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Cantina 13: Rebellion [DISCUSSION THREAD]

Page: 2 of 5
 BattleDog
10-01-2004, 1:16 PM
#51
3. Okay then

Bios:

Name: Lord-General Taklin Flax.

Titles: First Lord of House Flax, Earl of the Black Wall, Lord of Agamar, Defender of the Rim, Warden of the Unbroken Towers, First Right to the Crown of King Malken of the Ancient Line. Jedi Lord


Height: 5 foot 10

Build: Relativly lean

Age: Around 50 (Born 19 BBY)

Hair: Brown

Eyes: Brown

Statas: Commander of the Rebel Forces, Father of Halren, Kalren and Mirrali Flax. Widower to Sophae Flax. Brother in Law to Sellenna Windrider

Gen Decs: A Warrior, pilot, leader, politician and Jedi Taklin Flax is one of the unsung heros of the Rebbellion. Present at the initial assult on the First Death Star, Commander of the escort pilots at Hoth and Commander responsible for the defence of Home One at Endor; Taklin Flax rose steadily though the ranks rather than rapidly, that is, until he met Deac Starkiller. A chance encounter with an NRI agent on Tatooine brought about a chain of events that saw Taklin's potential finally realised. Through the Crimson Star Episode to the Negotiation with Empire to the Second Rebbellion Taklin Flax met evey challenge and succeeded. Despite his current level of power Flax is no mythical hero.

With a fighter pilot's height and build he is dignified rather than overly handsome. Despite his age he remains healthy and vigerous. He holds the destiction of being and excellent swordsman with energy or Steel, having mastered the elegant Form II of Lightsaber Combat.

------------------------------------------------------------

Name: Knight-Colonel Halren Flax.

Titles: Second Lord of House Flax, Jedi Knight

Height: 6 foot 2

Build: Relativly heavy set

Age: Around 27 (Born 3 ABY)

Hair: Brown

Eyes: Brown

Statas: Son of Taklin Flax, Military Attache to the Embassy to the Aseir.

Gen Desc: A military minded individual like his father Hal is not the most centred Jedi, however his rigid adherance to The Code and his strong sense of honour ensure he will never fall to the dark side. He is a very powerful Jedi, his skills are honed to a fine combat adge and he is skilled, if less experianced tactition. Hal uses either one or two lighsabers or a blaster in combat, he is an excellant pilot, like his father. His only weaknesses are his short temper and his eye for women. He has been known to have a biting sence of humour.

------------------------------------------------------------


Name: Kalren Flax.

Titles: Lord of House Flax

Height: 5 foot 9

Build: Lean

Age: Around 22 (Born 8 ABY)

Hair: Brown

Eyes: Blue

Statas: Son of Taklin Flax

Gen Desc: A thoughful and quiet individual with a calm disposition. Kal takes after his mother and would rather avoid violence, he is strong in the force and his talents lean towards defence, healing and psychic powers. The Death of his mother hurt him. His aprenticeship to Deac Starkiller has been an on-off arragement and he remains inexperianced
 Redwing
10-01-2004, 1:22 PM
#52
Gah, you did the Hero Machine thing too? :D

Give me a second, and I'll save and attach the image, if you want. ;)

I suppose I should draw my own characters as well (although I don't have exact mental images for some of my characters yet...) so watch this space. ^_~

edit: The reason for this is that a third of my characters were created directly from drawings, a third of them were created from specific mental images for the same world, and a third were created specifically for this RPG. The first two thirds, I know exactly how they look. The last third, though, I don't really know. :)

Category 1: Rwos, Shane, Raschel, K'Warra, all PtH characters except Misae, H'lena and Trael from Crisis.

Category 2: Nereli, Gilian, Ida, Tari, Slythe, Sieze, Orion, Farran [original, "Ariel"], Riss, Celeste, Kvana from Mrear/Crisis, miscellaneous characters from Crisis.

