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Mercenary

Latest Posts

Page: 4 of 10
Posted in: My Original Idea!!
 Mercenary
07-04-2004, 6:47 AM
#3
You should be working for id software :thumbsup:...  [Read More]
Posted in: EasyGen
 Mercenary
07-04-2004, 6:41 AM
#7
you're welcome ;)...  [Read More]
Posted in: EasyGen
 Mercenary
07-03-2004, 4:59 PM
#4
no don't do that. The shaderlist.txt is just for making a list of the names of the shaders. Put the name of the exported shader in the list and save and close it....  [Read More]
Posted in: EasyGen
 Mercenary
07-03-2004, 3:56 PM
#2
I never used rgoer's templates so I can't help you there. As for general errors, your problem could be many things. Here's a small check list: - check that you added the shader to the shader list - if you moved the pcx image make sure you adjust th...  [Read More]
Posted in: Mission briefing screen (go away)
 Mercenary
07-02-2004, 4:51 PM
#5
I messed around with the loadscreen.menu and took away all references to the graphics displayed in the briefing screen, except for the levelshot of course, and it works like in JK2. Is that what you did lassev?...  [Read More]
Posted in: Mission briefing screen (go away)
 Mercenary
07-02-2004, 6:19 AM
#3
Do you think there's a line in the menu files that would indicate what map to load?...  [Read More]
Posted in: Mission briefing screen (go away)
 Mercenary
07-02-2004, 3:10 AM
#1
How do you get rid of the mission briefing screen that shows up as you load an sp level? It’s fine for what it was intended for but it kind of ruins the mood for the opening text crawl of a custom map....  [Read More]
Posted in: ShaderED2
 Mercenary
07-01-2004, 3:21 AM
#2
Open up the "clean shaders" in wordpad first form what somebody said before. I just extract the shaders from the assets and I make my own shader list. I'd rather have them exactly the way they are in the pk3s....  [Read More]
Posted in: More questions...oy
 Mercenary
07-06-2004, 3:09 AM
#21
The only custom dynamic music done so far, to my knowledge, is the assignment of the explore and action of predefined and marked game tracks. If you really want to use new tracks it'll be up to you to figure out how to define and use the markers. Goo...  [Read More]
Posted in: More questions...oy
 Mercenary
07-02-2004, 5:43 PM
#17
If you're not creating new dynamic music sets and you just want to use the existing ones, there's no need to mess around with the dms.dat. In the worldspawn or target_play_music add this to the entity window Key:music Value:Kor_dark list of possib...  [Read More]
Posted in: mountains
 Mercenary
06-26-2004, 3:14 AM
#2
Do you know about easygen? http://digilander.libero.it/ilbanca/files.htm Tutorial http://www.map-review.com/index.php?page=tutorial_view&id=12...  [Read More]
Posted in: What's the best way to create sand dunes?
 Mercenary
06-17-2004, 3:51 AM
#1
I need to create some sand dunes to act as a perimeter wall around certain parts of my map. What's the best method to create them so they look realistic?...  [Read More]
Posted in: Shaders
 Mercenary
06-13-2004, 4:45 PM
#3
There's a shader manual that comes with GtkRadiant. I know a lot of beginners hate it when they're pointed to it but when you make an effort to learn it and try to make some shaders on your own you can become a very powerful mapper;)...  [Read More]
Posted in: Free Rotation !
 Mercenary
06-11-2004, 6:56 PM
#2
If you have to put something at an odd angle you can turn it into an .ase model and angle it the way you want with no distortion of brushes....  [Read More]
Posted in: sound_sets on a func_static
 Mercenary
06-07-2004, 3:50 AM
#2
You're wanting to know if you can use a soundset on a func_static? I do it all the time. Just check the sound txt file in the assets for a list of available ones....  [Read More]
Posted in: Noobish question
 Mercenary
06-04-2004, 11:14 PM
#2
Maybe you could use a func_breakable that moves with a script and when it's destroyed it targets the event you want....  [Read More]
Posted in: Rollercoaster
 Mercenary
06-05-2004, 4:01 PM
#6
Yup! A ROFF is the way to go. A func_train or other entity moved through ref_tags will have jerky movements. Here's a tut for ROFFS: http://www.kripzclan.co.uk/torchy/SoF2_Animating_Objects.doc You can get the Vmdexp.dle plugin in the JO SDK in the...  [Read More]
Posted in: Rollercoaster
 Mercenary
06-04-2004, 11:05 PM
#3
A ROFF (Raven Object File Format) would be ideal here but you need 3ds max 4 or 5....  [Read More]
Posted in: I cant figure out how to get icarus!
 Mercenary
06-05-2004, 4:09 PM
#9
LOL I learned how to script using Elite Force cutscene tutorials and studying Raven's scripts. Lassev has a swinging door tutorial that might help you get started. http://www.map-review.com/index.php?page=tutorial_view&id=25 I have an elevator...  [Read More]
Posted in: I cant figure out how to get icarus!
 Mercenary
06-05-2004, 3:53 PM
#7
Did you check the link I provided above?...  [Read More]
Posted in: I cant figure out how to get icarus!
 Mercenary
06-04-2004, 11:10 PM
#2
Get the JA SDK. The program for writting scripts is called BehavEd. To set it up properly check out Kengo's tutorial. Make the necessary adjustments for your JA installation. http://www.geocities.com/kengomaps/tutorials.html...  [Read More]
Posted in: Having problem with custom modelimporting to rad
 Mercenary
06-04-2004, 11:16 PM
#2
What modeling program did you use to make the models and whats your experience level with texture mapping/uvw mapping?...  [Read More]
Posted in: Cliff...
 Mercenary
06-04-2004, 5:25 AM
#28
I've heard a few things, but is .ase really that much better for performance? map to ase to 3ds tutorial http://members.lycos.co.uk/mmfsdjw/hpbimg/tutorial.html...  [Read More]
Posted in: Cliff...
 Mercenary
06-04-2004, 4:52 AM
#26
Tutorials for making terrain in Radiant http://www.planetquake.com/simland/pages/articles/rockwall1_1.htm http://www.alienculture.net/team/megaman/tutorials/trisouping/index.htm...  [Read More]
Posted in: Sp Sdk?
 Mercenary
05-28-2004, 6:26 PM
#11
There's a couple of things I miss from JK2Radiant but overall it's no contest, Gtk kills it. From what I understand Raven Software used GtkRadiant. What do you think all those JA MP mappers used? ;)...  [Read More]
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