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g//plaZma

Latest Activity

Posted in: A Plea to Lucasarts/Raven
 g//plaZma
05-31-2004, 3:31 PM
#26
JK2 was worth playing from the fun of it. Sure there were those honor *******s running around in even the normal servers meant for "playing and having fun" but you can't deny how much fun it was when you play with people who just wanted to...  [Read More]
Posted in: A Plea to Lucasarts/Raven
 g//plaZma
05-31-2004, 1:33 AM
#18
Wait a sec... People still play this abomination? Oh and Rumor named a few clans that were around when JA was first released so your definition of "professional" might be what we used to call "nub" and stomp all over in JK2. But...  [Read More]
Posted in: My life's purpose has been fulfilled (sp?)
 g//plaZma
04-09-2004, 2:08 PM
#13
make love not war :c3po:...  [Read More]
Posted in: Good God, does the whining ever stop?
 g//plaZma
02-19-2004, 1:03 AM
#105
Vegeta, go crawl back in your little hole and shut the **** up. the **** newbies like you spew out of your mouths is just too tiresome to clean up. After not visiting this forum for a few months and then coming back to check on how things are going i...  [Read More]
Posted in: The RefreĀ§h Gaming Project
 g//plaZma
01-07-2004, 1:51 AM
#25
Originally posted by razorace I'm guessing it hasn't. On all the file servers I've seen, xmod downloads seem to have gone down every release. Personally, I think the issue involves the game simply not being deep enough to keep people playing. Cvar...  [Read More]
Posted in: Fraggle Rock Admins (*complaint*)
 g//plaZma
12-18-2003, 2:16 AM
#5
No, it's just cuz FraggleRock sucks. They were nazis in JK2 too. They just don't like players that are better than they are (which is almost everyone)....  [Read More]
Posted in: DCMoD
 g//plaZma
11-30-2003, 5:37 PM
#25
Originally posted by Alegis Gensan I expected nothing else from ppl who haven't tried it, and from those who actually did they speak positive Everyone has tried it. It's not much different from Jedi Academy mod for JK2 minus some idiotic admin com...  [Read More]
Posted in: DCMoD
 g//plaZma
11-30-2003, 3:27 AM
#14
Originally posted by Rumor empoer terminator bantoggle rob teleport takemeto get I can't see using these commands for anything except abuse....  [Read More]
Posted in: DCMoD
 g//plaZma
11-30-2003, 12:01 AM
#2
Don't we already have one of these honorable jedi-friendly rpg admin mods? I swear I thought I saw one with the command /amturnintodeadfrog somewhere......  [Read More]
Make the gameplay slower? Geez, JA's gameplay is the slowest gameplay of any first person shooters I have ever played, with the exception of Splinter Cell (which was a purely tactical game and required a lot of thinking, so the speed was perfect). I...  [Read More]
Posted in: The Return of Kick (among other things)
 g//plaZma
09-23-2003, 12:47 AM
#203
Originally posted by Spider AL Who are you to decide whether the game MUST BE PATCHED or not? Who are you to risk fragmenting the game the way 1.03 fragmented JO? It's a lot you take on yourself, isn't it. The fact is that you just don't care about...  [Read More]
Posted in: A serious review of MP problems (no flames please)
 g//plaZma
09-21-2003, 5:52 PM
#161
Originally posted by thelastaod lets just all hope =X=mod 2.0 fixes alot of the things raven refuses to fix because all they want is a pretty looking game that appeals to "PRESS ATTACK1!!! DAMN I LOST" gamers. RAVEN you could save the modd...  [Read More]
Posted in: A serious review of MP problems (no flames please)
 g//plaZma
09-21-2003, 2:54 AM
#80
Originally posted by Catalyst Thats interesting, I just did a CTF with 16 people and both games ended in decent amount of time...5/4 and 5/2. I dont see how kick would help you stop anyone at all if you are chasing them...perhaps its about time you...  [Read More]
Posted in: A serious review of MP problems (no flames please)
 g//plaZma
