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[ASJN] Balboa

Latest Threads

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Posted in: player vehicle using wampa vehicle anims
 [ASJN] Balboa
08-28-2004, 9:10 PM
#1
hi, i'm attempting a jan vehicle for the fun of it. i got the npc and veh files to work, tried it out ingame and she used the same anims as the player on her, and just one anim at that, so basically it was a player inside a player. i wanted to give h...  [Read More]
Posted in: Shader func disabled?
 [ASJN] Balboa
08-15-2004, 5:17 PM
#1
hi, i'm working on a shader for a skin (yes this should probably be in skinning, but the mapping forum guys seem to know more about shaders so i posted it here) anyways i'm using the function deformvertexes move 0.75 0 0.75 to make ghost images of a...  [Read More]
Posted in: texture error: has light but no lightmap stage
 [ASJN] Balboa
07-31-2004, 12:49 PM
#1
hey i've been trying to get custom textures to work ingame. now i put them in the base/textures/my map folder, and have them as an appropriate size and file (tga) and it works in radiant, but when i put it in the pk3, it still doesn't show. it gives...  [Read More]
Posted in: extended door sight
 [ASJN] Balboa
07-24-2004, 5:05 PM
#1
i'm making a trap where if you try and go for some detpacks, icicles on the cealing will drop onto you. i tried it out, with the icicles being crusher func doors, and the problem is, is that they don't see me from the floor. is there a way to make th...  [Read More]
Posted in: curving pipes
 [ASJN] Balboa
07-14-2004, 11:02 AM
#1
i've seen in several maps, like mp/ffa1 and mp/ffa3 that there were pipes that would curve at 90 degree angles. now i know the pipes are cylinders, but how do they curve it like that? i tried making small slices and have one end wider then the other...  [Read More]
Posted in: can't find a brush
 [ASJN] Balboa
07-13-2004, 6:01 PM
#1
i have an error that says for me to degenerate plane for brush #132, and i learned that means you should ditch the offending brush. well i'm doing misc find brush, and typing in the number in the brush section, and its not finding it. i'm looking and...  [Read More]
Posted in: using two funcs at the same time
 [ASJN] Balboa
07-11-2004, 10:11 PM
#1
hi, i'm trying to get a brush to rotate 360 degrees, and also bob up and down, simular to how the weapons rotate on their pedastals. can i combine func_rotate with func_bobbing?...  [Read More]
Posted in: another JA+2.1 rgb saber error...
 [ASJN] Balboa
06-28-2004, 10:30 PM
#1
hi, i'm having a problem with the rgb sliders for ja+2.1. i'll go into the rgb selection for the sabers, get the core i like, and the color what i like, apply it, then apply my new sabers, then kill myself if necessary, but no matter what, the colors...  [Read More]
Posted in: spiral staircase
 [ASJN] Balboa
04-12-2004, 6:05 PM
#1
does anyone here know of a tutorial that can show me how to make a spiral staircase? rich diesal stopped working on his tut so its not there....  [Read More]
Posted in: Opening doors in the right way
 [ASJN] Balboa
02-07-2004, 6:53 PM
#1
hi, i'm currently working on a castle map, and i saw in one of the sp levels t3_rift maybe? where your in that trench, that theres this door that opens by going outwards. hard to explain, but first after you kill three reborns, you see this door. you...  [Read More]
Posted in: creating new textures
 [ASJN] Balboa
01-31-2004, 7:45 PM
#1
how do you add new textures to gtk radiant?...  [Read More]
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