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Not Enough Customization for Full Version? Try these Cheats! (*SPOILERS*)

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 Kurgan
09-17-2003, 4:33 PM
#1
In the tradition of this thread: http://www.lucasforums.com/showthread.php?s=&threadid=110593) (for the DEMO version), please post all your cheats, console commands, etc. for the FULL (LEGAL, RETAIL) VERSION of JA!

Remember, this thread by very nature will contain spoilers.

Please don't post tech support requests, just cheats that work! No warez/beta posts will be tolerated.

I started this thread because DEMO users may not wish to be spoiled by the full version yet (if so, go see the Demo thread instead of this one).

Plus some cheats that worked in the Demo might not work in the Full and vice versa. But go ahead and read the other thread and test those out and find out which ones work here.

Let's go! (my copy of the game should arrive later today, so I'll join it when I have time)
 Chuahtemoc
09-17-2003, 6:35 PM
#2
good idea kurg, but im angry. i wont be able to go to te store to get JA till the freakin weekend.
 Prime
09-17-2003, 7:03 PM
#3
Originally posted by Chuahtemoc
good idea kurg, but im angry. i wont be able to go to te store to get JA till the freakin weekend. I laugh at you.




Just kidding :D

I'll test out some of the cheats tonight...
 Darkseed
09-17-2003, 9:23 PM
#4
After looking through the pak3-files and fiddling around in singleplayer for a bit I found out how and what kinds of vehicles you can spawn, and yes...there ARE ships! :)

These cheats are for singleplayer, there is a way to spawn vehicles in multiplayer too but I'm not sure how.

Use this command to spawn vehicles: npc spawn vehicle x
where x is the particular vehicle you're trying to spawn

And these are the commands for the vehicles I've found so far:

tie-fighter
tie-bomber
x-wing
z-95
lambdashuttle
atst_vehicle
tauntaun
swoop
wampa_vehicle
rancor_vehicle <--- feel like riding a rancor anyone?

There are some more vehicles but these are the only ones i've found to be working so far, there is a yt-1300 in the game but unfortunately you can't spawn it for some reason.

When spawning some of the bigger vehicles it might seem like nothing have happened at first, then just step back a little and the vehicle should appear. Unfortunately I haven't found a way to actually get these vehicles to fire yet, even the atst which definately has working weapons doesn't have any when you spawn it this way. If anyone figures out how to do it feel free to share it with the rest of us.
 Kurgan
09-18-2003, 7:54 AM
#5
If you can spawn vehicles into MP, it would be if cheats were enabled (devmap <mapname>).

Anyway, here's anothere NPC spawn list (to add to what was posted for the demo (and yes, many of these are from JK2!) which of course you can also use with the PlayerModel command for the ultimate in variety in your single player experience:

Reborn (classic JK2 reborn)
Rebornboss
Rebornforceuser (untextured)
Rebornacrobat (untextured)
Rebornfencer (untextured)
Monmothma
Snowtrooper
Stormpilot (TIE Pilot)
Impofficer (brown)
Impcommander (black)
Imperial (gray)
Prisoner
Prisoner2 (untextured)
Noghri
Tusken
Ugnaught
Ugnaught2
Impworker
Impworker2
Impworker3
Luke (he's textured this time, hooray!)
Jan
Jedif (different outfit from JK2, she has three sabers!)
Jedi
Jedi2
Jeditrainer (some guys from Luke's Academy)
Stormtrooper
Stormtrooper2
Swamptrooper
Swamptrooper2
Desann (complete with his big spikey saber hilt)
Morgankatarn
Stofficer (with paudlon)
Stcommander (see above)
Shadowtrooper
Shadowtrooper2
Lando (wooohooo!!)
Reelo
Rebel
Rebel2
Galak (you can try Galak_mech but all it does is increase your view height, and give you the default model)
Tavion
Hazardtrooper (animations are kind of goofed up)
gonk (gonk!)
R2D2_imp (it's the black/orange version of Artoo)
Probe (probe droid, sorry, he doesn't fly)
Rancor (glitchy, try messing with the third person camera, he can't seem to move around properly)


I forgot to check and see if the RebornRodian/RebornTrandoshan/RebornWeequay were textured or not in the full, and I also didn't know the command for any of the game villians or secret monsters that I haven't met yet (I'm only on the fourth SP mission, playing them in order).

