items are FREE. That's right, FREE, afterall this mod IS a cheating console 'substitute'.

Also, the Hak Pad can award Lightside Points, Darkside Points as well as act as a credit dispenser. PLUS, you can access both a Medical Lab Bench as well as a Workbench.

Because I wanted this to be easily accessible, the Hak Pad can be used from your game's main screen in your usable items bar to the lower left (where the armbands and such are displayed). The item itself is a Datapad, so you don't have to worry about having to equip an item in order to access it's functions.

Please bear in mind this is by no means a replacement for tools such as tk102's SaveGame Editor. That program has MUCH MORE capabilities than this mod. Mine is mainly to be used for in-game cheats without having to exit the game to get them.

http://www.starwarsknights.com/tools.php)

One note, this mod will only allow you access to normal in-game items. Not custom items, modded items or anything of that nature. This was one main reason why I decided to use "Storefronts". If you have a little bit of modding knowledge, you can easily "insert" modded items into the Virtual Storefront's inventory. The game will then recognize the new items once you start your game. So in a manner, this mod is 'customizable' to your tastes. However, if your modded items are simply adjusted in-game .uti's (with the same name) those modded items WILL be available within the Storefronts. The inventory calls upon the game's list of item's .uti names.

Upon using the Hak Pad, you WILL notice some items that have no descriptions, or some may have no icons. This is because I've included EVERYTHING from TSL's .uti references. There are visual stunt models, non-upgradeable versions of items and a host of other goodies. I especially urge you to check out the Guns Storefront as it has some unique hand stunts that are amusing to say the least ;)

***************************************
USE THE ITEMS IN THE MOD AT YOUR OWN RISK!!
***************************************

Just like with cheat code console items, some items may have unknown and unforseeable side effects... this mod is to be used as a "tool" of sorts. All it is, is a visual reference substitute to the cheat console. Of course, at least with this mod, there's no .ini hacks to be made. Even if you don't use it to gain the items, it will at least provide you with some stuff so you can experiment or look over if you are curious. I know that due to the random loot generator, some items are rarely, if ever, seen by everyone... Now you have the chance without having to dig out the cheat codes ;)



Feedback and suggestions are most welcome! I'm quite sure that this mod is 'incomplete' and a Work In Progress. There ARE some features I haven't been able to incorperate yet...(such as Ability and Skills adjustments) but future Booster Packs will add on to it's functionality. Any input to what you'd like to see would be welcome :)

and lastly, ENJOY!


3. STATS: (with Booster Pack v.2)
=================================

- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront (FREE Items)
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!
- andargor's Holowan CLoakworks 2 Disguises (over 500+)
- Set PC / NPC's Level
- Adjust Skill Point Levels
- Adjust Attribute Scores
- Special Interface for other Modder's Tools


4. INSTALLATION & COMPATIBILITY:
================================

If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.

**- this mod uses a spells.2da file. If you are already using such a file, please read the disclaimer below. It's VERY important that your .2da file isn't located within a sub-folder of your override directory!


************************************************** **********************************
***
*** IMPORTANT! The installer will NOT look for existing files within sub-folders
*** of the Override folder, just in the Override folder itself. If you have
*** modified versions of any of the above listed files (except dialog.tlk) sitting
*** in sub-folders, move them up into the Override folder before running the
*** Installer. This is to avoid ambiguity in case several files with the same
*** name exists in different folders.
***
************************************************** **********************************

Now, from the .rar file... drag-n-drop the folder "TSL Hak Pad" onto your desktop (or folder of your choice).
DO NOT place the folder in your override directory.

Next, open the Hak Pad Folder and run the installer application named "Install_TSLHakPad.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs.

Note that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work.


5. USAGE:
=========

1- with cheats enabled, type "~" (without quotes) and enter:

giveitem hak_pad


2-) Press "ENTER"

** For the Anti-Console,

You're out of luck. Since this IS a "cheating/just for fun mod", I didn't feel "right" about adding it in the game. Kinda defeats the purpose. I'd suggest using tk102's Save Game Editor to get it:

http://www.starwarsknights.com/tools.php)

Plus, since it's useable from the get go, there's no need to "back track" your steps or start a new game in order to get it.


6. REMOVAL:
===========

When you run the Installer initially, it will create backup copies of any existing files it modifies**. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder.

