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War Master

Latest Posts

Page: 1 of 1
Posted in: Intimidation to the 10,812th power
 War Master
05-09-2003, 7:15 AM
#23
How long did it take you to make it and what is SSD and ASE model?...  [Read More]
Posted in: Cloud City
 War Master
05-16-2003, 3:15 AM
#24
I agree, an sp version would be great. We need more sp maps in bad way....  [Read More]
Posted in: What's your longest compile time?
 War Master
04-14-2003, 2:21 PM
#24
I found a few leaks I had missed. Once I fixed them and reduced my skybox it only took 27 mins with q3map2 and 44 min with sof2map. However I get an error when I compile my map with q3map2, when I start up the map it says RE_AddPolyToScene:Null poly...  [Read More]
Posted in: What's your longest compile time?
 War Master
04-09-2003, 2:11 PM
#22
The default blocksize is 1024 units. I'm new at this, so I'm no expert, try 1536 or 2048. From what I understand increasing the blocksize is mostly used for maps with wide open spaces like outdoor maps. I don't think you should mess around with it un...  [Read More]
Posted in: What's your longest compile time?
 War Master
04-08-2003, 9:29 PM
#20
I looked it up, chopsize and blocksize are the same thing. Chopsize is used for sof2map. That's why you see it in the entities definition. Out of curiousity would q3map recognize "chopsize"?...  [Read More]
Posted in: What's your longest compile time?
 War Master
04-08-2003, 3:08 PM
#14
I shut down my compile after 27 hours, I didn't want to kill my hard drive and overheat my CPU. I'm going to go back to the map and see if there's anything I can do to improve the compile time. I'm using an Athlon 2400XP and 512 DDR RAM. I read on Q...  [Read More]
Posted in: What's your longest compile time?
 War Master
04-01-2003, 2:15 PM
#3
Yeah, I know about detail brushes and I use them. I could never understand Rich Diesal's explanation but I learned from Emon. I went back to the terrain manual and it said to box in terrain with caulk brushes so I did that with my mountains and I mad...  [Read More]
Posted in: What's your longest compile time?
 War Master
04-01-2003, 12:42 AM
#1
I stopped a map after 16 hours of compiling because I don't think it should take that long. It's not a simple map, it's got mountains, terrain, buildings and open spaces. Still, 16 hours is too much in my opinion. Tell me what's the longest compile t...  [Read More]
Posted in: SV_SetBrushModel: Null
 War Master
04-13-2003, 5:10 PM
#43
One time I got the SV_SetBrushModel: Null error when I accidently made my area portal a func_door....  [Read More]
Posted in: The Attack on Yavin series(SP)
 War Master
05-23-2003, 11:27 PM
#187
What???!!! A single player map about to be released? Awesome! :D They are few and far between....  [Read More]
Posted in: The Attack on Yavin series(SP)
 War Master
05-18-2003, 4:54 PM
#172
The compiler doesn't find all leaks so to speak. If your map is boxed in by a skybox it can hide them. I know this first hand. I had this problem a while back. I removed the skybox and closed off open areas and I found several leaks. I even remember...  [Read More]
Posted in: The Attack on Yavin series(SP)
 War Master
05-16-2003, 3:12 AM
#169
You probably have a leak somewhere. A skybox can "mask" a leak....  [Read More]
Posted in: My new CTF Map...
 War Master
10-25-2002, 5:59 AM
#20
Wow you put an enormous amount of detail into your maps. What's the brush count so far and how big is the file?...  [Read More]
Posted in: WIP: Prison - Beta Testers Needed
 War Master
08-09-2002, 4:19 AM
#6
I'm looking forward to seeing your new map Kengo. I hope the tutorial links that I sent you, after the Remnant Experiment, helped out. Don't forget to submit it at Massassi too....  [Read More]
Posted in: Scripts
 War Master
09-06-2002, 3:23 AM
#5
Originally posted by xxxbeef84 The link doesn't work Why don't you try it again...  [Read More]
Posted in: Scripts
 War Master
08-16-2002, 2:46 AM
#2
You can find some script tutorials on this site. http://mapping.jediknightii.net/...  [Read More]
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