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Hapslash's Improved Stormtrooper

Page: 1 of 5
 Infinity Blade
01-30-2004, 9:27 AM
#1
Well, I finally got around to helping Hap in the past week or two, and for the most part the model is finished. For those that don't know, this is as the subject says, an improved stormtrooper model over the one that came with Jedi Outcast.

We've still got some ironing out of textures, a little this, a little that.... but it shouldn't be long now.

And for those that have been waiting... here's a shot of it in-game with Hap's Blaster model too. It's a "side by side" with the original JO models.

http://wat.midco.net/eggnog1/st-ingame.jpg)

More coming soon....
 Hellfire Jedi
01-30-2004, 9:51 AM
#2
Looks very nice indeed. Its great to see its finally getting there. :D

Will there be a JA version? D:
 LightNinja
01-30-2004, 9:54 AM
#3
Wow that makes the stormtroopers look very real :D
 TK-8252
01-30-2004, 10:05 AM
#4
Originally posted by Hellfire Jedi
Will there be a JA version? D: Umm... all Jedi Outcast models will work in Jedi Academy.
 Hellfire Jedi
01-30-2004, 10:14 AM
#5
But with the saber bug, thank you very much. :rolleyes:
 TK-8252
01-30-2004, 10:15 AM
#6
Picky, picky. :p
 Infinity Blade
01-30-2004, 12:01 PM
#7
I've worked the model so that both versions should be identical. The weighting is the same, it's just the tag that controls the left hand's saber and such is weighted to a different bone in JA.

I think Raven should've been able to fix it easily in their conversion process, as it's only one tag... but who knows.

Regardless... making a JA version of a properly weighted JO model (not using the extra bones in JO) should be a very quick task. I can take the model as is, spend 5 minutes max to reweight the tag and compile with the new GLA, then it should be ready to go.
 Neverhoodian
01-30-2004, 1:16 PM
#8
Excellent work as always.

I've been looking forward to this new stormtrooper for a long time. Judging by the screenshot, it's been well worth the wait. The stormtrooper looks a lot more like how they're seen in the movies now.

Again, excellent work.:thumbsup:
 Zappa_0
01-30-2004, 1:27 PM
#9
Yea nice work and it really looks real indeed. Hope to see this released soon.
 t3rr0r
01-30-2004, 7:08 PM
#10
it's been a long wait, but well worth it... and maybe andy could help with spec mapping for that nice realistic shine, since he seems to be a natural at it.
 Infinity Blade
01-30-2004, 7:46 PM
#11
Hmmm... I dunno. The lighting system in JO kinda makes whites glare as is.

And while I'm no shader expert, I'd think having a shader that covers 90% of the polys on his body, then being the most common enemy on the screen, would possibly slow down some of the less moderate machines out there.

It'd most likely look better, but is it cost effective?
 t3rr0r
01-30-2004, 7:55 PM
#12
Originally posted by Infinity Blade
It'd most likely look better, but is it cost effective?
actually, i think specular mapping takes up less resources than having an environment map... so it'd be worth a shot.
 Infinity Blade
01-30-2004, 8:19 PM
#13
Lol... well ... yeah... but who said anything about environment mapping... :D

Can always fiddle around with it though.
 Antizac
01-30-2004, 10:37 PM
#14
I always thought there was something wrong with those stormtroopers!

I must have that model, for The Rising Empire (that is, if part 1 ever get's finished.)

Excellent work. Looks like they're streight from the movies, now.
 Darth Stryke
01-31-2004, 4:00 AM
#15
Ya know, I never realized there was a problem with the old ST models..that is until I saw that screen. Very nice work, can't wait to get it.
 Mex
01-31-2004, 11:57 AM
#16
Jeezum crow on a stick, is that realistic or what?
 guest
02-01-2004, 6:23 PM
#17
Any updates on this model? :)

~ Michaelmexp
 DarkLord60
02-01-2004, 6:49 PM
#18
Originally posted by guest
Any updates on this model? :)

~ Michaelmexp

I wish
 TK-8252
02-01-2004, 7:06 PM
#19
If you don't already know, HapSlash has posted the multiplayer icons at his site. Go see 'em if you haven't already. :)
 HapSlash
02-02-2004, 5:29 AM
#20
http://wat.midco.net/eggnog1/blaster-p.jpg)

As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model.