Category 3: Starr, Luthen, Farran [Imperial version], Artemis, Sejhan, Duncan, Aren, Saria, Misae from PtH, side characters from Mrear, A'melie from Crisis.


Oh, and fine, BD, be that way ;)
 BattleDog
10-02-2004, 4:34 AM
#53
Red, the Hero machine thing is pretty good but I decided thats not the particular version I want you to see.
 Deac
10-02-2004, 12:35 PM
#54
Red:

Reletha has continued to phase out Republic Starships with Imperial Ones. She has also added Interdictor Cruisers to all hyperspace points, and installed more planetary batteries, along with the deployment of her personal skyhook.
 Redwing
10-07-2004, 3:37 PM
#55
Deac, JM: Do you want me to specify specifics for your assassins' augmentations, or do you just want to ad-lib on that? :D
 jokemaster
10-07-2004, 4:49 PM
#56
Eh, whichever way's fine.
 Redwing
10-07-2004, 6:51 PM
#57
Yeah...which is why I'm asking :p ;) heehee
 jokemaster
10-07-2004, 7:03 PM
#58
I guess you could specify some, and let us ad-lib some.
 Deac
10-08-2004, 1:14 PM
#59
Red, I ripped mine off of Deus Ex. So they're pretty much decided on.
 Redwing
10-08-2004, 1:44 PM
#60
Heh. XD Alright, then. :D
 Cmdr. Cracken
10-09-2004, 11:14 PM
#61
Question: Are the Imperial Shipyards at Bilbringi and Kuat still under my control, or have they been captured to be used for Relentha's purposes?
 Deac
10-10-2004, 5:28 AM
#62
Bilbringi's still yours, Stormbaltz told his men to head there in case of his death. Reletha's got Kuat, and that's where she's mass producing new SD's.
 Redwing
10-10-2004, 3:47 PM
#63
Oops, I actually missed that Reletha had Kuat. Ah well.
 Redwing
10-12-2004, 11:20 PM
#64
Deac: What has been done with the SSD Vigilance since Cracken and co. escaped?

Important for my next post. (Blades coming to check it out. :))
 Deac
10-13-2004, 6:40 AM
#65
The Vigilance has been destroyed. Once the command codes are locked, they're locked in. Most of the crew did manage to get away as Reletha turned the lockdown off after cracken escaped.
 Redwing
10-13-2004, 10:57 AM
#66
Deac: Okay, then. Two more questions:

1) Is everyone else cleared out of the area?

2) Have they done/are the doing anything in the way of salvaging the wreckage?


BD, JM: Raschel Sheire in PtH was part of New Republic Intelligence, a member of a small "branch" that had an as-yet unknown purpose, was based on Coruscant, and kept top-secret. (I don't actually remember what I had intended for that, so it's up in the air.)

Raschel also knew Talkin Flax, although not Halren.

Wondering if this could be worked into the current plot somehow, just as a side thing? (i.e. Raschel is part of NRI intelligence trapped or left on Coruscant, etc)
 Deac
10-13-2004, 2:10 PM
#67
Redwing:

1] The Fleet is still holding position, collecting survivors and salvaging the wreckage.

2] See above

3] There is a resistance group on Coruscant. It was the same group that Beler Jil lead to destroy the senate building. Raschel could easily be part of that and on the run.
 Admiral
10-13-2004, 3:24 PM
#68
BD: A quick question on Flax and Sellenna. Both are Jedi correct?

If so why are they planning to betray their allies (the Empire). That to me appears to be the most blatant violation of what a Jedi is suppose to do. Not to mention a little dishonorable.
 Redwing
10-13-2004, 4:35 PM
#69
Thanks, Deac. :)

BD: Currently the Empire is disorganised, we had hoped Palpatine would not reapear for another six months or so. That would have allowed the Imperials to fully fragment and we would have been able to eliminate one War Lord at a time. If Palpatine has reapeared then we will have to find another way to win this war.