The following files were added to your Override folder when you installed this mod:

spells.2da **
cz_hakpad.ncs
hak_armor.ncs
hak_armor.utm
hak_bands.ncs
hak_bands.utm
hak_belts.ncs
hak_belts.utm
hak_creds100.ncs
hak_creds100k.ncs
hak_creds10k.ncs
hak_creds1k.ncs
hak_creds500.ncs
hak_creds50k.ncs
hak_droid.ncs
hak_droid.utm
hak_explosives.ncs
hak_explosives.utm
hak_jedi.ncs
hak_jedi.utm
hak_masks.ncs
hak_masks.utm
hak_medbench.ncs
hak_medical.ncs
hak_medical.utm
hak_melee.ncs
hak_melee.utm
hak_misc.ncs
hak_misc.utm
hak_pad.uti
hak_ranged.ncs
hak_ranged.utm
hak_workbench.ncs
hakpad_start.dlg
hak_100chem.ncs
hak_100comp.ncs
hak_1kchem.ncs
hak_1kcomp.ncs
hak_500chem.ncs
hak_500comp.ncs
hak_50chem.ncs
hak_50comp.ncs
hak_5kchem.ncs
hak_5kcomp.ncs
hak_ability.ncs
hak_aton_jcnsl.ncs
hak_aton_jgard.ncs
hak_aton_jsent.ncs
hak_baod_jcnsl.ncs
hak_baod_jgard.ncs
hak_baod_jsent.ncs
hak_d3wband.ncs
hak_disc_jcnsl.ncs
hak_disc_jgard.ncs
hak_disc_jsent.ncs
hak_disguise.ncs
hak_dsmaster.ncs
hak_hand_jcnsl.ncs
hak_hand_jgard.ncs
hak_hand_jsent.ncs
hak_hanh_jcnsl.ncs
hak_hanh_jgard.ncs
hak_hanh_jsent.ncs
hak_krei_jgard.ncs
hak_krei_jsent.ncs
hak_lsmaster.ncs
hak_mand_jcnsl.ncs
hak_mand_jgard.ncs
hak_mand_jsent.ncs
hak_mira_jcnsl.ncs
hak_mira_jgard.ncs
hak_mira_jsent.ncs
hak_modchk.ncs
hak_modchkd3.ncs
hak_modchkmr.ncs
hak_modchkrh.ncs
hak_mrdwrist.ncs
hak_quest_ls.ncs
hak_return.ncs
hak_rhcband.ncs
hak_setxp.ncs
hak_skills.ncs
hak_visa_jcnsl.ncs
hak_visa_jgard.ncs
hakpad_start.dlg
hl_cloakworks.dlg
hl_cloakworks2.ncs
readme - TSL Hak Pad.txt

* - Orange files are added with Booster Pack 2


7. CREDITS:
===========

Super-Special thanks to:

[] stoffe -mkb-
For providing the most excellent TSL Patcher application! Thanks to him, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. Oh yeah, and also for "adopting" alot of his readme lines due to this new installer... (still getting used to it)...

(*) Read about the TSL Patcher/Installer here:
http://www.lucasforums.com/showthread.php?s=&threadid=149285)


(*) Download the TSL Patcher/Installer here:
http://www.starwarsknights.com/tools.php)


Special Thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?forumid=324)

- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html)

- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html)

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml)

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!
 ChAiNz.2da
07-09-2005, 6:20 PM
#2
Here's a mini- tutorial on how to edit the StoreFronts to add your modded items. I just copied & pasted what I posted over at PCGM in the comments section ;)

------------------------------------

First, you'll need Fred Tetra's KotOR Tool:

http://kotortool.home.comcast.net/index.html)

Now, once you start KotOR Tool, goto: File > Open GFF Files...

Depending on what you want to edit (storefront), open the appropriate .utm file

hak_armor.utm --> Armor, Clothing, etc.
hak_bands.utm --> Armbands & Shields
hak_belts.utm --> Belts and Stealth Items
hak_droid.utm --> ALL droid related stuff
hak_explosives.utm --> grenades, mines rockets
hak_jedi.utm --> Robes, Crystals, Sabers and Upgrades
hak_masks.utm --> Masks & Headgear
hak_medical.utm --> Health, Stims & Implants
hak_melee.utm --> Melee Weapons & Upgrades
hak_misc.utm --> Parts, Spikes, Tunnelers, Pazaak Cards, etc.
hak_ranged.utm --> Blasters, Rifles, Upgrades

Once that opens, to your lower left is a button named "Inventory"... Click It

Now here's the tricky stuff...

