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zeimi

Latest Threads

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Posted in: Chose a 0 valued axis - without patches
 zeimi
05-09-2004, 3:51 AM
#1
Everytime I compile my map it has "Chose a 0 valued axis" at light stage. It's not that fatal though because only thing it seems to affect is that it stops the compile monitoring for GtkRadiant, the actual compile itself finishes well and t...  [Read More]
Posted in: Forcing func_plat to return
 zeimi
05-03-2004, 8:34 AM
#1
How can I force func_plat to return to it's starting position after moving even if there is a player standing on the func_plat. I tried setting delay but the plat was still too eager to stay where it was until player walked away from it. Elevator can...  [Read More]
Posted in: Yavin "embedded" light
 zeimi
05-02-2004, 1:04 PM
#1
The following shader code removes the outer side of the texture the way I want but the Z-fighting flicker is still visible. I'm almost sure that there is a shader code to prevent the Z-fighting thing in JA's assets but I can't find it. If no one know...  [Read More]
I tried to create water with deformvertexes wave. The waves look pretty nice but the water doesn't feel water meaning it's impossible to swim in it (player trying to swim falls to the bottom of the pool). I used the following shader code, which works...  [Read More]
Posted in: Water with waves?
 zeimi
12-07-2003, 11:49 AM
#1
How can I create water that makes up-down waves on it's top? I remember seeing water like this in single player. Also what is the correct way of doing flowing water? I'd like to create a water pipe from where water falls down to my pool. Any texture...  [Read More]
Posted in: Rather basic LE shaders
 zeimi
11-08-2003, 11:19 AM
#1
My very own light emitting shader... textures/jedi/lamppu { q3map_lightimage textures/jedi/lamppu_glow qer_editorimage textures/yavin/met_light01.jpg q3map_surfacelight 400 q3map_lightsubdivide 128 q3map_nolightmap { map textures/yavin/met_light01 b...  [Read More]
Posted in: Yavin trees
 zeimi
10-12-2003, 6:14 AM
#1
I'm using GtkRadiant configured to work with Jedi Academy. Many models seem to work fine with it but when I plant some trees around, only the trunk is visible in-game. And the problem becomes more strange when I use r_showtris command. It shows me th...  [Read More]
Posted in: r_showtris command
 zeimi
10-07-2003, 2:41 PM
#1
Many tutorials speak of this magical triangle-showing command. When I set it to 1 why do I see all textures the same as usually?...  [Read More]
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