maybe 1/3 of the UT console commands work. Here's the list.
Console commands (these are all the commands I've found to work so far)
So in no particular order here they are.
All the debug commands are at the bottom of of the list.
SETNAME <newname> || NAME <newname>
change your name (works in network play too so anyone that was annoyed that you couldn't add clan tags to your profile just use this and you've got your clan tags).
SUICIDE
Commit suicide.
THROWWEAPON (already covered)
This command throws your current weapon to the ground.
SSHOT
This command saves a screenshot into the System directory.
FOV <number>
This command changes your field of view.
BEHINDVIEW <0 | 1>
This command provides a rather dodgy 3rd person perspective view most useful for checking out relative sizes in maps
DISCONNECT
Disconnect from the current server.
TOGGLEFULLSCREEN
Toggles fullscreen mode on and off.
RECONNECT
Reconnect to the current/previous server
PREFERENCES (already covered)
Displays the Advanced Options window
GETCOLORDEPTHS
Get a list of color depths supported by your 3D hardware
GETCURRENTCOLORDEPTH
Get the current color depth (16 or 32).
GETCURRENTRES
Get the current resolution.
tempsetres <width>x<height>x<depth>
Sets your screen resolution to the specified <width>, <height> and color <depth> for the current game. On restart resolution will be set back to original values.
TYPE
Calls up the so called "quick console". This is a single line console that vanishes after a command has been entered. It is normally reached by pressing TAB.
FLUSH
Flush all caches. Regenerates all lighting, 3D hardware textures, etc. Can be useful to clear texture corruption due to 3D hardware driver bugs.
setsensitivity <number>
Sets the mouse sensitivity to the specified <number>
sockets
Displays a list of in use sockets.
stat <something>
Toggles statistics of <something>:
anim: toggles animation statistics display
audio: Toggles ON/OFF audio statistics.
default: Resets all displays to default visibility
fps: Toggles ON/OFF frames per second statistics.
game: Toggles ON/OFF game statistics.
hardware: Toggles ON/OFF hardware statistics.
histograp: toggles histograph statistics display
ligh: toggles dynamic light statistics display
matinee: toggles matinee statistics display
net: Toggles ON/OFF net statistics.
none: Switches all statistics OFF.
render: Displays rendering statistics.
reset: same as DEFAULT
start <
http://website.com>)
Forces game to minimize and open a webpage in the default browser.
switchteam
Switches the player's team
report
Copies a report of the currently played game to the clipboard.
exec <filename>
Executes a file in the systems/ directory by default (allows you use your own custom User.ini for cfg file.)
confighash
Displays configuration information
DEBUG COMMANDS
showdebug
Shows debug information on the HUD
MEMSTAT
Show Windows overall memory statistics.
OBJ CLASSES
Prints a list of all loaded classes.
OBJ LINKERS
Show a list of active linkers (each linker is responsible for loading objects from a package file).
STAT FPS
Toggles display of current and average number of frames per second
STAT ALL
Enables all STATS displays except ANIM.
STAT NONE
Disables all STATS displays.
STAT DEFAULT
STAT RESET
Disables all STAT displays except FPS.
STAT ANIM
Toggles animation statistics display for all actors with DrawType DT_Mesh.
STAT AUDIO
Toggles audio statistics display.
Audio
Update ms
Occlusion ms
Sources Active
Sources Stopped
Sources Started
STAT GAME
Toggles game engine statistics display.
Collision
StaticMesh ms
StaticMesh Cache Hits
StaticMesh Cache Misses
StaticMesh Cache Flushes
BSP ms
Terrain ms
Corona ms
Karma
KTriListQuery ms
KUpdateContracts ms
KIntersect ms
KWorldStepSafeTime ms
PreKarmaStep ms
ConstraintSolver ms
FindModelSafetime ms
PostKarmaStep ms
physKarma ms
Temp ms
LIPSinc
Active
CurveEval ms
BlendIn ms
NormalBlend ms
BlendOut ms
TotalBlend ms
Update ms
BlendFinal ms
Total ms
Fluid
Simulate ms
VertexGen ms
Render ms
Game
Script ms
ScriptTick ms
Actor ms
Path ms
See ms
Spawning ms
Audio ms
CleanupDestroyed ms
Unused ms
Net ms
Particle ms
Canvas ms
Physics ms
Move ms
Move
MLChecks ms
MPChecks ms
RenderData ms
HUD PostRender ms
Interaction Pre ms
Interaction Post ms
ScriptDebug ms
STAT HARDWARE
Toggles hardware accelerator statistics display.
Hardware
NumPrimitives
NumSVPVertices
NumTextures
KByte TexturesBytes
KByte Total Resources
PushState ms [num]
PopState ms [num]
SetRenderTarget ms [num]
SetMaterial ms [num]
SetMaterialBlending ms [num]
SetVertexStream ms [num]
SetDynStream ms [num]
SetIB ms [num]
SetDynIB ms [num]
DrawPrimitive ms [num]
Lock ms [num]
Unlock ms [num]
Present ms [num]
StateChanges ms [num]
TextureChanges ms [num]
TransformChanges ms [num]
LightChanges ms [num]
LightSet ms [num]
Clear ms [num]
DynVBLock ms [num]
DynVBDiscards
KByte DynVBBytes
KByte DynIBBytes
NumVertexStreams
NumIndexBuffers
KByte VertexStreamBytes
KByte IndexBufferBytes
StreamSourceChanges
STAT LIGHT
This only seems to crash the game with a GPF.
STAT NET
Toggles network performance statistics display.
Net
Ping
Channels
Unordered
PacketLoss
Packets
Bunches
Bytes
Speed
Reps
RPC
PV
VoiceBunches
VoiceTime ms
ControlTime ms
STAT RENDER
Toggles rendering statistics display.
Frame
Frame ms
Render ms
Stats Render ms
BSP
Render ms
Sections
Nodes
Triangles
DynamicLighting ms
DynamicLightings
LightMap
Time ms
Updates
Projector
Render ms
Attach ms
Projectors
Triangles
Stencil
Render ms
Nodes
Triangles
Visibility
Setup ms
MaskTests
MaskRejects
BoxTests
BoxRejects
Traverse ms
SctarchBytes
MeshLight ms
Terrain
Render ms
Sectors
Triangles
DrawPrimitives
DecoLayer
Render ms
Triangles
Decorations
Mesh
Skin ms
Result ms
LOD ms
Pose ms
Skel ms
Rigid ms
Draw ms
Particle
SpriteSetup ms
Particles
ParticlesTicked
Render ms
StaticMesh
Triangles
Triangles ms
Batches
BatchedSortedTriangles
BatchedSortedSections
BatchedSort ms
BatchUnsortedSections
BatchedUnortedTriangles
BatchRender ms
UnbatchedSortedTriangles
UnbatchedSortedSections
UnbatchedSort ms
UnbatchedUnsortedSections
UnbatchedUnsortedTriangles
UnbatchedRender ms
Batch
Batches
Primitives
Render ms
Added the list to this post as this would be the proper thread for it.
-Sith
Thx Sith.:)