To your left is the game items, to your right is the store inventory. Grab ANYTHING from the Left side of the screen (a datapad is usually the easiest to distinguish) and drag-n-drop it over to the Right side of the screen (The Inventory)...

Now scroll all the way to the bottom... and you'll see the item you dropped listed...

Click the "Dropable" check box so the check mark goes away

In the "ResRef" column, highlight the entry and type in the ResRef (cheat code) of the modded item you want to be available. Next to that entry, you can enter a quantity (how many of said item you want to be able to buy in one store visit)... enter any number from 1-99

Now, check the "Dropable" box so that the check mark appears again...

** You don't have to enter a "Name", KotOR Tool will erase it anyways, so there's no point in it ;)

Voila!

Now, click the "OK" button to the lower right, then on the smaller window click the "Save" button and save either to your override folder or wherever you opened the file from.

** Make sure when all is said and done, you drop the new edited and saved file in your override...

Hope That Helps! :D
 T7nowhere
07-09-2005, 6:36 PM
#3
This looks great ChAiNz.2da, Nice work.
 Lorden Darkblade
07-09-2005, 6:43 PM
#4
This mod is awesome!!!
I just have one question about it, I like to keep my Override folder kinda organized, in the main folder I only keep the .2da files and I create folders with the mod's name inside the Override to place the .uti's, .ncs and others.
The TSL patcher can install it like this or I have to do it manually?
If so, do I just put those files I see in your post in the folder of this mod or there are more?
 ChAiNz.2da
07-09-2005, 6:48 PM
#5
Originally posted by Uchiha Itachi
This mod is awesome!!!
I just have one question about it, I like to keep my Override folder kinda organized, in the main folder I only keep the .2da files and I create folders with the mod's name inside the Override to place the .uti's, .ncs and others.
The TSL patcher can install it like this or I have to do it manually?
If so, do I just put those files I see in your post in the folder of this mod or there are more?
As long as your spells.2da is located in the main override folder, it should install nicely... however, DON'T place the "TSL Hak Pad" folder (located in the .rar) in your override directory... it'll screw things up ;)

When it installs, the Hak files will be located in your main override folder (from there, you can now move those files into an individual folder)...

But as you've alreadyy done, it's always good to keep your .2da's in the main override directory :)

I've named my files pretty self-evident so moving/deleting etc. is easy... just search for "hak" and it'll find every file included in the mod (other than spells.2da) hehehehe....
 Lorden Darkblade
07-09-2005, 6:50 PM
#6
AH, ok :D
Thanks for the quick asnwer ChAiNz ;) :thumbsup:
 REDJOHNNYMIKE
07-09-2005, 6:54 PM
#7
:drop2: :drop2: :drop2: :drop2: :drop2: :drop2: :drop2:
*Activate DL order Immediately*
DUDE, All I can say is DUDE:D

P.S. could it be possible to acces a visible console with your mod as well???:)
 ChAiNz.2da
07-09-2005, 6:58 PM
#8
Originally posted by REDJOHNNYMIKE
could it be possible to acces a visible console with your mod as well???:)
I'm not sure what you mean?

Do you mean like a "list" of cheat codes... or an actual visible cursor line?

I have tried every way from Sunday in order to get the console visible...

From overriding all game fonts, ever .ini hack I know of (and there's alot ;) ) to manually editing all of the Game's GUI's to know avail.... this mod was my final answer out of futility...

I was just gooing to make it a list you could select from, but the Shops were MUCH easier... I would've had to make a giveitem script for every item.. and well, I'm just not that talented when it comes to scripting... ask anyone here ;) hehehe....
 stoffe
07-09-2005, 7:01 PM
#9
Very nice. Reminds me a bit about my debug force power, though that one doesn't contain stores with all game items. Too lazy for that kind of work, good thing someone else was not. :)
 REDJOHNNYMIKE
07-09-2005, 7:03 PM
#10
I meant, a dialog box that would let you see what you're typing, but I guess by what you said that it isn't possible, sorry to bother you, But it sounds great and I'm gonna DL soon:D
 ChAiNz.2da
07-09-2005, 7:07 PM
#11
Originally posted by REDJOHNNYMIKE
I meant, a dialog box that would let you see what you're typing, but I guess by what you said that it isn't possible, sorry to bother you, But it sounds great and I'm gonna DL soon:D
No bother at all man :D