As you can see, something just wasn't quite right,...

http://wat.midco.net/eggnog1/no-head.jpg)

This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done.
 Casper
02-02-2004, 1:59 PM
#21
I know Darth Alex would like this. ROFL!
 guest
02-02-2004, 2:52 PM
#22
Originally posted by HapSlash
http://wat.midco.net/eggnog1/blaster-p.jpg)

As I'm putting together the final mesh needed for the Improved E-11, Infinity Blade has been ironing the last of the bugs out of the model.

As you can see, something just wasn't quite right,...

http://wat.midco.net/eggnog1/no-head.jpg)

This problem has been fixed now, and we haven't found any other major problems with it yet, but we're going to keep looking at it until I can get this blaster done.

Thats a bit freaky.. ^_^ Take your time with the model anyways. I won't be playing it any time soon. :(

~ Michaelmexp
 HapSlash
02-02-2004, 9:03 PM
#23
I've hit a snag with the first person blaster,...

I keep getting an error message of 'overflow of 128 in 128' and the blaster is only visible while firing...

Any ideas?
 RJW_ca
02-02-2004, 9:14 PM
#24
I know this will turn out to be a great model!!!
It's looking amazzzzzzzzzing!!!

RJW_ca "OUT"
 TK-8252
02-02-2004, 9:58 PM
#25
AHHHHH!!!! It's the headless shadow!

Well if the Stormtrooper is finished before you fix the E-11, release the Stormtrooper without his blaster, we all need that Stormtrooper really really badly... (And the Sandtrooper.)
 Mex
02-03-2004, 1:46 PM
#26
Originally posted by TK8252MJL
AHHHHH!!!! It's the headless shadow!

Well if the Stormtrooper is finished before you fix the E-11, release the Stormtrooper without his blaster, we all need that Stormtrooper really really badly... (And the Sandtrooper.)

I agree with TK, you should forget about the gun for the time being and focus on pushing the model out. ;)

[Also, when is that Vader model being released? Have you abandoned it or just taking a break from it?]
 Infinity Blade
02-03-2004, 2:22 PM
#27
[Also, when is that Vader model being released? Have you abandoned it or just taking a break from it?]

I doubt he's abandoned any of his models...

Hap has roughly 20+ models he's working on, so the situation with any given one probably depends more on what he feels like working on at the time...

That probably goes for the stormtrooper rifle, too. ;)
 Mex
02-03-2004, 3:47 PM
#28
Originally posted by Infinity Blade
I doubt he's abandoned any of his models...

Hap has roughly 20+ models he's working on, so the situation with any given one probably depends more on what he feels like working on at the time...

Well the Stormie seems to be what he is working on the most now, so I hope to look forward to a release soon. Now that my computers all fixed. ^_^
 Pahricida
02-03-2004, 4:22 PM
#29
Damn I'd really appreciate if some Models would be released anytime soon...

Like a Scout Trooper or Hoth Rebel Soldier.

If the model and the skinmaps are done ... why don't you give the models people you trust to do the "dirty" work? :D
 TK-8252
02-03-2004, 7:03 PM
#30
OMG Michael... you've already got the new Stormtrooper as your avatar. :p
 Archonon
02-03-2004, 7:35 PM
#31
Superb job on the Stormie Hap as always! Will this be released as a stand alone or some sort of Stormie pack?

Also OT, brilliant skinning of Aeryn Sun, I'm dying to see the rest of Moya's crew especially Crichton and D'Argo once Aeryn is done. Are you still waiting to release these in a Farscape pack also?

Great job Hap, glad to see you're still around.
 Mex
02-04-2004, 1:37 PM
#32
Originally posted by TK8252MJL
OMG Michael... you've already got the new Stormtrooper as your avatar. :p

Yup.. ^_^; Jeealous?