Do NOT type "seeker" or "mouse" or "rosh" as seem to crash the game.

Note, if you type in the name of somebody who isn't in the game (or misspell) it will default to Stormtrooper. And since this is the full version it actually will default to Stormtrooper instead of crashing like the demo!

Try this to get the stun baton:


bind <key1> give weaponnum 17
bind <key2> weapon 17

hit <key1>, then <key2> and you'll have the JK2 stun baton!



Not a cheat, but:
Also, I tried out the Mercenary 2 Pack (a graphical replacement for Kyle & Jan) and it works (for spawning him and for him in the cutscenes in SP). Much better than his Bantha Herder outfit. ; )
 Kurgan
09-18-2003, 8:12 AM
#6
Originally posted by MuRaSaMuNe
A few cheats for JA Full Version :)

/npc spawn vehicle wampa_vehicle
/npc spawn vehicle rancor_vehicle
/npc spawn vehicle atst_vehicle
/npc spawn vehicle swoop
/npc spawn vehicle swoop_mp
/npc spawn vehicle swoop_mp2
/npc spawn vehicle tie-bomber
/npc spawn vehicle tie-fighter
/npc spawn vehicle lambdashuttle
/npc spawn vehicle x-wing
/npc spawn vehicle z-95
/saber sith_sword
For the ships, press space to go up and theres a primary and secondary fire for each one. I hope no one else posted this yet :P.

Took your post out of the Demo cheats section, since it was posted in the wrong spot (tsk, tsk) but thanks!
 ASk
09-18-2003, 8:27 AM
#7
Warning. The below link may be classified as spoiler material.
Also, kids below the age of 13 should not open this shot without parental permission.

I was fooling around with .sab files. This effect is...well...disturbing


Look'ma what I got! (http://www.darklordsofsith.com/ask/shot0000.jpg)
 Javva the Hutt
09-18-2003, 12:06 PM
#8
Sick but funny, ASk!
 Kurgan
09-18-2003, 3:53 PM
#9
No comment.
 Wheelchairboy
09-18-2003, 4:13 PM
#10
I know that in the demo when you use the playermodel modelname cheat that your new character model would not show up in the cutscenes.

Has anyone tried this with the full version to see if the same thing happens?

just wondering
 Kurgan
09-18-2003, 4:27 PM
#11
I don't think it does either I'm afraid. Though I should try it just to be certain. ; )

The way to get your character to show up in the cutscene would be to replace the model or somehow edit the character selection process to show your new skin.
 Darth Stryke
09-18-2003, 7:23 PM
#12
The saberrealstic thingy is still write-protected, and something else interesting. The code to pick up dropped sabers from the demo no longer works in the final. :( Also, the jetpack does not work as a vehicle so only the people in the game (npcs) who have them can use them. (Not mentioning any, but one of them will kick your @$$ when you fight them) But, that should be easy to fix via a mod. And also, to those people who don't like the game-I am sorry for you all because I love it!
 Wes Janson
09-18-2003, 7:28 PM
#13
Originally posted by Kurgan
Also, I tried out the Mercenary 2 Pack (a graphical replacement for Kyle & Jan) and it works (for spawning him and for him in the cutscenes in SP). Much better than his Bantha Herder outfit. ; )

I'm still pissed to hell that jediknightii.net didn't publish my merc skins... Grrrr....... I know, I know. I shouldn't hold grudges. But still.

Yes, it's cool that they're compatable. Merc Kyle beats the hearding stick off of Bantha Kyle.

