Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Mercenary

Latest Posts

Page: 3 of 10
Posted in: target_speaker leaks through brushes
 Mercenary
08-09-2004, 3:39 PM
#2
Don't know if it'll solve your problem but here's an areaportal tutorial http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=2081...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Mercenary
08-10-2004, 6:46 PM
#16
I love the Star Wars universe and it's the reason I got into editing in the first place. There's so much you can do with it. I'll be around for a while yet. Besides I have too much to finish to quit now and I have no desire to edit any other universe...  [Read More]
Posted in: How legal is it
 Mercenary
08-07-2004, 8:08 AM
#6
It is illegal to distribute a copyrighted song. If you simply submit a mod that contains only music, it will most likely be removed. If you submit a mod with a song and a whole lot more, like maps and stuff, it has a better chance of staying. Just ke...  [Read More]
Posted in: A few questions to help me get started.
 Mercenary
07-30-2004, 7:12 PM
#13
Most of these questions are answered in the tutorials, do them first before you ask anything....  [Read More]
Posted in: More Turtorial websites?
 Mercenary
07-27-2004, 5:33 AM
#2
http://www.pcgamemods.com/5223 it's for JK2 but most of it applies to JA as well...  [Read More]
Posted in: NPC movment
 Mercenary
07-28-2004, 7:12 AM
#11
Is this for sp or mp? Not sure if it works for mp. If you're still getting errors look at this tutorial on how to set up behavED. http://www.geocities.com/kengomaps/tutorials_1.html It's for JK2 so just follow the example to set it up for JA....  [Read More]
Posted in: NPC movment
 Mercenary
07-27-2004, 10:40 AM
#9
Are you trying to get the gonk to walk around by any chance?...  [Read More]
Posted in: Adding Vehicles?
 Mercenary
07-22-2004, 7:25 AM
#4
Open up assets1.pk3 and look at the ext_data/npcs/ directory. Vehicles are NPCs. You should see them there. Let's say you want to add a swoop, in Radiant put an NPC_vehicle in your map. In the entity window make the following entry; key: NPC_type va...  [Read More]
Posted in: NPC Enemy Targets
 Mercenary
07-21-2004, 6:30 AM
#5
OK, you have Vader and Luke right? Give them each and NPC_targetname, these are the names you'll use to refer to them in your script. Example Key:NPC_targetname Value:Vader the ICARUS commands would look like this: //Generated by BehavEd rem ( &...  [Read More]
Posted in: NPC Enemy Targets
 Mercenary
07-20-2004, 8:44 AM
#3
post your script and I'll have a look at it...  [Read More]
Posted in: Max_map_brushes (32768)
 Mercenary
07-17-2004, 8:51 PM
#7
I'm not sure, it probably has to do with how many triangles have to be drawn and not necessarily the model type. The good thing about ase is that you don't have that size limit md3s are restricted to. There's quite a few other model types supported t...  [Read More]
Posted in: Max_map_brushes (32768)
 Mercenary
07-17-2004, 6:06 PM
#4
Are you using the solid spawnflag on the ase? This can create a lot of brushes and put you over the limit. Clip the models yourself, it's safer....  [Read More]
Posted in: WIP: Crash On Tatooine
 Mercenary
08-02-2004, 5:55 PM
#10
We're working on cutscenes and string related files right now. Luke Skywalker is mentioned in the text crawl but he doesn't make an appearance in the level. Thanks for the offer anyways....  [Read More]
Posted in: WIP: Crash On Tatooine
 Mercenary
07-21-2004, 1:03 AM
#5
Some screenshots have been updated :D and you can see them here: http://mercenary.bravehost.com/crash.html...  [Read More]
Posted in: Dynamic Music
 Mercenary
07-18-2004, 10:30 PM
#5
Have you tried to email someone at Raven Software? Try to contact a programmer or sound guy and not a level designer....  [Read More]
Posted in: Dynamic Music
 Mercenary
07-17-2004, 6:09 PM
#3
no he wants to know how to setup the markers in the dms.dat for his own music. That hasn't been explained yet....  [Read More]
Posted in: not actually mapping..
 Mercenary
07-14-2004, 3:24 AM
#4
Well have you tried saving using other options? I tried to load a 16bit tga in Radiant and it said only 32 or 24 bit supported....  [Read More]
Posted in: not actually mapping..
 Mercenary
07-13-2004, 4:49 PM
#2
What image program are you using and what are the save options you're selecting?...  [Read More]
Posted in: Sound
 Mercenary
07-13-2004, 5:23 AM
#4
In single player mapping that's what we do for soundsets. Set up trigger_multiples at the doorways of rooms where you want the sound to change. Not sure about MP, there's always some exceptions with that side of the game....  [Read More]
Posted in: npc strange behavior
 Mercenary
07-14-2004, 3:30 AM
#8
You should read this tutorial: http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1519 It gives good explanations on the sp navigation system and tells you how to place the entities properly....  [Read More]
Posted in: npc strange behavior
 Mercenary
07-11-2004, 6:32 PM
#3
I've had trouble myself with getting NPCs to walk to navgoals in JA. What I used in JK2 worked perfectly but not so in the new version. It's weird, sometimes the NPC hesitates then sprints to the navgoal. :confused:...  [Read More]
Posted in: Text crawl problem
 Mercenary
07-11-2004, 1:54 AM
#2
What photoshop version are you using? Basically, you type out your text using the horizontal type tool, hold down the ctrl key and click your "text layer" and this should select all your letters. With the text selected click on the channels...  [Read More]
Posted in: NPC_player not in gtk radiant
 Mercenary
07-09-2004, 2:16 AM
#2
Try setting your project settings to multiplayer then close the program. Set it back to single player mode and see if that works. Close and reopen if needed....  [Read More]
Posted in: Video Tuts
 Mercenary
07-30-2004, 9:08 PM
#28
I have a suggestion for you lwwiz, you should have someone more experienced check over your material before you make a video out of it. You'll avoid errors and prevent things like this. I haven't seen your video tuts myself but I think they're a goo...  [Read More]
Posted in: A rolling stone?
 Mercenary
08-04-2004, 8:59 AM
#44
Can you make the log textures into a shader that scrolls so it looks like it's rolling? If you can do that moving them would be pretty easy....  [Read More]
Page: 3 of 10