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idontlikegeorge

Latest Posts

Page: 1 of 8
Posted in: NPC help
 idontlikegeorge
02-27-2004, 4:50 AM
#2
For Jedi Academy, put .npc files in ext_data/npcs/ Just pak the npc file in the same .pk3 as your map (in corresponding directories) and you should be good. :)...  [Read More]
Posted in: New Skins for JA By Plasma.
 idontlikegeorge
04-15-2004, 8:40 PM
#20
Sweet, is there a shader to get the shine on the dress, or is the shine currently "painted-on?"...  [Read More]
Posted in: New Skins for JA By Plasma.
 idontlikegeorge
02-13-2004, 9:27 PM
#6
And what's wrong with hot drunk asian CG chicks? :p They look great, very impressive detail on the outfits, and it's very creative how you turned the Twi'lek and Zabrak's alien features into stylized hair. :cool: :thumbsup:...  [Read More]
Posted in: how do i rotate a misc_model?
 idontlikegeorge
02-10-2004, 3:42 AM
#3
Radiant has the angle buttons, too... which automatically add the key/value....  [Read More]
Posted in: Circular rooms
 idontlikegeorge
02-08-2004, 2:32 AM
#2
Easiest way, is to make a textured brush over a quarter of the room, goto the Curve menu and select Bevel, then with the bevel selected, goto Curve > Matrix > Invert (ctrl-I is default hotkey to invert a patch). Then, you can just clone that c...  [Read More]
Posted in: I know this is a stupid question...
 idontlikegeorge
02-03-2004, 12:21 AM
#2
If they come in a .pk3 file, just put the .pk3 in the *jedi academy folder*/GameData/base folder....  [Read More]
Posted in: Samurai Vader
 idontlikegeorge
02-02-2004, 8:51 PM
#3
Excellent idea and execution! :thumbsup: Since it's so early, nothing to give thought about... although, if it would be possible to remove the belt, I'd say do that... it doesn't look right. But since I don't know the model, I'm not sure if that sur...  [Read More]
Posted in: textures
 idontlikegeorge
01-22-2004, 4:47 AM
#2
Look through the textures, there should be plenty of switches. There is likely some in the Imperial-base type of maps... try the texture set byss, and others....  [Read More]
Posted in: Help W/ Spot Lights
 idontlikegeorge
01-20-2004, 8:28 PM
#2
Originally posted by JeeMonkey 1) how do i put a info/null inside a /caulk/nonsolid so the water illumintes? "it says the info/nulls can not be in the caulk/non-solid waterfall." You can't. 2) how do i get 1 light to aim at many info/nul...  [Read More]
Posted in: Star Wars Battlefront Wishlist
 idontlikegeorge
02-04-2004, 11:48 PM
#47
Personal weapons that aren't pure ****. Like in BF1942, where everyone whores the vehicles 'cuz that's the only fun. Flashpoint is probably the best game... most weapons kill in one shot... unless yer a bad shot or they are lucky. Less whoring....  [Read More]
Posted in: Imperial Outpost part1 released
 idontlikegeorge
01-20-2004, 7:35 PM
#6
I liked the end "boss"... different. :) Nice scripted events, like the ambushes and such. My main complaint, is that there was no direction in the map, I was walking in circles most of the time, trying to push and use any and all of the &...  [Read More]
Posted in: table
 idontlikegeorge
01-18-2004, 9:25 AM
#3
Or, unzip all the assets packages from the game, and browse through them yourself. And actually, you are right on it. It IS models/map_objects/nar_shaddar/table01.md3...  [Read More]
Posted in: Detail brushes
 idontlikegeorge
01-18-2004, 2:13 AM
#2
Basically, detail brushes do not block VIS. Here is an example (pardon the ****ty ASCII): ^^^^^^^^^^^^^^^^^^^^^ ^ ___ _______ ___^ ^ |room w/ | ^ ^ |stuff |stuff^ ^^^^^^^^^^^^^^^^^^^^^ ^ = structural | _ = detail In this case, every room would...  [Read More]
Posted in: New Twi'lek Based Skin
 idontlikegeorge
01-17-2004, 9:02 PM
#2
Looks good, as does all your work. I am especially impressed with the detail of the garment ornamentation. :thumbsup:...  [Read More]
Posted in: Models
 idontlikegeorge
01-16-2004, 11:53 PM
#2
They are in the models/map_objects/imperial folder. The first one is bunk.md3 the second is chair.md3 the third, bunk_new.md3 :)...  [Read More]
Posted in: HELP W/ LIGHTING 2 questions
 idontlikegeorge
01-15-2004, 5:02 AM
#2
As far as the radius keyvalue, use whole unit incriments. I believe the default radius is 64... so if you want the "spot" of light to be twice as big, make it 128 (it should be a 1 to 1 ratio). Light intensity, can be from another keyvalue...  [Read More]
Posted in: NPC problem
 idontlikegeorge
01-16-2004, 7:23 PM
#3
Well, I think, since NPCs in multiplayer maps are new with Academy, the knowledge base of possible problems hasn't spread enough to reach the masses at Lucasforums....  [Read More]
Posted in: Too old?
 idontlikegeorge
01-15-2004, 7:21 PM
#27
Woa woa woa, now... this thread is about the nerd crack of gaming, not the nerd crack of skateboarding. :p Back 10-15 years or so when I was a youngin' I used to like skateboarding... but after making love to the asphalt and concrete too many times,...  [Read More]
Posted in: scripting questions
 idontlikegeorge
01-07-2004, 1:14 AM
#8
Well, I always extract every file from the game assets packages. Anyway, my specific problem with ModView is, whenever I attempt to load any .glm file, it says this: "Filesystem call made without initialization" I partially fixed this, by...  [Read More]
Posted in: scripting questions
 idontlikegeorge
01-06-2004, 11:16 PM
#6
Icarus Document http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1605 Icarus fields http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1609 Icarus fields extended http://www.map-center.com/modules.p...  [Read More]
Posted in: Sunlight problems...
 idontlikegeorge
01-05-2004, 7:36 PM
#4
Originally posted by gothicX Heh, kudo's for a very detailed description of your problem, it's something that appears to be rare.. Yeah, totally. I hate when people make a post like, "My map won't run, what is the problem?" - heh, it cou...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
01-18-2004, 7:56 PM
#117
Ok, I did notice the fade in... although it was very faint. Should raise the last float variable (time in m/s). Yeah, and I did notice that there was a fade between the receptionist and the hallway. I didn't remember last time, because I didn't thin...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
01-17-2004, 2:43 AM
#106
"This was an example of a compromise between time and quality." All you had to say. I felt your previous paragraph were poor excuses! :p But this line speaks truth. Still, I will defend my camera suggestions, by noting, on the contrary to...  [Read More]
Posted in: Team Corellia
 idontlikegeorge
01-16-2004, 7:55 PM
#99
Originally posted by lassev Um... You know what, you are absolutely right. I guess I knew that all along, but after I had spent hours and still many hours more mapping the setting, I just didn't have the heart to cut it out. Believe it or not, but I...  [Read More]
Hehe, yeah for the Clone Wars, it looks good. Maybe make the beard more square. :D...  [Read More]
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