What War Lords? Those were the Separatists. Cracken annihilated them. (Or most of them.)

And the Empire is not that disorganized, and the disorganization that is there is because of Reletha. Destroying Reletha would have (and will still) simply strengthen the Empire and allow it to finish reorganizing.
 Cmdr. Cracken
10-13-2004, 10:10 PM
#70
Redwqing speaks thy truth. Starr has been in control of the Loyalyst Faction of the Empire since Cracken left, and since Cracken's return, has ceeded power back to Cracken.

if i recall, the Seperatists during the Imperial Civil War were, rightly so, annihilated by the Loyalist Imperial Navy and Army, leaving Relentha to take control of the remaining few Seperatist forces, F. Irvine, and overthrow Corusant.

The Loyalists are ever organized, and loyal to the Emperor and his apprentice, and his children. There are no warlords in the Imperial Loyalists faction (Mine).
 BattleDog
10-14-2004, 3:11 AM
#71
Okay, thats a lot of questions.

Admiral: Easy, Flax and the others intend to honour the treaty however the existance of a large Sith Empire can only be percieved as a persistant threat.

The only reason the Republic accepted the treaty to begin with was because it was on the ropes. No Sith is ever going to be trusted by the Republic or the Jedi. THese people aren't planning to betray anyone, they're preparing to be betrayed!

Flax, Sellenna, Hal, Kal, Mirra and Jammes are all Jedi.

Cracken, Redwing: This is simple political theory. The Empire was being controlled by the Apprentice, since the Empire is run through fear and power politics the absense of Cracken and the fact that Starr is running around doing stuff on the ground, not sat on a command chair in an SSD is going to begin to create a power gap.

Over time you would expect the Empire to begin to break down at the edges, as this happened the Republic could pick off these pieces without violating the treaty.

I'm not suggesting that this had happened, just that it was eventually going to and that the Republic was waiting and biding its time.
 Redwing
10-14-2004, 10:34 AM
#72
BD: Ah, but Starr has only been running around on the ground since he left to 'retrieve' RH Irvine, and Luthen captured him. ;)

Granted I never said (and don't know) how long he was on that SSD. But it couldn't have been too long.

Also, do note that the Empire's current holdings either A) joined voluntarily or B) chose to stay after Cracken's original conquests, choosing the Empire's order and stability over the continuing chaos of the New Republic. It's not like they're desparate to get away.

Deac:

Deac, about that blaster. (As I did think it out fully, since it's Aren's personal weapon. :D)

First of all, it's not an anti-cyborg blaster specifically; it just works on them as well. The idea behind it is that it can kill through any impact armor, by ignoring the armor and destroying organic/sensitive material.

Also, it's got a fairly short range before its 'charge' wears off, and the bullets move fairly slowly [for bullets], so no sniping with it. ;)
 BattleDog
10-14-2004, 1:42 PM
#73
Red, its political theory. The vacume has more to do with the fact that THERE IS NO EMPEROR.

With All this bare in mind that my characters are not privy to the motivations of other characters, as far as they are concerned Cracken is the son of the most evil man the Galaxy ever spawned and he's a self declared Sith to boot!
 Redwing
10-14-2004, 2:12 PM
#74
I know it's theory, I was correcting a factual error in it. ;)

I know the latter, too. I think I even pointed that out earlier, with Starr. XD
 Kuuki
10-14-2004, 2:34 PM
#75
Yeah, but Starr could have only stated that Cracken sat on his 'throne' at a remote location, Korriban perhaps

Even anything Starr being the devil's advocate, everyone would see him more then they'd see the emperior

look at Vader, Maul and Dooku for examples

Starr could have just said that he was relaying the Emperoir's wishes/commands/orders/what-have-you
 Admiral
10-14-2004, 7:04 PM
#76
I just have to chime in: BD right it is a political theory. Still doesn't mean it going to happen. :) if that was the case it would be a political law (like the theory of relativity vs the Law of energy conservation)
 BattleDog
10-15-2004, 1:52 AM
#77
I never siad it would happen, only that it could and that the Republic was waiting for it to happen.
 Redwing
10-21-2004, 2:03 PM
#78
Originally posted by jokemaster
Greer: Simmer silk for dress, got it. I think I'll rescue the Solos too, seeing as this will probably be easy compared to some other missions I've been on.