'-p
 Darth-Ra
09-19-2003, 1:20 AM
#14
Also the playermodel code works the same list as that of the npcs (I.E. npc spawn list). I noticed something funny when you type "playermodel atst_vehicle" try it and look at the message that pops up
http://members.fortunecity.com/doomra/ja.gif)
Also anyone interested in using other models not included in the game such as models from JK2, be sure to create an npc file for it so as to be able to use playermodel with it, it still won't appear in the cutscenes though and will default back to the player model on the start of a new level...
 MuRaSaMuNe
09-19-2003, 1:27 AM
#15
There's also a jawa skin in multi, just go /model jawa and you're a very large jawa :eek: .
 Happypills
09-19-2003, 1:53 AM
#16
type map t2_trip in the multiplayer console and you get the swoopbike mission in multi.
the only problem is the swoopbikes dont have textures and it causees alot of lag cause of missing textures
i want multiplayer vehicles and co-op!!!!!
also type map hoth2 for a multiplayer co-op mission with tontons and stormtroopers only problem is it crashes when you get to a certain point with multiple players with you.(that and some trigers switches buttons are missing)
well now i know Co-op is possible its going to take mappers to make some co-op maps.
type dir map and you get the full list
 Kurgan
09-19-2003, 6:51 AM
#17
Daggnabbit! Okay, I admit here and now I was wrong about the classic JK2 flip kicks (unless I'm missing something).

When I heard the g_debugmelee 1 command worked in MP I assumed it was the same as SP.

But, apparently it only does the following:

-Allows melee mode (for non Jedi classes in Siege or Jedi with no Force Points assigned to Saber Attack) to Kick with secondary fire (identical to the Staff version).

-Allows Melee or Saberists to "stick" to the wall forever, so long as they hold the key (unlike in SP they can't attack while sticking).

-Allows melee mode to do the grapples (no punching sound unfortunately just like in SP).

So if classic JK2 flip kicks are in there, we'll have to just keep looking (or maybe mod them in).

Other NPC spawns/Playermodel's:

bespincop
Reborntrandoshan (textured!)
Rebornweequay (textured!)
Rebornrodian (textured!)


Another vehicle spawn for you:

Wildtauntaun (no saddle)

I discovered that ridable vehicles (swoop bike, taun tauns) only allow you to use the ST Rifle or the Lightsaber while riding (haven't tested Saberstaff or Dual Sabers) and no force powers.

You can cycle between those weapons (if you have them) while on board.

If you are in "Melee Mode" when you hop onto a Speeder, you will fire its guns! So it is in there after all... ; )

The Swoop bike was untexted though when I spawned it into the game using cheats.

Sadly, I can't get any bots into Siege mode. If you load the map with cheats (devmap <mapname>), it turns into an FFA map.
:P

Oh btw, Dismemberment works great in MP. I forgot to check my settings, but I was seeing bodies cut in half, heads cut off, hands, the whole nine yards, about 9 out of every 10 saber kills. ; )

I noticed that ragdoll physics aren't turned on by default in MP. Now to find the command to turn them back on...
 Kurgan
09-19-2003, 6:58 AM
#18
I also thought it was very interesting how they did the inventory in JA.

Instead of making it something anybody could use, they made it basically a non-Jedi thing, to substitute for Force Powers in Siege mode.

Interesting, although a bit dissapointing. It'll take some getting used to.

You can cheat to give yourself everything by enabling cheats (Devmap <mapname>) and typing \giveall.

You can test out the cloaking device, jetpack, EWEB (deploy it and fire in third person only, "use" the item again to turn it off), seeker remote (doesn't seem to fire at spawned npc's in MP with cheats), Sentry Gun, Bacta, and BIG Bacta (!). Plus you can use the stun baton again!

OOooh, it's going to be so tempting not to play with cheats on, when we can have Taun Taun jousts or X-Wing/TIE Fighter dog fights. Somebody needs to make some maps with these options already in there and plenty of room...!


Btw Wes Janson if you submit your files to LucasFiles.com I'm sure they will get posted.

Yeah, the only problem with the mod is that in the "stills" as a level is loading Kyle has his tan shirt again. I just picture him saying (in his gruff voice) "Hang on a minute Luke, I gotta quick change into my Jedi clothes."
 barresm
09-19-2003, 2:33 PM
#19
Can someone post the commands to give you the different weapons, and the commands to give you forcepowers you dont have as well as bumping up the ones you do.
 Happypills
09-19-2003, 3:20 PM
#20
post by Kergan
discovered that ridable vehicles (swoop bike, taun tauns) only allow you to use the ST Rifle or the Lightsaber while riding (haven't tested Saberstaff or Dual Sabers) and no force powers.