Anyways, really looking forward to this guys release. :)
 TK-8252
02-04-2004, 7:19 PM
#33
Originally posted by Michaelmexp
Jeealous? Jealous would be the proper spelling. "Jeealous" is not a word.

:D
 DarkLord60
02-04-2004, 8:02 PM
#34
Originally posted by TK8252MJL
Jealous would be the proper spelling. "Jeealous" is not a word.

:D
Who cares dude
 TK-8252
02-04-2004, 8:39 PM
#35
Michael is a friend of mine, I think it's alright to joke with a friend if you don't mind. :)
 HapSlash
02-04-2004, 9:30 PM
#36
Hmmm, lots of questions, looks like I'll have to write this answer in parts.


THE STORMTROOPER

To be honest the Improved Stormtrooper is virtually done. The textures are all finished to my satisfaction, and the model works great in game. There are 2 versions, one for Jedi Outcast and another for Jedi Academy.

It doesn't have any new sounds or shader effects though,...

As he is the primary enemy for Outcast, having a bunch of shiny troopers on screen may bog down the game a bit. And due to him being white already the glossy shader might not show up very well anyway.

New sounds would be nice, but as he's just a replacement model anyway, they're not necessary. I don't have the equipment to record any decent sounds myself, and lifting different clips and mashing them together wouldn't work very well. If someone wanted to make sounds for it that would be okay, but I have very high standards about what I'd want.

Other than that he's done. I could release him now, but I just thought that the blaster completed the model. I was even thinking about including a new pistol with the Improved Imperial Officer as well.

http://wat.midco.net/eggnog1/dh-17_01.jpg)




DARTH VADER & OTHER MODELS

None of the models have been totally abandoned, but there are a number of them that I've put into storage for a while. The Darth Vader model, in addition to being a MP model, was originally intended for use in the cut scenes for the Dark Forces Mod. But, since they decided to drop the in-game cut scene format, the project has been put on hold. And since there are already a few Vader models out there, I didn't think there was a great need for another one right now anyway.

In the meantime, projects for the DF Mod have priority over any new projects.

I'm not sure what's going on with the Farscape stuff. It didn't go over very well here, but it did catch the eye of a french mod team determined to make a Farscape mod for Half-Life 2,...




ASSIGNING WORK

As for handing out work to other editors,... I can be pretty picky about what I want. I've seen several well made models ruined by bad mesh weighting (ex. Darth Maul). Not only would I need to find someone that I trust, but someone who likes me enough for me to drop all this work onto them,... Because it's not just weighting one model, it's weighting four, all with hand & facial animations. Then optimizing the mesh for the JK animations and repairing any UV-W anomalies that pop up. Writing the skin file, testing it in-game, and solving any problems that arise and going back to fix them. Then in the end, as some one put it
to me, "do a thankless job for little to no credit",...

I have gone to others in the past, but usually after five or six days they stop working on it, and I get nothing but the "I'll finish it up this weekend" answer for 3-5 weeks straight before never hearing from them again.
 RJW_ca
02-04-2004, 9:52 PM
#37
well I know HAPSLASH will do any model justice anyway!!!

Anyway I can help I would-- I can add sounds for your stormtrooper if you like all you have to do is tell me what you'd like--but you know that I'm always here to help you already.

RJW_ca "OUT"
 TK-8252
02-04-2004, 10:33 PM
#38
Originally posted by HapSlash
he's done. I could release him now Go ahead, we're all ready. :D

No need for new sounds, the game's Stormtrooper sounds are fine. Although the Jedi Academy Stormtrooper does have a shine shader on it. Maybe consider using that one...?