Man, Greer is just ASKING for something terrible to happen to him. This is like bait. :D

Unless it was sarcasm, and I missed it. ;)

Okay, question on Coruscant mission: Deac, are you going to have your resistance group involved? [And are they even communicating with the rest of the NR?]
 jokemaster
10-21-2004, 2:22 PM
#79
*SLAP*
Sarcasm.
 Deac
10-22-2004, 12:34 PM
#80
The resistance group are cut off from Republic communications, save for a few messages they are able to smuggle on galactic mail ships [they still have them, there's a short story in "Tales from the Empire"] back to fleet command.
 Redwing
10-27-2004, 12:42 PM
#81
((Actually, Scar, IM me. That could be a pretty good Shadows tie-in, if you're willing to ignore BD's blatant godmoding ;)))
 Kuuki
10-27-2004, 1:04 PM
#82
((i did already reddy ol boy
remember when you complained how i misspelled karathi))

*In the med bay, Santago is straped in, and for somereason passed out en route.

The medical droid is almost done with a report, saying that there were no forign substances found in Santago's system.

Suddenly Santago awakens convulses and dies, with blood dripping from is ears and tear dicts...

A small note found in the coat of Santago's held the ensigna of the Karathi.*

-----

*meanwhile, near a spacedock a guard finds a discarded medic's uniform...*
 Kuuki
10-27-2004, 1:19 PM
#83
((you're jsut as big as a dolt JM :P

BD is godmoding

cus i had Santago DIE and an assassin killed him XP

no drugs envolved (other then the poison))
 jokemaster
10-27-2004, 1:23 PM
#84
((Whoops, I must remember not to ignore all your posts to read every post. Skipped that one, but remember Greer wouldn't know if he died))
 Kuuki
10-27-2004, 1:40 PM
#85
((but He dont have spice, so you're post has no need


frankly by bd saying that santago has something which i would say that he wouldnt would be godmoding ;)

and by you having your character continuing that, you're helping ;)

edit your post XD))
 Redwing
10-27-2004, 2:22 PM
#86
Okay, Scar, my idea was that if you wanted to let BD have Santago be really involved in the spice trade, that would provide a pretty good reason to have the Shadows send an assassin to take him out. If he was one of those people who totally wouldn't associate with the 'strangers'.

OR, maybe he knew something about the Shadows, and they planted it on him to discredit him, then sent an assassin to finish the job. :)

That aside, BD, your post is total godmoding, although I know you're enjoying it immensely. :xp:
 jokemaster
10-27-2004, 2:22 PM
#87
Well, if RW can godmode, so can I
















see PTH to understand.
 Redwing
10-27-2004, 2:24 PM
#88
That wasn't godmoding. That was an error in judgement. *cough* :D

Plus I edited.

And, I keeeeell you if you try anything. ;)
 jokemaster
10-27-2004, 2:48 PM
#89
Originally posted by Redwing


And, I keeeeell you if you try anything. ;)
AWESOME A DARE!
 Redwing
10-27-2004, 3:07 PM
#90
*Finger hovers over ban button*

:D
 jokemaster
10-27-2004, 6:24 PM
#91
WARNING! WARNING! PREPARE TO ENTER SUCK-UP MODE!
 BattleDog
10-28-2004, 1:59 PM
#92
*Massive grin.*

1. All I did was have security find a pile of drugs in Santago's quarters, thats not godmoding. Fine the guys dead, I never said he wasn't.

