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[ONE]Mushroom

Latest Activity

Posted in: Adding Vehicles?
 [ONE]Mushroom
07-25-2004, 8:58 PM
#5
Read me (http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)...  [Read More]
Posted in: Sand_creature in MP?
 [ONE]Mushroom
04-18-2004, 10:44 AM
#6
with cheats (devmap ffa3 or whatever) /npc spawn sand_creature...  [Read More]
Posted in: Sand_creature in MP?
 [ONE]Mushroom
04-17-2004, 9:15 PM
#3
Originally posted by WadeV1589 AFAIK if you try and spawn the sand creature in MP it crashes the game. I've spawned sand creatures in MP, but they remain just a dark blob on the ground. There's no NPC_AI code file for the sand creature, and not a...  [Read More]
Posted in: Gulf of Souls
 [ONE]Mushroom
04-17-2004, 9:21 PM
#4
Originally posted by wedge2211 it's, like, awesome. Agreed :) although some ppl have complained about poor fps. So... would you mind if the pk3 was bundled with my mod JMMod (http://www.pikey.me.uk/forums)? It seems ideally suited for the Jedi Mas...  [Read More]
Posted in: jka coder need for a serect mod.
 [ONE]Mushroom
04-14-2004, 2:32 AM
#2
Can you at least give us an idea of the workload involved?...  [Read More]
Posted in: Is it necessary to have .net to compile?
 [ONE]Mushroom
04-04-2004, 1:01 PM
#4
Originally posted by Scarlett Edit: And just to answer my own question, since you obviously aren't: http://www.codeproject.com/tools/prjconverter.asp Yep, that's the tool generally used....  [Read More]
Posted in: Stick Man.
 [ONE]Mushroom
03-28-2004, 8:23 AM
#3
That's actually really funny :D...  [Read More]
Posted in: cliffs
 [ONE]Mushroom
03-27-2004, 10:21 PM
#15
In any case...I can't pimp rgoer's tutorial (http://www.map-review.com/index.php?page=tutorial_view&id=12) enough. With a good heightmap, EasyGen can make some damn good terrains. Looks better than the pointy results random vertex editing will gi...  [Read More]
Posted in: siege_korriban with guns
 [ONE]Mushroom
03-10-2004, 7:02 PM
#1
Myself and clanmate Pebofin have modded siege_korriban to give all the classes guns, as well as a few tweaks to force powers. It is available here (http://www.pcgamemods.com/4567/) . The pk3 contains text files only, so is a huge ten kilobytes in siz...  [Read More]
Posted in: Loading .net on Linux
 [ONE]Mushroom
03-18-2004, 3:34 PM
#12
Try reading this (http://cslibrary.stanford.edu/107/)...  [Read More]
Posted in: Loading .net on Linux
 [ONE]Mushroom
03-09-2004, 9:33 PM
#7
Forget about MSVC on Linux. You only need a text editor (e.g. Emacs or vi), "make" and "gcc", all of which you should already have. Use the tar command line application to untar, type man tar to get help. There are probably GUI...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
04-18-2004, 10:43 AM
#139
Perhaps you should consider using teleporters instead of lifts? Enter bottom, get teleported to top. I dislike teleporters in JA, but in this case it would prevent Sith camping (no warning before Jedi appear), it would be much quicker, and don't nee...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
04-02-2004, 1:43 PM
#109
I can still have beta sessions hosted on the -ONE- clanserver, and I can still test. 195.149.21.245:28070 It seems like you've changed quite a bit - I look forward to seeing what you have done. Will it still be possible for Sith to camp at the top...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
03-14-2004, 3:39 AM
#82
Pahricida - there are a number of custom pk3s (http://oneclan.hyperboards.com/index.cgi?action=display&cat=welcome&board=welcome&thread=1078525640&start=) on the server, but they should not stop you joining. We seem to have no trouble...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
03-14-2004, 3:33 AM
#81
Bugs === . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . # CRASH BUG :( When using basejka_pushfix (http://www.pcgamemods.com/4101/) mod, the server crashes when the Jedi attempt to break out. This happened thr...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
03-12-2004, 7:52 AM
#59
I'm in the UK. I propose a team game on ONE clanserver at 16:00 GMT Saturday and Sunday. I'll increase the max latency too. This, I think, will be an excellent map when it is finished. What I have found so far: These (http://www.andykerr.pwp.blu...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
03-11-2004, 2:22 PM
#50
ONE clanserver is at 195.149.21.245:28070 We've not decided on a timetable for running it yet, but if there's an admin present, you can always ask them to start the map....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 [ONE]Mushroom
03-10-2004, 7:23 PM
#44
Monsoontide - would you like more help? I can have testing sessions hosted on the ONE clan server, hosted by Jolt in the UK. We all play siege, and will be able to organise team v team testing sessions. We could also get some siege specialist clans w...  [Read More]
Posted in: Vehicles...
 [ONE]Mushroom
02-07-2004, 12:09 AM
#2
Vehicles: http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm The targetname and npc_target keys for the entity can be whatever you like, but must be the same and otherwise unique. You'd also be better off writing your own spa...  [Read More]
Posted in: How to open efx files?
 [ONE]Mushroom
02-05-2004, 1:35 PM
#4
http://www.pcgamemods.com/3195/...  [Read More]
Posted in: Linux patch???
 [ONE]Mushroom
02-07-2004, 5:16 AM
#9
Originally posted by MasterSidious SO, I could just do this (using Windows XP Professional): 1. download Trimbo's universal sdk 2. unzip it 3. cut and paste the "Makefile" to my codemp/game directory 4. Compile my code like I normally woul...  [Read More]
Posted in: Linux patch???
 [ONE]Mushroom
02-07-2004, 5:10 AM
#8
Because I haven't seen a reason to yet. What does linux have that's worth dealing with dual boot for? :eek: We could have a Holy War here :D Well, I personnally use Linux for... Stability (granted, WinXP is a huge improvement) The Bash shell -...  [Read More]
Posted in: Linux patch???
 [ONE]Mushroom
02-04-2004, 6:22 PM
#5
You could download this instead: http://homepage.mac.com/shadowboxer/unxutils.exe which will install automatically. The program you need is patch.exe, with which you can appy jamp_game2.patch However, I've just tried it, and it's not co-operating....  [Read More]
Posted in: Battle Of Endor Siege WIP
 [ONE]Mushroom
02-04-2004, 5:05 PM
#56
Maybe an Ewok's head on a spike, or some way to torture the repulsive little furballs :dev10: BTW, the Ewok gliders magically carrying two huge boulders large enough to crush AT-STs is one of my pet hates about Star Wars, as is the critters apparent...  [Read More]
Posted in: stupid respawning...
 [ONE]Mushroom
02-07-2004, 4:57 AM
#11
Obviously I haven't seen the map, but I'll hazard a guess... Did you change the keys targetname and npc_target for the vehicle entity? If so... Either Change them back (they are just labels - they don't have to say tauntaun, they could say AT-ST...  [Read More]