09-21-2003, 2:27 AM
#71
Originally posted by Lord Storm The thing is, this game wasn't developed with the "professional" player in mind (in fact I don't think there is a game out there made with this type of player in mind, except maybe MS Flight Sim). Just casua...  [Read More]
Posted in: A serious review of MP problems (no flames please)
 g//plaZma
09-21-2003, 12:08 AM
#65
Originally posted by Prime Because one team's flag has to be at its base before they can score with the other flag? I haven't played CTF in a long time, humor me. Yeah. When both teams have the flag, no one can score because your flag has to be at...  [Read More]
Posted in: A serious review of MP problems (no flames please)
 g//plaZma
09-19-2003, 11:35 PM
#16
Originally posted by Tesla Well, the name Star Wars sort of imploys the fact that it was made more for fans of Star Wars :rolleyes: Ah, yet more rambling about the same thing over and over, look we've had threads before about how you so called &qu...  [Read More]
Posted in: Mp Omg
 g//plaZma
09-20-2003, 5:29 PM
#172
Originally posted by C'jais True, just don't expect to get invited to any cool parties afterwards. Oh nos! I won't be invited to any "cool parties" /amcry Why don't we 1v1 ff duel to 10 in JK2? I'll post a demo. I'm sure many people wou...  [Read More]
Posted in: Mp Omg
 g//plaZma
09-20-2003, 4:01 PM
#165
Originally posted by C'jais Contrary to popular belief, you can look stupid while winning. "Look" stupid? Do competitive gamers really care if they look like retards on crack while their score is 100 - 0? No, we do anything and everythin...  [Read More]
Posted in: Mp Omg
 g//plaZma
09-20-2003, 3:40 PM
#162
Originally posted by SkinWalker and the so-called experts that had no other life than to perfect their kicking style so they can run around and show everyone how elite they were. Wow. Are you for real? Kicking was the best way to win in JK2 and if...  [Read More]
Posted in: Mp Omg
 g//plaZma
09-20-2003, 1:58 PM
#156
Originally posted by cphlebas okay, so I understand about need a way to stop the FC and the brief pause that an absorbed push/pull giving not being enough. That's a problem. However, there is a new kicking system added with the twohanded system that...  [Read More]
Posted in: MultiPlayer Kicking
 g//plaZma
09-17-2003, 11:08 PM
#8
Originally posted by Sabre9 This is bad how? You may not think it was bad but if you were a decent FF dueler in jk2, you'd know all the kick combos have been taken out because of this (gk, ptk) FF dueling has become like NF because of this crap....  [Read More]
Posted in: GameSpot Review: ONLY 8.4! WTF???
 g//plaZma
09-20-2003, 1:13 PM
#73
In my opinion, the katas are fine as they are. Sometimes, they're useful in situations and other times, they will get you killed for doing them randomly. The only thing I'd like to see changed is the fact that all you have to press is fire+alt fire...  [Read More]
Posted in: GameSpot Review: ONLY 8.4! WTF???
 g//plaZma
09-20-2003, 2:06 AM
#66
Originally posted by [fk]myth. You guys worked hard on this game, and touche, a fine game indeed, but... for people who want to play a FPS game and not an RPG, this game is a big dissappointment... Oh well, there's always JK4... The way everything...  [Read More]
Posted in: GameSpot Review: ONLY 8.4! WTF???
 g//plaZma
09-18-2003, 2:41 AM
#32
Originally posted by StaffMaster :rolleyes: :rolleyes: :rolleyes: Well I dont know what you mean about the force issues. BUT I can tell you firsthand that anybody that cant use a kata effectively is either a noob or I dont know what. I have grea...  [Read More]
Posted in: GameSpot Review: ONLY 8.4! WTF???
 g//plaZma
09-17-2003, 10:59 PM
#26
The mp isn't all that impressive at all. I'm glad gamespot didn't rate the mp. It would have gotten like a 4. So far it seems the best tactic in mp is to hold down primary fire with the saber and run at your enemy, healing occasionally when you're l...  [Read More]