Trust me, if I could (or when) ever find a way to get it to work... everyone will know... hehehe ;)
 Lorden Darkblade
07-09-2005, 7:10 PM
#12
Hmmm...
Sorry to keep bothering you guys :(
But I can't find the made items in the left place.
I even clicked on Custom Items and nothing. Does it has to be placed somewhere specifically?
 ChAiNz.2da
07-09-2005, 7:15 PM
#13
Originally posted by Uchiha Itachi
Hmmm...
Sorry to keep bothering you guys :(
But I can't find the made items in the left place.
I even clicked on Custom Items and nothing. Does it has to be placed somewhere specifically?
Made items? Are you talking about modded items?

If so, you won't be able to find them. Fred hasn't added that functionality in it yet... you'll need to drag any of the items from the left of the screen to the right side of the screen, THEN change that item's ResRef (cheat code) to the modded item's ResRef...
 Lorden Darkblade
07-09-2005, 7:28 PM
#14
Ahhhhh!! :D :D
Ok, just one last question :p
It can be any kind of item?
Like I'm trying to include an armor, do I have to get another armor or I can get anything like a datapad?
 ChAiNz.2da
07-09-2005, 7:32 PM
#15
Originally posted by Uchiha Itachi
Ahhhhh!! :D :D
Ok, just one last question :p
It can be any kind of item?
Like I'm trying to include an armor, do I have to get another armor or I can get anything like a datapad?
It can be any item you wish :)

I just use datapads as they are "easy to find" in a shop... if you use an armor .uti in an armor shop.... things can get confusing if you accidentally sort the columns before scrolling to the very bottom ;)
 Lorden Darkblade
07-09-2005, 7:37 PM
#16
Ok :)
Thanks a lot for all fo the quick asnwers and sorry for so many questions :p
Great mod :D
 RedHawke
07-09-2005, 10:25 PM
#17
Well now, the Holowan Emporium for TSL is now in circulation! Nice work! :thumbsup:

But one question ChAiNz... What took you so long? :p

J/K! :D
 ChAiNz.2da
07-09-2005, 10:46 PM
#18
Originally posted by RedHawke
Well now, the Holowan Emporium for TSL is now in circulation! Nice work! :thumbsup:

But one question ChAiNz... What took you so long? :p

J/K! :D
:p
I'll strike it up to me being fickle and set in my "old" ways... I just have to try the impossible and frustrating route before I do the obvious solution ;) hehehe..

Besides, everyone is blowing me away with released mods so I was getting jealous of my low turnout rate for TSL. Peer Pressure! :lol:
 Mono_Giganto
07-09-2005, 11:02 PM
#19
Originally posted by ChAiNz.2da
Peer Pressure! :lol:

Heh, you too huh? I've only released 2 mods for TSL in 7 months, and one was a K1 convert. :p I gotta catch up to all of you. :D
 RedHawke
07-09-2005, 11:16 PM
#20
^^^^
It is not the quantity that counts guys, but the quality. :)
Originally posted by ChAiNz.2da
Peer Pressure! :lol:
Don't give in to peer pressure myself. I just wait for the muse to hit me...

When I ignore her long enough the muse uses bricks, and they hurt!

:D
 yohan
07-10-2005, 1:39 AM
#21
~
Hello everyone, I'm having some trouble with this mod. I've downloaded the file, extracted it onto the desktop with "TSLPatchData" folder. I am able to access the "Install_TSLHakPad.exe" file, however after the warning about the spell 2DA file I click YES and an error screen appears that states... "RichEdit line insertion error."

Any help will be greatly appreciated.
~
 ChAiNz.2da
07-10-2005, 8:19 AM
#22
Originally posted by yohan
~
Hello everyone, I'm having some trouble with this mod. I've downloaded the file, extracted it onto the desktop with "TSLPatchData" folder. I am able to access the "Install_TSLHakPad.exe" file, however after the warning about the spell 2DA file I click YES and an error screen appears that states... "RichEdit line insertion error."