Originally posted by HapSlash
I was even thinking about including a new pistol with the Improved Imperial Officer as well.

http://wat.midco.net/eggnog1/dh-17_01.jpg) Finally! We got the DH-17! I'm very glad you decided to make the DH-17, Hap. This blaster was used by many people in Star Wars. Rebel Troopers, Imperial Officers, Imperial Navy Troopers...
 Darth Stryke
02-04-2004, 11:00 PM
#39
I agree, if you could, use the JA stormtrooper shader on the JA version so they would be all shiney :D
 TK-8252
02-04-2004, 11:29 PM
#40
Don't let the blaster hold up the Stormtrooper. The blaster can be released later. We need that Stormtrooper!
 HapSlash
02-05-2004, 2:26 AM
#41
Apparently I spoke too soon. I've just been informed that while the model works in SP fine it won't work in MP at all. With everything else it works, but we keep getting a "bad bone or missing animation file" error when ever we try to choose him in MP. I'm not sure why that would be, but we think that it might be an error in the original .max file causing it.

It sounds like we're going to have to go back and reweight the entire thing.


you could use the JA stormtrooper shader from the JA version

I don't have JA, but if anyone wants to send me the appropriate files I'll see what I can do.

Which reminds me,... since Infinity Blade and I don't have JA ,... I'm probably going to need a few beta testers for the JA version of the model.
 RJW_ca
02-05-2004, 2:33 AM
#42
I'm here to help you anyway I can HAPSLASH!!

RJW_ca "OUT"

RJW_ca@hotmail.com
 TK-8252
02-05-2004, 2:54 AM
#43
That sucks. :(

Anyway, if you need the shader file, this is what it looks like:

models/players/stormtrooper/armor
{
cull twosided
{
map models/players/stormtrooper/armor
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/armor_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/helmet
{
{
map models/players/stormtrooper/helmet
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/helmet_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/torso_legs
{
{
map models/players/stormtrooper/torso_legs
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/torso_legs_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/armor_blue
{
{
map models/players/stormtrooper/armor_blue
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/armor_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/armor_red
{
{
map models/players/stormtrooper/armor_red
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/armor_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/helmet_blue
{
{
map models/players/stormtrooper/helmet_blue
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/helmet_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/helmet_red
{
{
map models/players/stormtrooper/helmet_red
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/helmet_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/torso_legs_blue
{
{
map models/players/stormtrooper/torso_legs_blue
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/torso_legs_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}

models/players/stormtrooper/torso_legs_red
{
{
map models/players/stormtrooper/torso_legs_red
rgbGen lightingDiffuse
}
{
map models/players/stormtrooper/torso_legs_spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
}
 darthVADER
02-05-2004, 8:50 AM
#44
i'll beta test for JA

my e-mail is darthVADER@xg-clan.com

darthvader:D
 Pahricida
02-05-2004, 10:03 AM
#45
well about that bad bone error...

Didn't JA use different bones than JK2 did for MP ?
Well I'm not really into Playermodelling (yet) so I won't specultate any more.

What about the Problem with the Blaster only showing up while firing?

I'll bring my EE-3 Blaster (Boba Fett's Weapon) ingame soon and if I come up the same problems I'll tell you ... otherwise I can tell you how to avoid it if I don't get the error ^^

Greets
Pahricida
 Autobot Traitor
02-05-2004, 11:12 AM
#46
I'd love doing a beta too! I can't wait to get my hands on this model, you've really blown Raven's out of the water!

josh_gilhen@msn.com
 t3rr0r
02-05-2004, 11:29 AM
#47
i'd love to beta any of your work, hap. :eek:

jesuschristisinheavennow@hotmail.com
 Mex
02-05-2004, 1:53 PM
#48
It seems to be the fad so...

If you are doing beta testing, I'd be glad to help. I'll take screenshots at different resolutions and different graphics.. I have both JO and JA, and it would be an awesome model to beta test a model made by you.


Thanks, Michaelmexp<AT>Msn.com [Replace <AT> with @] [Didn't want to get spammed or anything..]
 Prime
02-05-2004, 2:14 PM
#49
I never thought that I would be so keen on a new model for an NPC already in the game, but I am!

Looks awesome guys...
 Neo_Knight
02-05-2004, 6:31 PM
#50
The sandtrooper Looks great and we ve got a dewback made by mst :D
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