2. Its my ship, so if I want I can have an entire deck devoted to air hockey!

3. Calm down.

4. I'm laughing my arse off!

5. One, more post then I'm done.
 jokemaster
10-28-2004, 2:03 PM
#93
Originally posted by BattleDog

2. Its my ship, so if I want I can have an entire deck devoted to air hockey!

*imagines a star destroyer deck devoted to air hockey*
HOLY **** THAT'S AWESOME. OR WAIT: NO GRAVITY HOCKEY!


*Goes off to make a character that owns a star destroyer.*
 Kuuki
10-28-2004, 2:47 PM
#94
naw, gotta be ping pong or mario kart










but seriously i agree w/ jango on this one

Mario Kart HAS to be an olympic event
and legal too!

you cant cheat
you cant use steriods to improve your performance (and damn if you smokey da weed one would know ;P)
and everyone can play ;)




it'll be awsome XD
 jokemaster
10-28-2004, 4:48 PM
#95
Other olympic events:
Counterstrike
TRIBES: Vengance
Joint Ops. IMagine a 50 VS. 50 game on the olympics?
 Kuuki
10-29-2004, 12:54 PM
#96
Flax: We found a medic's uniform by a garbage chute outside the infirmery. We've been over it. I have the two techs who picked the Colonel up confined to quarters, 2-1B is locked down and under gaurd, I'd like you to interview the techs and have one of your lot check the droid over.

the idea bd was that no one could find the person who wore it and dropped it off ;)

fine enough though, one of the medics could have been beaten up and his gear stolen *shrug* :)

fact is, is that I wanted the assassin still at large ;)
 Redwing
10-29-2004, 1:31 PM
#97
Back on subject, here's some information on Vanguards and Kioet. [It took me so long to write this that I figured forget keeping it behind the scenes only. ;)]

Vanguard, Base

Integrated Weapons:

1) Rocket darts [30 darts, 15 per arm]

External Weapons:

1) Rapid-fire Concussion Blaster Rifle [50 shots]
2) Cortosis-alloy Staff, Spiked [Spikes retractable]

Passive Abilities/Powers/Equipment:

1) Force Defense: Channel Force energy of opponent and use it for power. Imitate passive Force powers (Strength, Speed, etc.) Block active Force powers (Lightning, Destruction, etc.) Time Limit: None.
2) Armor: Cortosis-enhanced. Blocks lightsabers, vulnerable to explosives.
3) Shield Belt: Blocks energy/explosive attacks. Recharges very slowly when not under fire.
4) Breather: Allows survival in hostile/underwater environments. [Although not the vacuum of space.]
5) General Energy Defense: Can partially channel a limited selection of unknown forms of energy similar to magic or the Force. Can partially or completely block a somewhat larger selection of unknown forms of similar energy.

Active Abilities/Powers/Equipment:

1) Jetpack. Time Limit: 2 minutes of fuel. [Recharges when not in use, 1 minute to fully recharge.]
2) Target/IR Scanner. Time Limit: None.
3) Grapple [Range 50 feet]
4) Teleporter. Teleport anywhere suit has been in within the past five minutes, or to a teleporter marker. [Vanguards generally carry none on them.] Must be within visual range. Can set one teleporter 'mark' in the suit itself, which lasts for five minutes and does not require visual targeting.

***

Kioet

- Anything tagged [Magic] must be concentrated on to be used, and cannot be used concurrently with something else also tagged [Magic].