The Swoop bike was untexted though when I spawned it into the game using cheats.
_________________________________________________
Your saying YOU discovered it???!!!
oh realy now thats why i posted it just before you.
give some credit man!
how about the multiplayer spawn cheats how are they done you can realy have one up on me if you realy know how.
I have not seen one person give or tell the spawn command for multiplayer i can tell you its not (devmap)npc spawn vehicle
so what is it i seen people spawn stuff in Jedi outcast multiplayer and nobodys talking its like you have to be elete or something to know the stupied command .
 Kurgan
09-19-2003, 5:39 PM
#21
more cheats tested:

NPC Spawn/playermodel

bespincop2
alora
rosh_penin
wampa (kinda buggy, but cool)


Plenty more to try that I haven't tested fully.

I had a sad experience last night... I was up to Tier 2 in SP but when I came back later and loaded up, my saved games for the past couple of missions were completely gone (not even in the saves directory).

So thanks to the cheats I was able to get back exactly where I left off (the only thing I lacked was ammo).

The only trouble was the saber stances (I had medium and fast) but I did playermodel alora and got them (then used playermodel player and snd "jaden_femle" to get my character's voice back), then SetForceXXX and gave myself the proper force. Then I gave weapons (but lacked ammo). Finally I had to type "playerteam player" and "npcteam player" so that enemies would attack me and be killable again (if you playermodel into an enemy you're treated as one even if you switch to player this isn't reset without the command).

Somebody correct me if any of these are wrong:

0-3 are the regular settings, but you can give yourself higher levels for increased abilities.

setforcegrip X
setforcemindtrick X
setforceabsorb X
setforceheal X
setforcesight X
setforcespeed X
setforceprotect X
setforcelightning X
setforcedrain X
setforcerage X
setforcepull X
setforcepush X
setsaberdefense X
setsaberoffense X (doesn't seem to give you new stances)
setsaberthrow X

Setforceall X

Gives you everything, but it goofs up your stances (gives you six, three are AI based stances). The only other way I've found to get new stances is to playermodel into a character that has them ("jedi" and "jedi2" have all three normal stances, "jeditrainer" has dual sabers, various reborns/cultists have the saberstaff, "alora" has fast and medium, "rosh_penin" has strong only).

For weapons (again, correct me if I missed any):

Use giveweaponnum XX to put the weapon in your inventory, weapon XX to switch to it. Note that giving yourself the gun doesn't give you any extra ammo.

weapon (nothing, weapons "holstered")
weapon 1 (lightsaber?)
weapon 2 (BlasTech)
weapon 3 (ST Rifle)
weapon 4 (Bowcastor)
weapon 5 (DEMP2?)
weapon 6 (Heavy Repeater?)
weapon 7 (Flechette?)
weapon 8 (Merr Sonn?)
weapon 9 (Concussion)
weapon 10 (Det Pack)
weapon 11 (Trip Mine)
weapon 12 (Thermal Detonator)
weapon 13 (??)
weapon 14 (Fists: "Melee")
weapon 15 (ATST main gun, no model)
weapon 16 (ATST side gun? buggier)
weapon 17 (Stun Baton)

To fill up your various inventories:

give batteries (only for the "zoom" command)
give ammo (all ammo for all weapons full, guess I should have used this!)
give force (full mana)
give armor (full shields)
give health (full health)
give ammo_force (full mana + temporary stock of "extra" mana points, 25 points per use.. basically the force crystal with no icon)


map <mapname>
(warp ahead to the map if you know the name of it, check the console for the name of the current map, saved games also display the name)
 Kurgan
09-19-2003, 7:06 PM
#22
More cheats (yes!)

Note, there are ***MAJOR SPOILERS*** ahead... so be warned!

...

(new npc spawns/playermodel's)
saboteur
rocketrooper (with paudlon)
rockettrooper2 (very different, but buggy)
prisoner2 (untextured)
tavion_new
rax
assassin_droid
ragnos
boba_fett
mutant_rancor
interrogator
sentry
bartender (chiss)
impworker2
impworker3 (sorry, forgot if I posted these or not already)
howler (buggy)
saber_droid


New Hilt Found!

Type saber desann and you not only get Desann's big spikey hilt, but also an EXTRA LONG SABER. Try saber desann desann to give yourself two huge wicked blades! Can also be combined with the staff for the three sabers trick (but it puts even the staff to shame) or a normal saber.

