Hmmm, lots of questions, looks like I'll have to write this answer in parts.
THE STORMTROOPER
To be honest the Improved Stormtrooper is virtually done. The textures are all finished to my satisfaction, and the model works great in game. There are 2 versions, one for Jedi Outcast and another for Jedi Academy.
It doesn't have any new sounds or shader effects though,...
As he is the primary enemy for Outcast, having a bunch of shiny troopers on screen may bog down the game a bit. And due to him being white already the glossy shader might not show up very well anyway.
New sounds would be nice, but as he's just a replacement model anyway, they're not necessary. I don't have the equipment to record any decent sounds myself, and lifting different clips and mashing them together wouldn't work very well. If someone wanted to make sounds for it that would be okay, but I have very high standards about what I'd want.
Other than that he's done. I could release him now, but I just thought that the blaster completed the model. I was even thinking about including a new pistol with the Improved Imperial Officer as well.
http://wat.midco.net/eggnog1/dh-17_01.jpg)
DARTH VADER & OTHER MODELS
None of the models have been totally abandoned, but there are a number of them that I've put into storage for a while. The Darth Vader model, in addition to being a MP model, was originally intended for use in the cut scenes for the Dark Forces Mod. But, since they decided to drop the in-game cut scene format, the project has been put on hold. And since there are already a few Vader models out there, I didn't think there was a great need for another one right now anyway.
In the meantime, projects for the DF Mod have priority over any new projects.
I'm not sure what's going on with the Farscape stuff. It didn't go over very well here, but it did catch the eye of a french mod team determined to make a Farscape mod for Half-Life 2,...
ASSIGNING WORK
As for handing out work to other editors,... I can be pretty picky about what I want. I've seen several well made models ruined by bad mesh weighting (ex. Darth Maul). Not only would I need to find someone that I trust, but someone who likes me enough for me to drop all this work onto them,... Because it's not just weighting one model, it's weighting four, all with hand & facial animations. Then optimizing the mesh for the JK animations and repairing any UV-W anomalies that pop up. Writing the skin file, testing it in-game, and solving any problems that arise and going back to fix them. Then in the end, as some one put it
to me, "do a thankless job for little to no credit",...
I have gone to others in the past, but usually after five or six days they stop working on it, and I get nothing but the "I'll finish it up this weekend" answer for 3-5 weeks straight before never hearing from them again.