Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

JediLurker

Latest Posts

Page: 1 of 3
Posted in: Taking a look at my model in game
 JediLurker
11-03-2003, 8:43 PM
#2
They are: cg_ThirdPersonAngle # (The angle in degrees. Default 0.) cg_ThirdPersonPitchOffset #(The pitch up and down. Default 0) cg_ThirdPersonRange # (The distance from the player. Default 80) cg_ThirdPersonVertOffset # (The vertical offset of t...  [Read More]
Posted in: Skull Saber
 JediLurker
11-01-2003, 2:02 AM
#6
Originally posted by ShovelHead I'm gonna check it out right now. Looks nice. If you figure out how to get a hilt into SP let me know 'cause I may be overlooking the obvious but I can't figure it out for the life of me. Here you go. (http://www.lu...  [Read More]
That's actually a pretty good idea. It would beat the heck out of editing every menus.str I have. Good thinking!...  [Read More]
I've gotten it to show up using a separate pk3 as mentioned above. The problem I had was that I also had a saber pack with menus.str in it. I removed that pack temporarily and the name for the new race showed up fine. I went back and edited the name...  [Read More]
Originally posted by eidospsogos this will allow for the class to show up in SP....BUT it will show up as unnamed.....(the name for the species will be blank, but you can click on the blank space to advance to the other species).... I think I foun...  [Read More]
Very, very nice! This will definitely come in handy....  [Read More]
Posted in: taunts
 JediLurker
10-20-2003, 10:36 AM
#2
It's 44100, 16-bit, mono. I use CoolEdit Pro. It's a nice program, but not free....  [Read More]
Posted in: Darth Omega.
 JediLurker
10-14-2003, 4:30 AM
#2
Or you could always go make a skin you like. Nobody's forcing you to download anyone else's....  [Read More]
Posted in: Hooolly !!!! (must Read!!)
 JediLurker
10-10-2003, 3:29 AM
#9
Lies! It better be lies or the OT is screwed...again. :violin:...  [Read More]
Posted in: adding more custom options to Jaden
 JediLurker
10-08-2003, 1:44 PM
#4
Okay, this is getting strange. Using photoshop, I was able to get the custom clothes to where you could actually see the trim, not just white, but it wouldn't change colors. I gave what you suggested a shot. I used Fireworks to cut out the trim sect...  [Read More]
Posted in: adding more custom options to Jaden
 JediLurker
10-07-2003, 5:27 PM
#2
You're not alone there. I've used two different programs (Photoshop 7 and Macromedia Fireworks) and have the exact same problem. I also have a problem with the icons which, ironically, show nothing but the trim which does change color on the icon but...  [Read More]
Posted in: character are there a difference?
 JediLurker
10-04-2003, 1:43 PM
#4
No, Rosh is always annoying....er...I mean male....  [Read More]
Posted in: Is there a saberdamagescale for sp?
 JediLurker
10-04-2003, 11:48 AM
#2
If only there was. *sigh* I'm pretty sure there isn't. :(...  [Read More]
Posted in: How to minimize? And also taking screenshots
 JediLurker
10-04-2003, 11:35 AM
#2
Try 'bind X screenshot' instead of level shot. There's a utility either in the files section or on jk3files.com that lets you minimize, I believe....  [Read More]
Posted in: Inverted saber style?
 JediLurker
10-14-2003, 7:40 PM
#21
It's pretty easy to do, actually. Just edit the staff's .sab file, either find or add the line 'singleBladeStyle', and set it to staff. The reason the Kensai staves do that is because the author put 'heavy' instead of 'strong'(red stance) on that lin...  [Read More]
Posted in: the "Kel Dor" species - where did they come from?
 JediLurker
10-05-2003, 7:03 PM
#26
Originally posted by GreenDevil Anyway, I was angry about that when that scene wasn't implemented. True, but why show something cool when Anakin needs more on-screen whine time. I saw the same poll you mentioned, but I'm holding out very little h...  [Read More]
Posted in: the "Kel Dor" species - where did they come from?
 JediLurker
10-04-2003, 11:31 AM
#15
Ah, I stand corrected. :) It's still pretty rare, though....  [Read More]
Posted in: the "Kel Dor" species - where did they come from?
 JediLurker
10-04-2003, 8:05 AM
#13
The main reason I like the Kel Dor as a species is that they have a defined Achilles Heel. A character, good or evil, that can kick ass even with a weakness is just that much more badass in my opinion. On top of that, they're the only species in SW a...  [Read More]
Posted in: Hilt Pack 1.1a???? Help
 JediLurker
10-08-2003, 4:59 PM
#30
Anyone happen to know how to get around the bug involving custom sabers and SP cutscenes? All I get is kyle's hilt and no blade. Or is that something that'll be fixed in a later release of this pack? Edit: Nevermind. I found out it was the player mo...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 JediLurker
10-24-2003, 2:13 AM
#98
Originally posted by eidospsogos okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 JediLurker
10-20-2003, 1:15 PM
#85
No problem. :)...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 JediLurker
10-20-2003, 2:24 AM
#83
Hey, Prime. Check out www.pcgamemods.com. There are a couple of new mods there that I think add new 'races' so to speak. You might be able to figure out how to do it by taking a look at the files. The most recent one is "stormtrooper race"....  [Read More]
Posted in: JA Skinning Tutorial
 JediLurker
10-16-2003, 8:46 PM
#13
No problem. I have encountered a small problem with a couple of the icons, namely with zabrak leg parts. However, the parts themselves still function perfectly, just the icon pictures are distorted. Everything else I've tried thus far has worked very...  [Read More]
Posted in: JA Skinning Tutorial
 JediLurker
10-16-2003, 6:24 PM
#11
Yeah, I edited torso_f1, one of the human female torsos, with a simple recolor of the two .png files, torso_06 and torso_06_lower. I did absolutely nothing with the transparencies. I just left them alone. I saved them as torso_08 and torso_08_lower i...  [Read More]
Posted in: JA Skinning Tutorial
 JediLurker
10-16-2003, 5:10 AM
#9
I've gotten it to work by editing the players.shader file and using Photoshop 7....  [Read More]
Page: 1 of 3