And a good point was made about the multiplayer models. All of these I've been posting so far are for SP. But we should get a list together of hidden MP models (like the large Jawa that was mentioned).

Great work everyone!
 Elliot334
09-19-2003, 10:20 PM
#23
**SPOILERS**

Sith Sword
---------------------------------------------
enable cheats then key

saber sith_sword

into the console and you should get the sword used by possesed Tavion. Works with all stances, and can be used as one of two sabers.

More Emotes
---------------------------------------------
type these commands in console to activate emote:

taunt
flourish
gloat

and, brace yourself for this one....
" bow "
 Kurgan
09-20-2003, 12:43 AM
#24
Yeah the emotes only work in Duel mode (possibly in Lightsaber Challenges too, but I haven't tested since I can't play online yet).

Some MP "secret skins" (kudos to the above person who mentioned the Jawa one btw):

Use the \Model <name> command for these:

Jawa (tall Jawa)
Imperial/Officer (Brown)
Imperial/Commander (Black)


I notice you can add /Officer or /Commander to any skin, but all it does is make their face picture disappear. You can choose a color of a model by adding /Red or /Blue to it (even in non-team games).

You can actually type in the model names of NPC's and stuff, but you'll just end up with no face picture and Kyle Katarn and sometimes a different taunt.
 Wes Janson
09-20-2003, 3:02 AM
#25
Well, I appreciate the sentiment, Kurgan. But those skins are sooooooooooo old -- almost a week or two after the release of JO. Not sure if anyone will appreciate them anymore. Not sure if I should even bother at this point.

But for the record, my favorite cheat so far is:

"g_corpseRemovalTime 0"

So whenever I kill someone, they stay there -- perminently. So on the first Tatooine level when Kyle asks if he missed something, it makes more sense when there are actual bodies laying around instead of one artificial one (for the cutscene).

Plus, it also helps in the more complicated levels. "Have I been here before? Oh yeah, there's the dead guards."

The game doesn't render them unless they're viewed, so it's managable (plus I've got a ton of RAM). But if the body count gets higher than fifteen or twenty at once on the screen, then I start suffering some frame rate drops.

But it's all worth it in the end...
 samiam9
09-20-2003, 3:05 AM
#26
discovered that ridable vehicles (swoop bike, taun tauns) only allow you to use the ST Rifle or the Lightsaber while riding (haven't tested Saberstaff or Dual Sabers) and no force powers.

Did the swoop bikes mission w/ the saber staff earlier--looks wicked as all get-out. :)

Haven't tried dual 'cause I've been havin so much fun with the staff. :)
 MuRaSaMuNe
09-20-2003, 3:12 AM
#27
If you want a quick list of npc's/vehicle just bring down the console and type /dir ext_data (I implemented the /dir maps that a person posted earlier into this ;))
 Kurgan
09-20-2003, 4:53 AM
#28
More cheats (thanks for that command btw!):

Npc spawns/playermodels updated from the demo version:

Rebornboss (textured!)
Rebornforceuser (textured!)
Rebornacrobat (textured!)
Rebornfencer (textured!)
Reborn (works!)


Wes:
Well, I appreciate the sentiment, Kurgan. But those skins are sooooooooooo old -- almost a week or two after the release of JO. Not sure if anyone will appreciate them anymore. Not sure if I should even bother at this point.

Don't sell yourself short man.. they are perfectly fine looking skins, and a welcome change from Kyle's bland outfit.

Submit 'em, I dare ya... ; )

I mean who couldn't like something like this?
 Scoundrel
09-20-2003, 6:31 AM
#29
Anyone know how to get g_saberpickuppabledroppedsabers 1 working?
 Avitor
09-20-2003, 8:04 AM
#30
Originally posted by Wes Janson
I'm still pissed to hell that jediknightii.net didn't publish my merc skins... Grrrr....... I know, I know. I shouldn't hold grudges. But still.
http://forums.xwlegacy.net/images/avatars/414.gif)
Wes? Small world...

