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Azrael666

Latest Activity

Posted in: OJP Enhanced Models
 Azrael666
03-10-2004, 6:11 PM
#18
Will this make it so that if you use two sabers but select to use a single saber style, one remains at your side instead of being deactivated in your left hand? I see some have multiple weapons on, like saber or guns in hand and others holstered in...  [Read More]
Posted in: Holstered Weapons... (JA)
 Azrael666
02-28-2004, 7:41 PM
#10
Would I be right in thinkin this means that in order to work all the games model.glm files need to be replaces? or can it work around that? Looks very cool, though the lightsaber should attatch to the hip a bit lower if possible. Also as a suggesti...  [Read More]
Posted in: Kyle boss moves for other npc's and player.
 Azrael666
02-28-2004, 8:48 PM
#10
I found that you can make new npcs do the shadowtrooper cloak effect if you enter then imto the existing shadowtrooper.npc file, calling the new npc 'shadowtrooper3'. Prehaps putting a new npc in kyle.npc as kyle_boss2 will work? Might not and its no...  [Read More]
Posted in: What audio formats are compatible for JA?
 Azrael666
02-21-2004, 10:30 PM
#1
Im editing the sounds for a skin im making and after a few goes was told my mp3 audio encoder might have expired. Can I save in another format, or is there another way to convert to mp3?...  [Read More]
Posted in: the future of the jedi series ...
 Azrael666
02-20-2004, 11:39 AM
#18
I havent been through the whole topic yet, but Id just like to get my ideas down: Character customisation: Obviously if the game features speach its hard to name your character exactly as you wish, but maybe you could select from a number of titles,...  [Read More]
Its the name. It works if i enter additional npcs into the shadowtrooper.npc file, called shadowtrooper3, shadowtrooper.4 etc. Im not sure if theres a limit to how many you can put in there, or if you can call them something like shadowtrooperreborn,...  [Read More]
I just tried adding another npc to an existing .npc file, so shadowtrooper.npc now contains shadowtrooper, shadowtrooper2 and my shadowcultist, which is a reskined cultist. By being in the shadowtrooper.npc file the cultist cloaked properly. Iys not...  [Read More]
Thats not it, I made a copy of the shadowtroopers npc with only a name change and entered it as a new npc. Didnt work, just got a non-cloaking shadowtrooper....  [Read More]
Im trying to make a new npc that can cloak like saboteurs and shadowtroopers. I know its not something in the .npc files as i cant see anything in them, so something must be directed at them that causes them to do it. I thought it might be in the sha...  [Read More]
Posted in: Skinning wookies (fur) problems
 Azrael666
02-19-2004, 3:57 PM
#5
So where is this particular shader then? I know their in either assets 1 or 2, but which particular file? I guess I need to copy that file with an extra entry pointing the same shader at my new wookie....  [Read More]
Posted in: Skinning wookies (fur) problems
 Azrael666
01-24-2004, 6:19 PM
#1
Basically, I copied chewie and made a new skin by changing the colours with photoshop hue/saturation adjustments and some changes to the face. This was fine for most of the skin, but the fur surfaces, that are part transparent, have become completely...  [Read More]
Posted in: Giving my model tags and bones
 Azrael666
01-25-2004, 9:56 PM
#6
Okay then, ill try the free trial of 3ds max, what do i do to put bones and tags on the model without having to do each manually? Or can I import the .glms into max and just not lose the tags in the first place?...  [Read More]
Posted in: Giving my model tags and bones
 Azrael666
01-23-2004, 12:51 AM
#4
and why can i just import .glms into GMAX anyway? I can see all the tags have been turned into triangles in the model, can i use those to manualy put them back?...  [Read More]
Posted in: Giving my model tags and bones
 Azrael666
01-23-2004, 12:34 AM
#3
3dx Max is expensive isnt it? When is milkshape 2 out?...  [Read More]
Posted in: Giving my model tags and bones
 Azrael666
01-22-2004, 11:19 PM
#1
Since i couldnt get the .glms into GMAX i got milkshape on trial to make my model. I imported the desann model into milkshape, ticking to keep the tags bones and caps. I then cut off his hands, legs and head(the surface, not the tags). Then i importe...  [Read More]
Ive been messing around with modveiw, trying to put the hands, legs and head of the trandoshan model onto other models. However i cannot get the two models to 'line up'. None of the tags seem to be in the right place, and sometimes the models come up...  [Read More]
Posted in: Where is the code for guns?!?
 Azrael666
01-21-2004, 9:14 PM
#9
BTW, will textpad be ok for this stuff?...  [Read More]
Posted in: Where is the code for guns?!?
 Azrael666
01-21-2004, 9:04 PM
#8
Hmm, well, im not sure i actually have to mess around with the weapons, i just wanted to understand the code. I guess the thing to do would be to create a new kind of saber in .dll, so now all saber have this effect. So the if statement would be for...  [Read More]
Posted in: Where is the code for guns?!?
 Azrael666
01-20-2004, 11:47 PM
#6
Anyway, all i want is the code to make it so that when i kill someone with a saber, they disintegrate like with a kill from a disruptor. The best i have at the moment is replacing the shader for cuts on bodies with orange glow effect for the disrupto...  [Read More]
Posted in: Where is the code for guns?!?
 Azrael666
01-20-2004, 11:15 PM
#5
I have the SKD kit, i dont know what to do withit or where to find these .dll files!...  [Read More]
Posted in: Where is the code for guns?!?
 Azrael666
01-20-2004, 4:31 PM
#3
So wheres the actual code in assets? Will puting WP_DisruptorAltFire 1 in the .sab file work? I can do C if needed, working on it in Uni at the moment....  [Read More]
Could I do with with just textpad and pakscape? I was hoping there was a command like g_corpseremovaltime 0 that applied to the other stuff. Maybe I should poke around Assets?...  [Read More]
Where would it draw the play sex from anyway? Sex is recorded in .npc files, but the player jedi doesnt have one....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Azrael666
03-12-2004, 12:19 AM
#65
I just thought of a new power, prehaps call it force confusion? I think it should be light side orientated, and act like a flashbang in counterstrike, blinding enemies who have the jedi in their field of vision. Prehaps at a lower level it just acts...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 Azrael666
03-10-2004, 6:45 PM
#64
I know some are for and against 'dbz style' powers, but id like to point out that animations and effects for a beam attack, which id like to see personally, exist in the game, Rosh's Reborn twin minders from the battle at vaders castle use something...  [Read More]