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shadowriath

Latest Posts

Page: 1 of 1
Posted in: What is your favorite types of units so far?
 shadowriath
12-13-2002, 4:16 AM
#72
GE mechs, Reb air, TF HDDs, Repub heavy arti (AC, can) and Jedi. GE mechs are the best of their class. Reb air are best of their class. TF HDDs....are best anti-foot unit there is. Only two units other then Jedi masters give them chase (Wook bersk...  [Read More]
Posted in: Need speed strategies
 shadowriath
12-13-2002, 4:43 AM
#14
Air rush fails easy as the comp with Naboo, Reb does those regulary. Just get to tech 2 and build a couple AA turrets and should take care of any incomeing early air units easy. Fort up soon as you hit tech 3. Another thing...resource starting..sou...  [Read More]
Posted in: Help with fighting the Destroyer Droids
 shadowriath
12-13-2002, 3:58 AM
#31
This unit in the topic is the unmatched best foot unit. Only units that can give it problems in a one on one is Wook Bersk, and Naboo Crusad. (tested units out in editer) Jedi master's also give it problems....but they are a more speacilized foot uni...  [Read More]
Posted in: Well seeing as a couple misread what I asked
 shadowriath
03-12-2006, 12:43 PM
#7
The main question I intended to ask and even tried my best to point out clearly..but seemingly everyone wanted to over look >.< Mostly due to seeing one or two words then skipping over the rest the of context and taking the whole post as grante...  [Read More]
Posted in: Well seeing as a couple misread what I asked
 shadowriath
03-12-2006, 4:07 AM
#5
No it wanted to look for those files where the file I wished to edit had them when it was created. You do remember these are binary files and not text so they keep a record of things like that. Everything I have is default. --------- I would like t...  [Read More]
Posted in: Well seeing as a couple misread what I asked
 shadowriath
03-11-2006, 5:33 PM
#3
Apperantly thats how the arther of the mod has it installed on their system. Mine is default. As copying the stated files to that location fixed that issue. ----- Ok that alloud me to fix my other issue....  [Read More]
Posted in: Well seeing as a couple misread what I asked
 shadowriath
03-11-2006, 4:59 PM
#1
I have tools like "Kotor Tool" when installed and when trying to open some files comes up with errors like: When installing the tool "Unable to find application path", When trying to open a couple files with the tool. "*****...  [Read More]
Posted in: Need some help opening a 2da
 shadowriath
03-03-2006, 9:02 AM
#3
Lol, no it's not mine. And not useing it at the moment. Was just trying to merge two mods. I do have the NWN 2da editor...can open it with that and merge manualy enter the info into a Kotor2 2da editor....  [Read More]
Posted in: Need some help opening a 2da
 shadowriath
03-03-2006, 6:25 AM
#1
slenderbodyf_v11's (Slender body for female v.1.1) appearance.2DA. I have tried redownloading zip file for it and still is unable to be opened. I have even tried opening it with other 2da viewers/editors still unable to be opened. One of the editors...  [Read More]
Posted in: Run time error in game
 shadowriath
03-07-2006, 1:58 PM
#5
Found the proble with it. It involved the new mobo I installed. Needed to move a jumper setting. Seems just setting the FSB timing manualy in the BIOS didn't work fully....  [Read More]
Posted in: Run time error in game
 shadowriath
03-03-2006, 3:31 AM
#3
Nope, just the fact of it installed did caused it. Would the fact that I only have KoToR2 installed be a cause? I noticed that the tool installed stuff for KoToR1 and was looking for it. ----- More testing. Farther points to the tool being the caus...  [Read More]
Posted in: Run time error in game
 shadowriath
03-02-2006, 5:37 PM
#1
After installing this tool I've started getting run time errors in game. Which makes it rather hard to progress more then 30mins time between crashs. Edit: Ok, uninstalled the tool and the run time errors stopped. So obveusly the tool was the cause....  [Read More]
Posted in: Kotor Tool feature requests
 shadowriath
03-12-2006, 3:43 PM
#24
Then why else would opening only isolated .uti files ask for files in one location...while the tool has them pathed to some where else?...  [Read More]
Posted in: Kotor Tool feature requests
 shadowriath
03-12-2006, 12:29 PM
#22
When you go to edit files like .uti's. Those files keep track of where the source files were installed when they were created. So if you don't have the source files in the same location they become unable to be opened with say KT, with out coping sou...  [Read More]
Posted in: Kotor Tool feature requests
 shadowriath
03-11-2006, 6:00 PM
#20
Ignore where of file says that needed files are and go just by where the tool has them pathed to. To edit a couple files I have had to make copies of stated files to the location....luckly the locations were not another drive letter (Though making a...  [Read More]
Posted in:  PVC Dancers Outfit
 shadowriath
03-07-2006, 9:48 AM
#26
Larry, to get Visas to wear you need: Nameing of any file can be done in the appearance.2da Model: .mdl, .mdx Texture: .tga item properties: .uti The same model, texture and item properties can be used for all. The assignment in the appearance.2da...  [Read More]
Posted in: Bodysuit Bastila
 shadowriath
03-07-2006, 6:11 AM
#32
Error adding item to a TSL save with KSE. Trying to get it installed with TSL. error image (http://home.comcast.net/~minybro/KSE_error.JPG) --------- After trying to open the .uti with KT. Found that it is unable to edit the file. Likely due to th...  [Read More]
I've ran into Sharks problem a couple times. Useally dealing with when I renamed a .uti and any files attached to it. It's gave that error. Rename them back and still same error. Had to reinstall them from the zip for them to work in KSE. Also a coup...  [Read More]
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