Any help will be greatly appreciated.
~
Hey Yohan,

That's a first for me?? To be honest, I'm not even sure what that means.. yoohoo! stoffe, any ideas?

Yohan, can you copy and paste the contents of the "installlog.rtf"? When the installation began, it should've placed this file in the same folder where the .exe file is. :)
 stoffe
07-10-2005, 11:10 AM
#23
Originally posted by ChAiNz.2da

That's a first for me?? To be honest, I'm not even sure what that means.. yoohoo! stoffe, any ideas?


No idea, haven't encountered that one before. That's the disadvantage of being just one person with one computer to test on, hard to find all odd things that can happen to others but conveniently never happens to yourself. :)

@yohan: Did this happen as soon as you pressed the button to start the installation? Was the info-text cleared before it happened? What OS version and OS language are you using? Have you installed any other mods that use the same installer app, and if so did the same happen there?
 mrdefender
07-10-2005, 12:59 PM
#24
Dang. Was about to release my own version of this mod I made back in may.

Oh well, all in good fun :)

What's up with pcgamemods today, I've been trying to download it for the last 10 minutes and I'm on a broadband isp... :confused:

I don't suppose you have uploaded this mod somewhere else?
 General Kenobi
07-10-2005, 2:07 PM
#25
Killer mod ChAiNz this is an invaluable asset :thumbsup:

:elephant: :elephant: :elephant: :elephant: :elephant:

Very nice job indeed :thumbsup:

DM
 Soogz
07-10-2005, 3:28 PM
#26
nice job! I am downloading this right now.
 ChAiNz.2da
07-10-2005, 3:35 PM
#27
Originally posted by mrdefender
Dang. Was about to release my own version of this mod I made back in may.

Oh well, all in good fun :)

What's up with pcgamemods today, I've been trying to download it for the last 10 minutes and I'm on a broadband isp... :confused:

I don't suppose you have uploaded this mod somewhere else?
No rules saying you can't release it man, maybe we can learn from each other and how we incorporated stuff :)

As for another download location, you can download the mod at my site (JumpStationZ) as well. The link is in my sig (just go to the mods section) :D
 Jeff
07-10-2005, 5:53 PM
#28
Great mod ChAiNz! This will help out a ton! Great job :D
 yohan
07-10-2005, 7:37 PM
#29
~
Originally posted by stoffe -mkb-
No idea, haven't encountered that one before. That's the disadvantage of being just one person with one computer to test on, hard to find all odd things that can happen to others but conveniently never happens to yourself. :)

@yohan: Did this happen as soon as you pressed the button to start the installation? Was the info-text cleared before it happened? What OS version and OS language are you using? Have you installed any other mods that use the same installer app, and if so did the same happen there?

Okay, I'm using an English OS. (However I have installed an East Asian Language recently).

I don't think I have used this kind of program before.

The error screen with the RichEdit error appears after I click the YES on the confirm window and the RTF window appears.

However only one line appears before the error screen appears which is...
?Installation started 7/10/2005 2:32:35 PM...

Thanks for the help!
~
 ChAiNz.2da
07-11-2005, 8:02 AM
#30
Originally posted by yohan
Okay, I'm using an English OS. (However I have installed an East Asian Language recently).

I don't think I have used this kind of program before.

The error screen with the RichEdit error appears after I click the YES on the confirm window and the RTF window appears.
I just re-read your first post and noticed the word "extracted" (as in the function?)... try this way instead (if you haven't already)..

When you open the .rar file you'll see a folder named "TSL Hak Pad". Now, instead of extracting the contents, drag-n-drop that entire folder (not just the contents) onto tyour desktop. Don't use the extract function, just a simple drag should do.

Once the folder is on your desktop, open it and you'll see the "Source" folder, the "tslpatchdata" folder, the readme.txt and the "Install_TSLHakPad.exe" file.

Double-click the .exe file to start the install.

Do you get the error message now? OR if you get past that point and it asks you where your game install is, make sure you point it to the KotOR II game folder. Default path is:

C:\Program Files\LucasArts\SWKotOR2

Does it come up with the error message now?

I'm not sure but I think if you use "extract" it saves folder path information that could possibly mess up something (I didn't pack the .rar with folder paths).