Any way, I have been trying not to cheat my first time through the game, but I have slipped a couple of times. I only had a little time before I had to go to class when I was playing the Dreadnaught mission so playermodel impcommander got me where I needed to be quickly enough to finish the mission before class. :)

The one problem was that changing my playermodel to the impcommander changed my playerteam to enemy automatically. While I could move unpursued through the Imp ship, I couldn't hurt any bad guys, no matter how much ammo I wasted, and they wouldn't hurt me. However, changing my playermodel to player did not change my playerteam to player automatically, so to end the mission I had to use the playerteam player code. (Possible playerteams are player, enemy, and neutral)

It should be mentioned that switching to Luke and back with the playermodel code (see below) gives you 200 force level but takes away any dark side powers you had.
playermodel luke[Enter]
playermodel player[Enter]

Not worth it to switch to Luke when you've got give force.:)
 Avitor
09-20-2003, 8:10 AM
#31
Originally posted by Elliot334
More Emotes
---------------------------------------------
type these commands in console to activate emote:

taunt
flourish
gloat

and, brace yourself for this one....
" bow " [/B]
Don't forget meditate.
 BMA77
09-20-2003, 8:33 AM
#32
did anyone figure out the g_SaberMoreRealistic? its really the only cheat i use. i cant stand a light saber that might as well be a long piece of foam.
 Kurgan
09-20-2003, 9:38 AM
#33
Another MP skin I found:

/Model stormtrooper/officer

You get the orange Paudlon!


Here's the Dismemberment thing (reposted from the other thread):

Hey guys, check this out, here's an alternate method to getting dismemberment (SP) to work in the full version.

Okay, first find the jasp.exe and create a shortcut to it on your desktop.

Now right click on the shortcut and click on properties. Now in the box it should look something like this:

Target: C:\games\JediAcademy\GameData\jasp.exe

(it'll be different, but you see that it points to the directory where your game is installed)

Now edit the line and make it look like this:

C:\games\JediAcademy\GameData\jasp.exe +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2

Then hit apply/okay and you're set.

Now here is what it does:

The "devmapall" part turns on cheats (and clears the cache to save memory).

g_sabermorerealistic is write protected, but if you run it from the command line the game will just set it to that value at the beginning.

The "load quick" part will load whatever game you have saved in your QuickSave slot. In fact, it will launch the game directly from the shortcut (you won't have to watch the intro screens or wait for the menu to pop up). So just use your QuickSave (mine is F7, but whatever your's is) and take a spot where you want to begin with dismemberment on.

Now as to the value you put for sabermorerealistic:


g_sabermorerealistic 1 seems to (I'm guessing) just be increased damage (but dismemberment is very very rare).

g_sabermorerealistic 2 is full dismemberment (with almost every hit). But idle saber does no damage to NPC's.

g_sabermorerealistic 3 is the "idle saber cuts you up into teeny tiny bits" mode which is more like the classic "saberrealisticcombat" from JK2.


For MP, just put these lines into your mp cfg file:

seta g_dismember "100"
seta cg_dismember "3"

Thus every every saber kill will result in some form of dismemberment (heads, torsos, legs, etc). I was just playing with some bots and saberdamagescale 3, needless to say it was quite sadistic!
 Darkseed
09-20-2003, 11:44 AM
#34
Doesn't seem like anyone here knows how to spawn vehicles in mp yet?

Well I've found out how to do it, first enable cheats by typing devmap x where x is the map you want. Then make sure that g_allownpc is set to 1 and then you can spawn any of the vehicles by using the same command as in sp but you MUST type cmd before the command for it to work, otherwise the command will just be a chatmessage. Here's an example:

cmd npc spawn vehicle tie-fighter

There you go! Your own shiny Tie-Fighter with which to shoot your enemies to smithereens with. Have fun!
 Damar Stiehl
09-20-2003, 12:11 PM
#35
Kurgann, thanks for posting these - I was looking for them... Question: why do you turn on realistic saber twice in the command prompt? Also, if I don't use the quickload option, will it still work?

