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KevinCoyle

Latest Activity

Posted in: Kakariko Villiage (WIP)
 KevinCoyle
07-15-2003, 10:50 AM
#9
This map look really good. I know you've been busy with Link (Great job with that model BTW) but have you made a progress on this map recently? Are you going to continue work on it now that Link is finished?...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 KevinCoyle
07-14-2003, 10:55 PM
#97
I finally got around to getting yoda in game. Here are a couple of screenshots. He isn't skinned yet but I did give him color so he wasn't all white. There are some clipping issuses with the robe that shouldn't be too much trouble to fix. The other p...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 KevinCoyle
06-18-2003, 1:26 PM
#95
How's it going KaiaSowapit? I'm surprised you haven't found anyone else to finish your yoda model. If you send it to me quickly I should have some time to get it in game. Sorry it took so long last time but every time I almost got it finished you sen...  [Read More]
Posted in: WIP: New Yoda... Assistance Requested
 KevinCoyle
03-21-2003, 3:30 PM
#7
Nice work man!, If you need help setting up the model for jedi (segmenting, capping, linking, weighting and compiling into .glm) I'd be happy to help. I've gone through the process so many times (at least 25) that I'm very fast at it and could get yo...  [Read More]
Posted in: Old Ben Kenobi Model Released!
 KevinCoyle
02-21-2003, 1:51 PM
#20
To Hиkx Nтxъ: Adding the hood wasn't a big deal, it does add some polys but not too many, and I didn't have any problems weighting it....  [Read More]
Posted in: Old Ben Kenobi Model Released!
 KevinCoyle
02-19-2003, 11:10 PM
#16
I've started a thread over at the Editing Request forum concerning my next star wars model. Take a look and let me know what you would like to see next....  [Read More]
Posted in: Old Ben Kenobi Model Released!
 KevinCoyle
02-19-2003, 10:32 PM
#14
He is now available at JediKnight2files.com...  [Read More]
Posted in: WIP: Link from the Legend of Zelda
 KevinCoyle
03-05-2003, 10:18 PM
#86
I might take that up since I'll be unwrapping it anyway....  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 KevinCoyle
03-01-2003, 12:57 PM
#27
I tried out this mod, the sabers look really good and I like many of the features, the one thing I didn't like however is that the bots were way to easy, easier than usual I mean, one swipe and they're dead, that is realistic and may be fun while pla...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 KevinCoyle
03-01-2003, 12:38 PM
#26
This mod sounds awesome! I'm definatly going to give it a try. I agree, add tck's scaling and color and hilt selector and this sounds like it will be a great mod....  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 KevinCoyle
02-18-2003, 6:15 PM
#238
Yeah, I'll do link also. It will probably be a day or two before I get the errors worked out on Legolas, then I'll start unwrapping him this weekend....  [Read More]
Posted in: WIP - Pablo-Jill
 KevinCoyle
02-24-2003, 1:52 PM
#136
Yes I do remember, the problem is making a model for Jedi Knight requires certain considerations to be taken into account before you build the model, the model must be porportioned to fit the bones fairly close to work properly, there should be segme...  [Read More]
Posted in: Jedi Academy Modeling
 KevinCoyle
12-10-2003, 8:19 PM
#5
Originally posted by Psyk0Sith Use the old skeleton and when you're done, you just have to get rid of a few bones (see below) to be able to compile it using the new .gla. Bone list (http://www3.sympatico.ca/psykopat/tutorials/carcassnew.jpg) Isn'...  [Read More]
Posted in: Nice work so far
 KevinCoyle
10-10-2003, 12:20 PM
#4
yeah, there's actually a demo_full.zip which contains a demo_full.pk3 and the three readmes. the demo_full.pk3 contained the demo_game demo_video and demo_music.pk3, the demo didn't work when I extracted demo_full.pk3 from the zip. it only worked aft...  [Read More]
Posted in: Nice work so far
 KevinCoyle
10-10-2003, 1:42 AM
#1
Excellent work so far guys. I'm looking forward to the final product. I never got to play the original dark forces because by the time I discovered the darkforces/Jedi knight series it was already too old to run properly on my system. I tried out the...  [Read More]
Posted in: Creatures in MP
 KevinCoyle
09-29-2003, 12:57 AM
#1
I read somewhere that it's now possible with Jedi academy to put rancors or wampas in multiplayer maps as obstacles in the map. Anyone know any more about this?...  [Read More]
Posted in: origenal JO maps into JA?
 KevinCoyle
09-19-2003, 2:31 AM
#3
Here's what you do, say you want the bespin streets mp map. create two folders on your desktop, one called JOTextures and one called BespinMap go to your Jk2\gamedata\base folder and open assets0.pk3 with winzip. Sort the files by path by clicking...  [Read More]
Posted in: How To save .glm...HELP!
 KevinCoyle
07-02-2003, 9:39 AM
#4
That's assuming he's making a character. I think you can export directly from milkshape if your making a gun or saber hilt. To save a glm in milkshape you have to use click "export" under the file menu, not "save". "save&quo...  [Read More]
Posted in: Diablo II Barbarian Model Version 2
 KevinCoyle
06-30-2003, 5:01 PM
#10
The swords are not mine, they come from the lord of the rings weapons pack, you can get them at Jk2files.com...  [Read More]
Posted in: Diablo II Barbarian Model Version 2
 KevinCoyle
06-30-2003, 9:08 AM
#6
I may eventually make a future "armored" version of the barbarian, I may include the winged helm with that one. I made Mario and Luigi a little while ago and decided recently to rig them up for Jedi just for laughs since they fit the appr...  [Read More]
Posted in: Diablo II Barbarian Model Version 2
 KevinCoyle
06-30-2003, 1:35 AM
#1
For those who might be interested I just submitted the second version of my Diablo 2 Barbarian model to JK2files.com so hopefully it will be up shortly. The model and skin has been greatly improved from the original version, here are some screens. B...  [Read More]
Posted in: Whatever Happened To Samus?
 KevinCoyle
06-20-2003, 11:53 PM
#1
What has become of Kman's (I think it was Kman's) awesome Samus Aran Model? That model was looking really good and would be a great model to use in ForceMod. Did it die out or did it become one of those "I'm only putting this in Unreal Tournamen...  [Read More]
Posted in: Been away for a while
 KevinCoyle
06-18-2003, 1:15 PM
#1
How's it going everyone? It's been a while since I've been here. My brother and I have been busy on a software project we've been working on so I haven't had much time to work on any Jedi Knight models. I just wanted to let everyone know I will be co...  [Read More]
Posted in: Link Update
 KevinCoyle
06-21-2003, 6:14 AM
#19
Nice work on the Link model. I have a question, what map is link standing in in the full body screenshot a little ways up...  [Read More]
Posted in: WIP Coleman Trebor
 KevinCoyle
07-06-2003, 7:09 PM
#152
Excellent work to both Psyk0Sith and Inbredyokel! Very Nice model and skin. I look forward to downloading this when it is released....  [Read More]