If that's not the problem, make sure you're not running the install.exe from inside the override folder.. that will mess stuff up... best to run it from your desktop, then once it's installed... move the folder to your choosing (again, NOT the override folder)... the installer should copy, append and edit any file it needs to so there shouldn't be any "active" work for you to do rather than double-click the install.exe...

Let me know if that helps :)
 yohan
07-11-2005, 4:52 PM
#31
~
Originally posted by ChAiNz.2da
I just re-read your first post and noticed the word "extracted" (as in the function?)... try this way instead (if you haven't already)..

When you open the .rar file you'll see a folder named "TSL Hak Pad". Now, instead of extracting the contents, drag-n-drop that entire folder (not just the contents) onto tyour desktop. Don't use the extract function, just a simple drag should do.

Once the folder is on your desktop, open it and you'll see the "Source" folder, the "tslpatchdata" folder, the readme.txt and the "Install_TSLHakPad.exe" file.

Double-click the .exe file to start the install.

Do you get the error message now? OR if you get past that point and it asks you where your game install is, make sure you point it to the KotOR II game folder. Default path is:

C:\Program Files\LucasArts\SWKotOR2

Does it come up with the error message now?

I'm not sure but I think if you use "extract" it saves folder path information that could possibly mess up something (I didn't pack the .rar with folder paths).

If that's not the problem, make sure you're not running the install.exe from inside the override folder.. that will mess stuff up... best to run it from your desktop, then once it's installed... move the folder to your choosing (again, NOT the override folder)... the installer should copy, append and edit any file it needs to so there shouldn't be any "active" work for you to do rather than double-click the install.exe...

Let me know if that helps :)
The 'Extract function doesn't seem to be the problem because I just redid it and the same error message apeeared

I don't get a window that asks me where the KOTOR II file path is.

The error screen appears after the confirm window appears asking....

Are you sure you want to install? Be sure if you have a spells.2da file, it is in your main override folder, NOT in a sub-folder.

After clicking yes the installlog.rtf appears with the ?Installation started with the RichEdit error.
~
 stoffe
07-11-2005, 5:37 PM
#32
I've tried to mess around with the installer in any way I could think of, but I can't reproduce that error, so I have no idea what could be causing it.

Are you using Windows XP? Do you have a 64 bit processor?


As a last resort, try this: Go into the tslpatchdata folder and find the changes.ini file. Open this with notepad and look for a key named LogLevel under the [Settings] section. Change the value from 3 (I assume) to 0 and save the modified changes.ini file.

This should deactivate the progress log and do a "silent" install, which will hopefully bypass the error. The disadvantage of this is that you won't know how the installation proceeds and you won't see any errors/warnings etc it encounters.


A bit ironic, I made that application to make it easier for people to install some types of mods, but it seems like it creates more problems than it solves. :)
 yohan
07-12-2005, 1:35 AM
#33
~
Originally posted by stoffe -mkb-
I've tried to mess around with the installer in any way I could think of, but I can't reproduce that error, so I have no idea what could be causing it.

Are you using Windows XP? Do you have a 64 bit processor?


As a last resort, try this: Go into the tslpatchdata folder and find the changes.ini file. Open this with notepad and look for a key named LogLevel under the [Settings] section. Change the value from 3 (I assume) to 0 and save the modified changes.ini file.

This should deactivate the progress log and do a "silent" install, which will hopefully bypass the error. The disadvantage of this is that you won't know how the installation proceeds and you won't see any errors/warnings etc it encounters.


A bit ironic, I made that application to make it easier for people to install some types of mods, but it seems like it creates more problems than it solves. :)

THANK THE LORD!!! IT'S ALIVE!!! IT'S ALIVE!!!

Thanks for the help the program works fine now...

I modified the changes.ini file like you said and it worked!

However I think it was my RTF file that was screwing up the installation...

THANKS!!! Hak pad works great!!!
~
 ChAiNz.2da
07-12-2005, 4:24 AM
#34
Originally posted by yohan
THANK THE LORD!!! IT'S ALIVE!!! IT'S ALIVE!!!