Thanks!
 Shaggy1984
09-20-2003, 1:11 PM
#36
Has anyone figured out how to get the dual pistols like the cultist commando, or boba fett's flame thrower?
 The_Cheese
09-20-2003, 2:58 PM
#37
Is there a way I can make the game automatically activate devmapall when I start up? I remember something called autoinit or something.
 BS87
09-20-2003, 3:23 PM
#38
Originally posted by Kurgan
More cheats (thanks for that command btw!):
Rebornboss (textured!)
Rebornforceuser (textured!)
Rebornacrobat (textured!)
Rebornfencer (textured!)
Reborn (works!)

Any idea if these work in mp?? i know rebornboss does.
 Crow_Nest
09-20-2003, 3:37 PM
#39
The sith sword was cool!:cool:
 Kurgan
09-20-2003, 7:47 PM
#40
Yeah, I should clarify.. all the Reborn skins should work in mp.

Try:

\Model Reborn\boss

(like that, for each one)

That is how you get alternate versions of each skin, just put the slash and whatever the sub name is.

As to the vehicles, yes, those rock, there's a full list somewhere... I haven't tested them all, but I know they exist (in MP you can only use them if cheats are enabled on the server).

Kurgan, thanks for posting these - I was looking for them... Question: why do you turn on realistic saber twice in the command prompt? Also, if I don't use the quickload option, will it still work?

I entered it twice because the write protect is nasty and likes to try to overwrite the command. The second time might not be necessary though, so maybe only use the first one if you want and see if it still works. Type g_sabermorerealistic (with no number) in the console to see if it's set properly after you load up.


As to the Dual Blasters with the CultistCommand, about the only way I know (short of editing) is this:

Npc spawn Cultistcommando <name>
Control <name>

That lets you take control of his body and use his weapons permanently (until he or your other body dies).

Hit Control player to get back into your old body.

so an example of the above would be:

Npc spawn Cultistcommando bot
Control bot

Presto!

To make devmap all appear when you load up, just edit your SP shortcut with the target text and make sure +devmapall is in there. If you can enter cheats in the game right away without having to type in devmapall then you're set.
 Kurgan
09-20-2003, 8:02 PM
#41
Note on dismemberment:

Originally posted by Ostra
hey Kurgan, thanks but i had to change it for me.

In target (on win XP at least) you need quotes in the actual location to load the jasp.exe

so for me it needed to look like.


"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2


otherwise without the quotes it wouldnt even let me save it again.
 |GG|Carl
09-20-2003, 8:43 PM
#42
Kurgan, why don't you make this thread "stuck" in the top of the JA forum?
 Shiro_Kishi
09-20-2003, 8:55 PM
#43
Does the 3 saber trick still work in the full version? If so how do you activate it?
 Kurgan
09-20-2003, 10:07 PM
#44
I could, but I better not hear anybody complain that there are "too many stickies." ; )
 BS87
09-20-2003, 11:42 PM
#45
Originally posted by Kurgan
Yeah, I should clarify.. all the Reborn skins should work in mp.


Hmm, thats odd. earlier for me, only boss worked. othewise it would give me the normal orange reborn. I'll try later tonight and post my results.
 garak88
09-20-2003, 11:49 PM
#46
Hey does anyone know the name of the stormtroopers with the jetpacks which appear in a few of the later levels like Vjun? I can't seem to find the npc file for some reason.
 BS87
09-21-2003, 12:01 AM
#47
Well, in mp i can only get reborn/boss to work. anything else gives me the normal orange reborn.
 NVShacker
09-21-2003, 12:54 AM
#48
Figure I'd do ya'll a favor. Here are three config files that give lists of weapons, npcs and sabers that you can use ingame. Let me know if I need to fix anything.

;)