Integrated Weapons:

1) Rocket darts, double power of a Vanguard's. [30 darts, 15 per arm]
2) Toxic acid/poison cloud weapon on right arm. [Magic, lasts 20 seconds before recharge required]
3) Flamethrower weapon on left arm. [Magic, lasts 20 seconds before recharge required]
4) Lightning weapon on right arm. [Magic, lasts 20 seconds before recharge required]
5) Frostthrower weapon on left arm. [Magic, lasts 20 seconds before recharge required]
6) Holdout blaster attachment, enhanced power. Meant as a last-resort weapon. [5 shots each arm]

External Weapons:

1) Rapid-fire Concussion Blaster Rifle, enhanced accuracy. [50 shots]
2) Modified Cortosis-alloy Staff, Spiked [Spikes retractable]. Spikes enchanted to pierce armor. Weapon enchanted to resist magical destruction.
3) Scoped Stormtrooper Rifle, enhanced power. [100 shots, sniper uses 10 energy units per shot]
4) Seeker Rail Detonator, enhanced power. [6 shots]
5) Flash grenades, enhanced effectiveness. [Carry 6]
6) Thermal detonators, low blast radius, enhanced effectiveness. [Carry 6]
7) Repeater rifle, enhanced power. [300 shots]
8) Sequencer charges, can set power - normal to double normal. [Carry 12 in pack]
9) 'Tank Gun' attachment. Intended for antivehicle usage. Heavy, must be attached to an arm. Enormous destructive power. [10 shots]

Passive Abilities/Powers/Equipment:

1) Force Defense: Channel Force energy of opponent and use it for power. Imitate passive Force powers (Strength, Speed, etc.) Block active Force powers (Lightning, Destruction, etc.) Time Limit: None.
2) Armor: Enhanced to block lightsabers, energy attacks, and resist magic destruction.
3) Shield Belt: None. Removed.
4) Breather: Allows survival in hostile/underwater environments, including the vacuum of space.
5) General Energy Defense: Can partially channel a limited selection of unknown forms of energy similar to magic or the Force. Can partially or completely block a somewhat larger selection of unknown forms of similar energy.
6) Magic Defense: Channel Magic energy of opponent and use it for power. Imitiate passive powers, and block active powers.
7) Augmented Regeneration: Kioet's natural Trandoshan regeneration abilities are increased dramatically by a factor equalling his sync ration with the suit. [50% SR = 50% increase]

Active Abilities/Powers/Equipment:

1) Jetpack, enhanced to resist magical destruction. Time Limit: 20 minutes of fuel. [Recharges when not in use, 10 minutes to fully recharge.]
2) Target/IR/Enhanced Scanner. Can detect magic, Force, and other energy signatures.
3) Grapple [Range 100 feet]
4) Teleporter. Teleport anywhere suit has been in within the past five minutes, or to a teleporter marker. [Vanguards generally carry none on them.] Must be within visual range. Can set one teleporter 'mark' in the suit itself, which lasts for five minutes and does not require visual targeting.
5) Kioet can use his own innate power to enhance his strength, speed, etc. for a few seconds at a time [limited by sync ration with suit and mental strain felt when doing this]
6) Telekinesis. [Range 50 feet, limited strength] [Magic.]
7) Physical Shield. Blocks all physical attacks. Time Limit: 1 minute maximum, can be activated/deactivated at will. Takes twice the amount of time used to recharge. [5 second use = 10 second recovery. Magic.]
8) Invisibility. Can still be seen via shadows on body. Time Limit: 2 minutes, takes same amount of time to recharge as it was used. [Magic.]
9) Portable spycam droid. Can cloak itself and feed images, etc to Kioet's suit. Range: 500 feet.
 Kuuki
10-31-2004, 6:08 AM
#98
@deac

No one wanted to confront F. Irvine before he left?
 Deac
10-31-2004, 10:41 AM
#99
Nope, Stormbaltz is trusting him...for now.
 Admiral
10-31-2004, 7:08 PM
#100
BD: I'm slightly confused as to the first part of Flax's letter to Odin. Why is Flax telling Odin this and why is it being done such a covert manner. (I could see why sending a letter, but not why it would have to be delieved when no one was around especially given the location.

Second: I hope when you say the republic will turn inwards you mean as in securing their borders and uniting the systems that are part of the republic and not all of it focusing on Agmar.
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