Thanks for the help the program works fine now...
hehehe... glad you're enjoying it :D

@stoffe
Hmm... I would've never thought of that little trick, thanks for coming to the rescue! :)

Though even with this incident, I'm still going to keep placing "#3" option for install logging ;)

At least now, I know of a 'fix' if the problem should arise again... :)
 svцsh
07-12-2005, 10:30 AM
#35
Nice one ChAiNz :D I try it next time I fire up TSL ;)

svцsh
 Maxstate
07-12-2005, 5:57 PM
#36
This is just awesome, 10/10!
 Lorden Darkblade
07-19-2005, 12:55 AM
#37
I have just 1 more question about this :p
In the Misc Menu for the items, where are the components?
I looked and I didnt found them.
Components don't have an specific item?
If so, then which item there can be used to make lots of it?
 ChAiNz.2da
07-19-2005, 3:09 AM
#38
Originally posted by Uchiha Itachi
I have just 1 more question about this :p
In the Misc Menu for the items, where are the components?
I looked and I didnt found them.
Components don't have an specific item?
If so, then which item there can be used to make lots of it?
Yah, I noticed this too :fist:

Apparently when adding components/chemicals and such.. they appear as broken items in a store's inventory...(damn it all)...

The broken items can be 'broken down' into components for use with the workbench, but unfortunately it still doesn't solve the missing chemicals... :(

I'm working on a booster pack that will correct this 'oversight'.. by adding another node similiar to the ATM function... From there, you'll be able to receive chemicals and components...

I should have it done sometime within the week... sorry about that, but there will be other goodies released with the Booster Pack as well to make up for it.. hehehe :D
 Lorden Darkblade
07-19-2005, 1:10 PM
#39
Those are great news ChAiNz :D
Thanks a lot! I can't wait for this booster pack ;) :D
 andargor
07-24-2005, 3:09 PM
#40
Dang! You people make my job easy. I was thinking of revising the Emporium, but I see that ChAiNz.2da has done a far better job in functionality than the original Emporium. :)

I used it extensively after beating the game "clean", great job!

Andargor
 ChAiNz.2da
07-24-2005, 3:32 PM
#41
Originally posted by andargor
Dang! You people make my job easy. I was thinking of revising the Emporium, but I see that ChAiNz.2da has done a far better job in functionality than the original Emporium. :)
You will ALWAYS the the "Master" man :D

and as a "bonus".... I present the...

TSL Hak Pad Booster Pack v1.0

http://www.jumpstationz.com/games/mods/HakPadBooster1.htm)

1. SUMMARY:
===========

** Attention **

This is NOT a standalone mod! You will need to download and
install my TSL Hak Pad Mod in order for this Booster Pack to
work. You can get my Hak Pad Mod at either of these 2 sites:

http://www.pcgamemods.com/mod/14083.html)
http://www.jumpstationz.com/games/mods/HakPad.htm)

----------------------------


This is an expansion pack to my TSL Hak Pad cheat mod. It
includes bug fixes for the chemicals and components functions.
Apparently chemicals and components appear as 'broken items'
when placed in a storefront. This Booster Pack adds a "give"
function to bypass this quirk. PLUS it adds a few more goodies!

- Added Lightside Mastery
- Added Darkside Mastery
- Added Create Chemicals Option
- Added Create Components Option
- Added Function to receive the Lightsaber Quest Parts!
- Added Function to "train" NPC's into a Jedi Class! (Hanharr
& Mandalore options included)
- Tweaked a few dialogue tree descriptions / categories

On a sidenote, thanks to feedback from the Original Hak Pad Mod,
I have found that this mod also works for the Xbox!


2. STATS: (with Booster Pack)
=============================

- Workbench
- Component Bench
- Medical Bench
- Virtual Items Storefront
- Awards LS / DS Points
- Dispense Credits
- Create Chemicals Option
- Create Components Option
- Receive the Lightsaber Quest Parts
- "Train" NPC's into a Jedi Class!

ENJOY! :D
 Lorden Darkblade
07-24-2005, 5:01 PM
#42
Great :D
I was expecting this since you mentioned it :D :D :D
Nice work ChAiNz! :thumbsup:
 Jeff
07-24-2005, 5:06 PM
#43
Great! This will definately improve it. :D
 andargor
07-25-2005, 12:18 AM
#44
ChAiNz.2da, I've just released Holowan Cloakworks 2:

http://www.andargor.com/files/holowan_cloakworks2.zip)

Would it be possible to include it in the Hak Pad under "Disguises"? All the armbands are labeled, so that would make it easy to choose one, and whittle out the bad ones.