npc_list.cfg

echo alora
echo assassin_droid
echo atst
echo atst_vehicle
echo bartender
echo bespincop
echo bespincop2
echo boba_fett
echo chewie
echo cultist
echo cultistcommando
echo cultist_destroyer
echo cultist_drain
echo cultist_grip
echo cultist_lightning
echo cultist_saber
echo cultist_saber_powers
echo desann
echo elder
echo galak
echo galak_mech
echo glider
echo gonk
echo gran
echo gran2
echo granboxer
echo granshooter
echo hazardtrooper
echo howler
echo human_merc
echo impcommander
echo imperial
echo impofficer
echo impworker
echo impworker2
echo impworker3
echo interrogator
echo jan
echo jawa
echo jedi
echo jedi2
echo jedif
echo jedimaster
echo jeditrainer
echo jedi_hm
echo jedi_random
echo jedi_tf
echo kyle
echo lambdashuttle
echo lando
echo luke
echo mark1
echo mark2
echo merchant
echo minemonster
echo monmothma
echo morgankatarn
echo mouse
echo noghri
echo nulldriver
echo player
echo prisoner
echo probe
echo protocol
echo protocol_imp
echo r2d2
echo r2d2_imp
echo r5d2
echo r5d2_imp
echo ragnos
echo rancor
echo rancor_vehicle
echo rax
echo rebel
echo rebel2
echo reborn
echo rebornacrobat
echo rebornboss
echo rebornchiss
echo rebornfencer
echo rebornforceuser
echo rebornrodian
echo reborntrandoshan
echo rebornweequay
echo reborn_dual
echo reborn_new
echo reborn_staff
echo reborn_twin
echo reelo
echo remote
echo rockettrooper
echo rockettrooper2
echo rockettrooper2officer
echo rockettrooper_w
echo rocks
echo rodian
echo rodian2
echo rosh_penin
echo saber_droid
echo saboteur
echo saboteurpistol
echo saboteursniper
echo sand_creature
echo seeker
echo sentry
echo shadowtrooper
echo shadowtrooper2
echo snowtrooper
echo stcommander
echo stofficer
echo stofficeralt
echo stormpilot
echo stormtrooper
echo stormtrooper2
echo swamptrooper
echo swamptrooper2
echo swoop
echo tauntaun
echo tavion
echo tavion_new
echo tavion_new_dark
echo test
echo tie-bomber
echo tie-bomber2
echo tie-fighter
echo trandoshan
echo tusken
echo tuskensniper
echo ugnaught
echo ugnaught2
echo wampa
echo wampa_vehicle
echo weequay
echo weequay2
echo weequay3
echo weequay4
echo wildtauntaun
echo x-wing
echo yt-1300


weapon_list.cfg

echo WP_SCEPTER
echo WP_TUSKEN_STAFF
echo WP_TUSKEN_RIFLE
echo WP_JAWA
echo WP_TURRET
echo WP_BLASTER_PISTOL
echo WP_RAPID_FIRE_CONC
echo WP_TIE_FIGHTER
echo WP_ATST_SIDE
echo WP_ATST_MAIN
echo WP_MELEE
echo WP_BOT_LASER
echo WP_EMPLACED_GUN
echo WP_DET_PACK
echo WP_TRIP_MINE
echo WP_THERMAL
echo WP_CONCUSSION
echo WP_ROCKET_LAUNCHER
echo WP_FLECHETTE
echo WP_DEMP2
echo WP_REPEATER
echo WP_BOWCASTER
echo WP_DISRUPTOR
echo WP_BLASTER
echo WP_BRYAR_PISTOL
echo WP_SABER
echo WP_STUN_BATON
echo WP_NULL


saber_list.cfg

Echo dual_1
Echo dual_2
Echo dual_3
Echo dual_4
Echo dual_5
Echo empty
Echo single_1
Echo single_2
Echo single_3
Echo single_4
Echo single_5
Echo single_6
Echo single_7
Echo single_8
Echo single_9
Echo sith_sword
Echo Kyle
Echo Kyle_Boss
Echo Luke
Echo Desann
Echo RebornMaster
Echo Tavion
Echo reborn_new
Echo Shadowtrooper
Echo Reborn
Echo Training
Echo Jedi
Echo Echo Yoda
Echo brokenStaff
Echo droid
 BS87
09-21-2003, 2:27 AM
#49
Originally posted by NVShacker
Figure I'd do ya'll a favor. Here are three config files that give lists of weapons, npcs and sabers that you can use ingame. Let me know if I need to fix anything.
Echo Echo Yoda
Echo brokenStaff


?! These two interest me...
 MASTER Siggeman
09-21-2003, 3:20 AM
#50
Hey I have a few questions.

1. How do you get the "picking up dropped sabers" cheat to work?

2. What's the codes to change your saber type? (Single, Double, Staff) And same with saber blade color.

3. How do I get melee to work.

I figured out all of these in the demo, but they are not working now for some reason. :confused:
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