Like I said, no sense to re-release the Emporium since you've done a better job with the Hak Pad, but integrating Cloakworks in a shopping mod is something I'd always wanted to do.

Andargor
 andargor
07-25-2005, 4:32 AM
#45
Oops, forgot to do my homework... I hadn't checked against existing models.

Ok, ok, I'm rusty... :)

Here is the version you should use:

http://www.andargor.com/files/holowan_cloakworks2_v1.1.zip)

And yes, you can be Calo Nord and a turret as well...

Andargor
 ChAiNz.2da
07-25-2005, 7:57 AM
#46
Originally posted by andargor
Would it be possible to include it in the Hak Pad under "Disguises"? All the armbands are labeled, so that would make it easy to choose one, and whittle out the bad ones.
Consider it done! :D

I'll start on it when I get home from work, however if you want... you can make a Disguise Shop and tweak the dialogue options in the Hak Pad (I'd use the .dlg from my latest Booster Pack) to point to an "Andagor Disguise" Shop.

Since the Hak Pad was pretty much inspired by your work, you of all people definitley have "permission" to alter the Hak Pad and re-release as a public mod :)

Just let me know if you intend to, otherwise I'm going to start working on it when I get home ;)
 andargor
07-25-2005, 1:23 PM
#47
Originally posted by ChAiNz.2da
Consider it done! :D

I'll start on it when I get home from work, however if you want... you can make a Disguise Shop and tweak the dialogue options in the Hak Pad (I'd use the .dlg from my latest Booster Pack) to point to an "Andagor Disguise" Shop.

Since the Hak Pad was pretty much inspired by your work, you of all people definitley have "permission" to alter the Hak Pad and re-release as a public mod :)

Just let me know if you intend to, otherwise I'm going to start working on it when I get home ;)

Nah, I'd like to not mix up the cards, I'd rather it be integrated in your mod.

You can start now if you wish, but I'll investigate the options mentionned in my release thread to see if I can produce something "lighter". So you can wait a bit if you wish.

I have to absorb all this new knowledge. I could have something as early as tonight (EST), or a couple of days at most.

Andargor
 General Kenobi
07-25-2005, 1:29 PM
#48
Originally posted by ChAiNz.2da
Consider it done! :D

I'll start on it when I get home from work, however if you want... you can make a Disguise Shop and tweak the dialogue options in the Hak Pad (I'd use the .dlg from my latest Booster Pack) to point to an "Andagor Disguise" Shop.

Since the Hak Pad was pretty much inspired by your work, you of all people definitley have "permission" to alter the Hak Pad and re-release as a public mod :)

Just let me know if you intend to, otherwise I'm going to start working on it when I get home ;)

Hey ChAiNz :confused: I"m confused :D (big suprise? ;) )

Why would he need to put out another version? I'm just learning about your KILLER mod here now and will be reading up on it today. From what I can tell though can't he just edit one of the "extra" 2da items lists and make them buildable there? Then he could just release the edited .2da with the cloakworks?

Sorta like I'm gonna do for Svцsh's rob fix models? Make your files and put a linkie to the original modders work kind of thing.

I'm prob. wrong but if you could do that it would keep your download numbers going since it would now also be part of another mod and be required to run it :D
 ChAiNz.2da
07-25-2005, 1:43 PM
#49
Originally posted by General Kenobi
Hey ChAiNz :confused: I"m confused :D (big suprise? ;) )

Why would he need to put out another version? I'm just learning about your KILLER mod here now and will be reading up on it today.
Well, all it would be really is a Booster Pack (like my latest)... I'll always keep it so that you'll have to download the original Hak Pad, and I'll just build on to it from there.

(though I'm not really interested in the download counts... my site gets much more traffic for my mods than PCGM surprising enough)....

One thing that I'm going to try and do is make future Boosters "backwards compatible" meaning Booster Pack 2 (coming soon.. hehehe) will include the new stuff PLUS whatever was done in Booster Pack 1... etc. etc. ;)
 General Kenobi
07-25-2005, 1:46 PM
#50
Kewl bean :thumbsup:

Any thoughts/ideas as to if this would cause conflicts with Holowan Plugin from DK?

I was debating on installing the PaC and the Booster for it in my current game. If you feel there are ANY chances of a flub up I won't since I'm sorta testin' it for DK in a run through.

Thanks

General Kenobi
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